Player Matchup

Sobek
Sobek
Jgm012
Sobek
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 48L
1,416 Elo+
Party 1
Bastet
Bastet
ToXic-_HaSh
Bastet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,522 Elo+
Party 1
Kukulkan
Kukulkan
bacatzuaca1
Kukulkan
Level 23
God Stats
0W - 5L
1,177 SR
Queue Stats
2W - 11L
1,158 Elo+
Party 1
Hercules
Hercules
cebollin_elcapas
Hercules
Level 108
God Stats
2W - 5L
1,318 SR
Queue Stats
111W - 105L
1,488 Elo+
Party 1
Hachiman
Hachiman
patalonesman
Hachiman
Level 48
God Stats
11W - 15L
1,282 SR
Queue Stats
41W - 59L
1,472 Elo+
Party 1
Team Averages
Level 50
1,355 SR
1,411 Elo+

VS

Team Averages
Level 77
1,429 SR
1,478 Elo+
Chang'e
Chang'e
Alesskickboxer
Chang'e
Level 107
God Stats
9W - 16L
1,331 SR
Queue Stats
242W - 255L
1,414 Elo+
Party 2
Amaterasu
Amaterasu
BndyOnDaBeat
Amaterasu
Level 42
God Stats
4W - 2L
1,250 SR
Queue Stats
140W - 131L
1,506 Elo+
Party 3
Izanami
Izanami
Kevkickkevindoeh
Izanami
Level 103
God Stats
19W - 7L
1,813 SR
Queue Stats
211W - 207L
1,454 Elo+
Party 2
Hun Batz
Hun Batz
M8wrld
Hun Batz
Level 97
God Stats
3W - 1L
1,250 SR
Queue Stats
64W - 49L
1,563 Elo+
Party 3
Ah Puch
Ah Puch
splash-Lulu-milu
Ah Puch
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 74L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Jgm012
Sobek
16
1 / 5 / 2
9,908
413
4,833
19,587
22,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bastet
14
1 / 7 / 1
9,244
385
5,308
18,826
4,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
bacatzuaca1
Kukulkan
17
0 / 5 / 3
10,656
444
9,435
11,426
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 2 / 1
12,098
504
11,207
20,281
25,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
patalonesman
Hachiman
17
0 / 5 / 0
9,777
407
7,193
13,082
3,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 0 / 6
13,493
562
12,991
13,540
5,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
BndyOnDaBeat
Amaterasu
18
2 / 2 / 10
11,393
475
6,670
14,251
11,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
9 / 0 / 5
13,954
581
21,481
12,741
4,593
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
M8wrld
Hun Batz
20
1 / 1 / 11
13,073
545
18,007
16,384
7,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 5 / 5
11,522
480
4,446
13,814
5,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
8
Kills
23
24
Deaths
8
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
9
0
6
12
W
Amaterasu
BndyOnDaBeat
Amaterasu
2
2
10
3.5
L
Sobek
Jgm012
Sobek
1
5
2
0.4
W
9
0
5
11.5
W
Hun Batz
M8wrld
Hun Batz
1
1
11
6.5
L
Bastet
1
7
1
0.21
L
Kukulkan
bacatzuaca1
Kukulkan
0
5
3
0.3
L
6
2
1
3.25
L
Hachiman
patalonesman
Hachiman
0
5
0
0
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,976
Damage
63,595
83,202
Taken
70,730
58,384
Mitigated
33,991
19,394
Healing
36,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,991
822
5,325
8,106
13,540
5,120
1,653
2,381
11,064
91,719
3,356
W
Amaterasu
BndyOnDaBeat
Amaterasu
6,670
686
374
5,021
14,251
11,181
1,562
1,528
12,316
0
45,602
L
Sobek
Jgm012
Sobek
4,833
557
308
5,774
19,587
22,104
0
3,554
15,943
21,868
0
W
21,481
13,474
127
7,113
12,741
4,593
4,373
1,569
11,035
0
141,367
W
Hun Batz
M8wrld
Hun Batz
18,007
3,688
0
6,698
16,384
7,196
1,242
2,354
13,708
0
142,178
L
Bastet
5,308
1,189
0
3,030
18,826
4,528
0
4,055
14,631
0
61,325
L
Kukulkan
bacatzuaca1
Kukulkan
9,435
272
516
1,572
11,426
3,157
965
3,389
8,037
90,888
0
L
11,207
3,009
0
5,302
20,281
25,504
62
2,782
16,861
0
67,093
L
Hachiman
patalonesman
Hachiman
7,193
2,105
0
2,892
13,082
3,091
0
3,250
9,783
0
72,383
W
4,446
280
0
3,758
13,814
5,901
1,178
6,604
7,049
59,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,683
Gold Earned
63,435
604
Minions Killed
780
0
Camps Cleared
0
2,202,957
Distance Traveled
2,388,789
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,493
562
155
6
0
477,366
0
W
Amaterasu
11,393
475
86
4
0
535,917
2
L
Sobek
9,908
413
37
2
0
450,076
2
W
Izanami
13,954
581
227
9
0
443,505
4
W
Hun Batz
13,073
545
200
8
0
527,367
3
L
Bastet
9,244
385
90
4
0
489,612
1
L
Kukulkan
10,656
444
192
8
0
416,864
4
L
Hercules
12,098
504
161
7
0
438,373
2
L
Hachiman
9,777
407
124
5
0
408,032
4
W
Ah Puch
11,522
480
112
5
0
404,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role