Player Matchup

Olorun
Olorun
Sirthrowsalot
Olorun
Level 36
God Stats
14W - 6L
1,576 SR
Queue Stats
138W - 83L
1,669 Elo+
Party 1
Neith
Neith
gayosaorus
Neith
Level 104
God Stats
16W - 5L
1,500 SR
Queue Stats
164W - 112L
1,665 Elo+
Party 1
King Arthur
King Arthur
liftedchain
King Arthur
Level 104
God Stats
1W - 0L
1,267 SR
Queue Stats
137W - 96L
1,608 Elo+
Party 1
Team Averages
Level 81
1,448 SR
1,647 Elo+

VS

Team Averages
Level 111
1,418 SR
1,379 Elo+
Fenrir
Fenrir
Zerg72
Fenrir
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 65L
1,381 Elo+
Solo
Chang'e
Chang'e
racingchemical
Chang'e
Level 83
God Stats
7W - 4L
1,254 SR
Queue Stats
54W - 44L
1,262 Elo+
Party 2
Ravana
Ravana
willeuw
Ravana
Level 123
God Stats
5W - 1L
1,500 SR
Queue Stats
105W - 120L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 8
11,677
687
15,511
10,708
5,733
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
18
10 / 2 / 4
13,037
767
24,689
10,152
4,423
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
liftedchain
King Arthur
14
1 / 3 / 7
10,279
605
9,135
15,734
18,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Zerg72
Fenrir
13
1 / 6 / 3
9,500
559
3,875
21,646
18,434
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

16
1 / 5 / 6
11,180
658
10,042
14,931
6,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ravana
willeuw
Ravana
16
6 / 3 / 1
11,844
697
8,332
17,717
23,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
14
Kills
8
8
Deaths
14
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
L
Fenrir
Zerg72
Fenrir
1
6
3
0.42
W
Neith
10
2
4
6
W
King Arthur
liftedchain
King Arthur
1
3
7
1.5
L
1
5
6
0.8
L
Ravana
willeuw
Ravana
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,335
Damage
22,249
36,594
Taken
54,294
28,742
Mitigated
47,748
7,889
Healing
13,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,511
5,753
390
4,692
10,708
5,733
1,072
2,068
8,640
46,141
5,756
L
Fenrir
Zerg72
Fenrir
3,875
812
0
699
21,646
18,434
0
7,700
13,946
0
9,793
W
Neith
24,689
9,170
0
2,636
10,152
4,423
1,270
2,873
7,279
0
70,254
W
King Arthur
liftedchain
King Arthur
9,135
1,249
0
171
15,734
18,586
298
5,742
9,992
0
22,364
L
10,042
1,277
5,005
4,236
14,931
6,007
468
2,848
12,083
38,940
0
L
Ravana
willeuw
Ravana
8,332
1,536
0
3,914
17,717
23,307
0
3,965
13,752
0
33,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,993
Gold Earned
32,524
179
Minions Killed
112
12
Camps Cleared
2
871,541
Distance Traveled
855,360
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,677
687
72
4
5
295,235
1
L
Fenrir
9,500
559
8
0
0
277,814
2
W
Neith
13,037
767
89
5
4
276,046
3
W
King Arthur
10,279
605
18
1
3
300,260
6
L
Chang'e
11,180
658
74
4
1
271,924
1
L
Ravana
11,844
697
30
2
1
305,622
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role