Player Matchup

Cupid
Cupid
Gold III
 
Cupid
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold IV
Helloxo
Sol
Gold IV
Level 149
God Stats
12W - 1L
1,914 SR
Queue Stats
96W - 87L
1,752 MMR
Solo
Kali
Kali
Gold IV
SmellyAnelly
Kali
Gold IV
Level 149
God Stats
19W - 21L
1,715 SR
Queue Stats
135W - 120L
1,730 MMR
Party 1
Ares
Ares
Gold III
vozka
Ares
Gold III
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
203W - 197L
1,769 MMR
Solo
Bellona
Bellona
Gold III
youAREtheBEST69
Bellona
Gold III
Level 156
God Stats
4W - 4L
1,285 SR
Queue Stats
115W - 96L
1,730 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 155
1,583 SR
1,696 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 107
1,729 SR
1,741 MMR
Chronos
Chronos
Gold IV
EloMuskk
Chronos
Gold IV
Level 103
God Stats
1W - 1L
1,623 SR
Queue Stats
64W - 67L
1,773 MMR
Solo
King Arthur
King Arthur
Gold III
HeroOfTheSky
King Arthur
Gold III
Level 146
God Stats
1W - 4L
1,779 SR
Queue Stats
315W - 307L
1,713 MMR
Solo
Cernunnos
Cernunnos
Gold IV
LlamasOnLlamas1
Cernunnos
Gold IV
Level 68
God Stats
15W - 7L
1,929 SR
Queue Stats
147W - 143L
1,758 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Loneloverttv
Erlang Shen
Gold V
Level 62
God Stats
4W - 2L
1,833 SR
Queue Stats
24W - 17L
1,756 MMR
Solo
Thanatos
Thanatos
Platinum V
stealzyy
Thanatos
Platinum V
Level 158
God Stats
18W - 21L
1,483 SR
Queue Stats
816W - 820L
1,708 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
18
2 / 5 / 8
12,438
592
6,846
14,962
4,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Sol
20
9 / 2 / 6
14,383
685
16,267
13,624
5,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
11 / 3 / 10
14,290
680
20,531
20,321
10,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
vozka
Ares
17
2 / 4 / 16
11,854
564
8,132
20,684
22,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
4 / 3 / 4
13,622
649
18,213
20,142
21,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
ThothBastetCliodhna

VS

Bans
CamazotzArtioLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
EloMuskk
Chronos
17
4 / 5 / 0
10,662
508
11,874
13,614
5,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
HeroOfTheSky
King Arthur
17
2 / 3 / 1
10,459
498
10,399
19,563
20,377
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
LlamasOnLlamas1
Cernunnos
16
4 / 6 / 4
10,940
521
14,023
20,195
7,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Loneloverttv
Erlang Shen
13
2 / 7 / 4
9,074
432
9,616
18,483
7,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thanatos
stealzyy
Thanatos
17
5 / 7 / 4
10,997
524
8,042
19,873
7,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
30
28
Kills
17
17
Deaths
28
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
2
5
8
1.2
L
Chronos
EloMuskk
Chronos
4
5
0
0.8
W
Sol
9
2
6
6
L
King Arthur
HeroOfTheSky
King Arthur
2
3
1
0.83
L
Cernunnos
LlamasOnLlamas1
Cernunnos
4
6
4
1
L
Erlang Shen
Loneloverttv
Erlang Shen
2
7
4
0.57
W
11
3
10
5.33
L
Thanatos
stealzyy
Thanatos
5
7
4
1
W
Ares
vozka
Ares
2
4
16
2.5
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,989
Damage
53,954
89,733
Taken
91,728
64,066
Mitigated
47,639
33,793
Healing
24,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
6,846
3,747
623
6,999
14,962
4,198
2,721
1,523
13,439
0
93,309
L
Chronos
EloMuskk
Chronos
11,874
1,818
0
635
13,614
5,804
0
6,134
7,480
82,523
0
W
Sol
16,267
7,060
0
7,170
13,624
5,396
6,596
3,123
10,501
125,247
12,065
L
King Arthur
HeroOfTheSky
King Arthur
10,399
842
0
1,250
19,563
20,377
0
3,613
15,950
420
71,916
L
Cernunnos
LlamasOnLlamas1
Cernunnos
14,023
6,392
0
6,419
20,195
7,069
872
2,925
17,270
0
78,114
L
Erlang Shen
Loneloverttv
Erlang Shen
9,616
4,103
0
3,998
18,483
7,105
0
6,883
11,600
0
58,008
W
20,531
10,611
0
9,189
20,321
10,708
2,750
3,428
16,893
0
81,429
L
Thanatos
stealzyy
Thanatos
8,042
2,501
0
12,450
19,873
7,284
0
3,800
16,073
0
71,186
W
Ares
vozka
Ares
8,132
151
578
4,731
20,684
22,707
528
4,439
16,245
33,218
0
W
18,213
8,111
0
4,503
20,142
21,057
947
611
19,531
0
100,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,587
Gold Earned
52,132
686
Minions Killed
625
0
Camps Cleared
0
2,228,792
Distance Traveled
2,020,761
30
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,438
592
161
8
0
405,706
5
L
Chronos
10,662
508
154
7
0
414,317
12
W
Sol
14,383
685
193
9
0
423,918
3
L
King Arthur
10,459
498
130
6
0
404,311
1
L
Cernunnos
10,940
521
144
7
0
345,387
8
L
Erlang Shen
9,074
432
83
4
0
422,529
6
W
Kali
14,290
680
122
6
0
505,212
4
L
Thanatos
10,997
524
114
5
0
434,217
1
W
Ares
11,854
564
41
2
0
441,563
5
W
Bellona
13,622
649
169
8
0
452,393
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role