Player Matchup

Set
Set
IISPIGGY
Set
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Shadow3855
Amaterasu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
SoulHunterTM
Ares
Level 69
God Stats
4W - 3L
1,728 SR
Queue Stats
30W - 20L
1,530 Elo+
Solo
Anhur
Anhur
XSkull3708
Anhur
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 23L
1,500 Elo+
Solo
Kukulkan
Kukulkan
szakos
Kukulkan
Level 29
God Stats
2W - 6L
1,260 SR
Queue Stats
2W - 6L
1,163 Elo+
Solo
Team Averages
Level 51
1,498 SR
1,439 Elo+

VS

Team Averages
Level 62
1,458 SR
1,412 Elo+
Janus
Janus
CrescentxRiku
Janus
Level 125
God Stats
8W - 5L
1,594 SR
Queue Stats
48W - 31L
1,462 Elo+
Party 1
Yemoja
Yemoja
Dodarr
Yemoja
Level 14
God Stats
1W - 2L
1,260 SR
Queue Stats
5W - 15L
1,314 Elo+
Solo
Izanami
Izanami
FlyinDrago
Izanami
Level 27
God Stats
3W - 5L
1,384 SR
Queue Stats
15W - 14L
1,425 Elo+
Party 1
Arachne
Arachne
GxAqua
Arachne
Level 21
God Stats
6W - 8L
1,554 SR
Queue Stats
9W - 13L
1,464 Elo+
Party 1
Freya
Freya
JURAFF
Freya
Level 123
God Stats
4W - 2L
1,500 SR
Queue Stats
54W - 40L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
7,196
720
4,680
9,003
3,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Shadow3855
Amaterasu
12
1 / 8 / 2
7,315
732
2,534
15,321
10,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 5 / 1
8,043
804
4,436
14,413
12,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
12
0 / 7 / 1
6,798
680
6,012
8,497
3,397
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
szakos
Kukulkan
14
2 / 7 / 2
7,507
751
9,506
9,537
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 10
9,142
914
11,049
5,164
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
Dodarr
Yemoja
14
0 / 3 / 9
7,689
769
3,039
7,283
3,966
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
FlyinDrago
Izanami
16
6 / 0 / 10
8,932
893
12,918
6,679
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
GxAqua
Arachne
13
1 / 2 / 4
7,347
735
2,916
6,521
2,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
JURAFF
Freya
18
20 / 1 / 3
10,736
1,074
20,338
12,660
4,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
68
6
Kills
32
32
Deaths
6
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
5
0
10
10
W
Yemoja
Dodarr
Yemoja
0
3
9
1.5
W
Izanami
FlyinDrago
Izanami
6
0
10
11
W
Arachne
GxAqua
Arachne
1
2
4
1.5
L
1
5
1
0.3
W
Freya
JURAFF
Freya
20
1
3
21.5
L
Amaterasu
Shadow3855
Amaterasu
1
8
2
0.25
L
2
5
1
0.5
L
Anhur
0
7
1
0.07
L
Kukulkan
szakos
Kukulkan
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,168
Damage
50,260
56,771
Taken
38,307
33,525
Mitigated
15,515
5,200
Healing
14,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,049
1,399
0
750
5,164
1,703
125
1,177
3,987
43,305
0
W
Yemoja
Dodarr
Yemoja
3,039
931
1,286
18
7,283
3,966
724
1,863
5,420
13,048
0
W
Izanami
FlyinDrago
Izanami
12,918
10,891
0
3,112
6,679
2,331
1,060
3,191
3,488
0
34,503
W
Arachne
GxAqua
Arachne
2,916
2,402
861
739
6,521
2,540
0
3,460
3,061
0
8,424
L
4,680
1,170
0
866
9,003
3,718
0
4,575
4,428
0
21,692
W
Freya
JURAFF
Freya
20,338
7,301
0
7,903
12,660
4,975
306
4,251
8,409
37,755
0
L
Amaterasu
Shadow3855
Amaterasu
2,534
702
697
1,796
15,321
10,911
33
6,815
8,506
0
6,933
L
4,436
497
142
1,229
14,413
12,107
338
9,166
5,247
17,137
0
L
Anhur
6,012
3,080
0
0
8,497
3,397
538
6,772
1,725
0
16,785
L
Kukulkan
szakos
Kukulkan
9,506
1,804
0
470
9,537
3,392
336
7,098
2,439
28,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,859
Gold Earned
43,846
162
Minions Killed
206
0
Camps Cleared
0
909,072
Distance Traveled
1,056,073
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,142
914
67
7
0
242,670
0
W
Yemoja
7,689
769
23
2
0
170,817
0
W
Izanami
8,932
893
55
6
0
193,226
0
W
Arachne
7,347
735
18
2
0
207,221
0
L
Set
7,196
720
35
4
0
192,141
2
W
Freya
10,736
1,074
43
4
0
242,139
0
L
Amaterasu
7,315
732
14
1
0
178,174
1
L
Ares
8,043
804
29
3
0
202,197
1
L
Anhur
6,798
680
28
3
0
155,373
0
L
Kukulkan
7,507
751
56
6
0
181,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role