Player Matchup

Thanatos
Thanatos
Silver II
ASMR_Zogi
Thanatos
Silver II
Level 96
God Stats
5W - 7L
1,500 SR
Queue Stats
274W - 284L
1,413 MMR
Party 1
Fenrir
Fenrir
Silver III
ASMR_z1g2ar
Fenrir
Silver III
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 123L
1,273 MMR
Party 1
Sylvanus
Sylvanus
Silver II
Mantillagraph
Sylvanus
Silver II
Level 75
God Stats
8W - 5L
1,342 SR
Queue Stats
199W - 195L
1,217 MMR
Solo
Thoth
Thoth
Gold V
Ryuu_Kaizoku
Thoth
Gold V
Level 103
God Stats
5W - 8L
1,294 SR
Queue Stats
677W - 684L
1,229 MMR
Solo
Neith
Neith
Bronze III
xXWeedRusherXx
Neith
Bronze III
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,357 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,427 SR
1,298 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 126
1,452 SR
1,297 MMR
Atlas
Atlas
Silver II
DuckTait
Atlas
Silver II
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 73L
1,283 MMR
Solo
Cliodhna
Cliodhna
Bronze III
FutKiingsHD
Cliodhna
Bronze III
Level 106
God Stats
4W - 6L
1,183 SR
Queue Stats
86W - 89L
1,321 MMR
Solo
Medusa
Medusa
Bronze III
Linterrrrrrrr
Medusa
Bronze III
Level 146
God Stats
9W - 6L
1,524 SR
Queue Stats
76W - 62L
1,337 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
Xquad555
Sun Wukong
Silver V
Level 105
God Stats
2W - 1L
1,550 SR
Queue Stats
74W - 79L
1,332 MMR
Solo
Zeus
Zeus
Gold V
eIPescatore
Zeus
Gold V
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
364W - 354L
1,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ASMR_Zogi
Thanatos
17
1 / 5 / 4
10,596
482
8,107
17,077
5,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
15
9 / 5 / 1
10,878
494
14,145
21,251
13,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
Mantillagraph
Sylvanus
16
2 / 4 / 4
10,683
486
14,541
16,510
13,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 3 / 4
11,190
509
11,700
12,488
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 6 / 3
7,870
358
4,693
8,184
2,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
MulanDanzaburouAchilles

VS

Bans
KaliBastetLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DuckTait
Atlas
17
3 / 2 / 14
12,442
566
5,996
17,997
15,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cliodhna
FutKiingsHD
Cliodhna
19
5 / 3 / 4
12,841
584
10,962
17,049
5,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
9 / 4 / 5
15,285
695
17,234
21,169
7,268
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Xquad555
Sun Wukong
18
2 / 2 / 6
12,670
576
9,828
19,767
18,251
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

20
4 / 4 / 5
13,501
614
10,650
15,281
4,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
57
15
Kills
23
23
Deaths
15
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ASMR_Zogi
Thanatos
1
5
4
0.6
L
Fenrir
9
5
1
1.9
W
Atlas
DuckTait
Atlas
3
2
14
5
W
Cliodhna
FutKiingsHD
Cliodhna
5
3
4
2.33
W
9
4
5
2.88
L
Sylvanus
Mantillagraph
Sylvanus
2
4
4
1
L
3
3
4
1.67
W
Sun Wukong
Xquad555
Sun Wukong
2
2
6
2.5
W
4
4
5
1.63
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,186
Damage
54,670
75,510
Taken
91,263
37,203
Mitigated
50,908
26,866
Healing
37,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ASMR_Zogi
Thanatos
8,107
1,179
0
14,174
17,077
5,485
0
2,415
14,596
0
72,121
L
Fenrir
14,145
3,100
159
2,544
21,251
13,427
0
6,528
14,611
734
49,438
W
Atlas
DuckTait
Atlas
5,996
1,805
1,323
4,719
17,997
15,645
410
2,997
14,116
25,322
0
W
Cliodhna
FutKiingsHD
Cliodhna
10,962
1,900
0
7,206
17,049
5,060
2,019
6,908
10,141
0
101,069
W
17,234
7,250
0
11,825
21,169
7,268
5,248
3,430
17,739
0
160,360
L
Sylvanus
Mantillagraph
Sylvanus
14,541
3,327
1,296
5,327
16,510
13,468
885
2,235
14,189
60,101
10,989
L
11,700
217
0
2,007
12,488
2,669
0
4,168
8,084
66,793
2,526
W
Sun Wukong
Xquad555
Sun Wukong
9,828
1,829
0
10,490
19,767
18,251
959
7,848
11,919
0
72,429
W
10,650
2,383
0
1,898
15,281
4,684
1,754
5,464
9,817
108,086
0
L
4,693
1,695
198
1,161
8,184
2,154
776
800
7,384
0
30,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,217
Gold Earned
66,739
528
Minions Killed
695
0
Camps Cleared
0
1,654,325
Distance Traveled
2,105,021
20
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,596
482
126
6
0
388,776
4
L
Fenrir
10,878
494
60
3
0
403,500
5
W
Atlas
12,442
566
23
1
0
433,621
10
W
Cliodhna
12,841
584
137
6
0
457,750
4
W
Medusa
15,285
695
205
9
0
392,649
4
L
Sylvanus
10,683
486
145
7
0
326,529
5
L
Thoth
11,190
509
139
6
0
346,376
3
W
Sun Wukong
12,670
576
134
6
0
406,031
3
W
Zeus
13,501
614
196
9
0
414,970
7
L
Neith
7,870
358
58
3
0
189,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role