Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Illajin
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,600 Elo+
Solo
Chiron
Chiron
WhosMans_Is_Dis
Chiron
Level 127
God Stats
1W - 1L
1,536 SR
Queue Stats
34W - 39L
1,423 Elo+
Solo
Merlin
Merlin
iThinkWeLost
Merlin
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,423 Elo+
Solo
Awilix
Awilix
luckylicano
Awilix
Level 148
God Stats
5W - 2L
1,500 SR
Queue Stats
430W - 452L
1,300 Elo+
Solo
Team Averages
Level 96
1,507 SR
1,449 Elo+

VS

Team Averages
Level 129
1,479 SR
1,471 Elo+
Serqet
Serqet
 
Serqet
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
CrappyJoey
King Arthur
Level 124
God Stats
0W - 2L
1,292 SR
Queue Stats
150W - 147L
1,495 Elo+
Solo
Da Ji
Da Ji
Dakker
Da Ji
Level 149
God Stats
6W - 4L
1,600 SR
Queue Stats
251W - 254L
1,455 Elo+
Solo
Merlin
Merlin
TSR Steelreign
Merlin
Level 143
God Stats
0W - 4L
1,500 SR
Queue Stats
277W - 274L
1,376 Elo+
Solo
Sun Wukong
Sun Wukong
wanted-paper3
Sun Wukong
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 12L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
19
0 / 2 / 27
11,909
744
9,528
21,585
23,127
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Raijin
Illajin
Raijin
17
4 / 6 / 19
10,740
671
15,621
12,745
4,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
17 / 2 / 13
14,212
888
28,311
13,006
5,114
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
17
2 / 6 / 18
11,072
692
13,891
14,311
5,545
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
19
9 / 5 / 11
12,170
761
8,490
12,464
9,726
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
5 / 9 / 8
10,802
675
9,816
16,466
11,086
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
CrappyJoey
King Arthur
17
2 / 6 / 9
10,357
647
6,764
20,392
14,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
Dakker
Da Ji
18
10 / 8 / 7
12,026
752
20,414
15,656
6,077
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 4 / 8
12,368
773
17,771
13,268
5,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
wanted-paper3
Sun Wukong
17
1 / 6 / 10
10,462
654
4,385
19,391
17,178
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
63
32
Kills
21
21
Deaths
33
88
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
27
6.75
L
Serqet
 
Serqet
5
9
8
1
L
King Arthur
CrappyJoey
King Arthur
2
6
9
1.08
L
Da Ji
Dakker
Da Ji
10
8
7
1.69
W
Raijin
Illajin
Raijin
4
6
19
2.25
L
3
4
8
1.75
W
17
2
13
11.75
W
Merlin
2
6
18
1.83
W
Awilix
9
5
11
2.9
L
Sun Wukong
wanted-paper3
Sun Wukong
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,841
Damage
59,150
74,111
Taken
85,173
48,379
Mitigated
53,814
30,003
Healing
21,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
9,528
726
3,244
5,996
21,585
23,127
834
6,029
14,874
21,171
0
L
Serqet
 
Serqet
9,816
1,971
1,760
2,134
16,466
11,086
448
5,958
10,303
0
9,264
L
King Arthur
CrappyJoey
King Arthur
6,764
215
2,048
3,402
20,392
14,188
0
10,522
9,414
61
7,896
L
Da Ji
Dakker
Da Ji
20,414
3,330
2,410
1,235
15,656
6,077
705
5,726
9,714
0
24,786
W
Raijin
Illajin
Raijin
15,621
2,298
1,616
2,394
12,745
4,867
739
3,161
9,416
26,823
0
L
17,771
1,137
1,937
3,526
13,268
5,285
1,214
5,265
7,851
66,471
0
W
28,311
8,819
5,447
4,841
13,006
5,114
2,264
1,829
9,976
0
50,078
W
Merlin
13,891
564
1,818
2,172
14,311
5,545
1,448
3,367
10,581
36,508
0
W
Awilix
8,490
1,728
862
1,613
12,464
9,726
0
3,446
8,702
0
16,349
L
Sun Wukong
wanted-paper3
Sun Wukong
4,385
207
801
2,652
19,391
17,178
365
10,025
8,851
0
11,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,103
Gold Earned
56,015
146
Minions Killed
139
0
Camps Cleared
0
1,455,373
Distance Traveled
1,369,328
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,909
744
1
0
0
325,393
0
L
Serqet
10,802
675
7
0
0
204,983
0
L
King Arthur
10,357
647
5
0
0
309,792
4
L
Da Ji
12,026
752
15
1
0
261,467
1
W
Raijin
10,740
671
17
1
0
282,147
0
L
Merlin
12,368
773
94
6
0
279,762
1
W
Chiron
14,212
888
55
3
0
296,951
0
W
Merlin
11,072
692
53
3
0
276,629
0
W
Awilix
12,170
761
20
1
0
274,253
1
L
Sun Wukong
10,462
654
18
1
0
313,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role