Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
butterking12341
Cerberus
Silver I
Level 89
God Stats
2W - 1L
1,756 SR
Queue Stats
6W - 4L
1,706 MMR
Solo
Vamana
Vamana
Gold III
ghostofheros
Vamana
Gold III
Level 144
God Stats
3W - 5L
1,695 SR
Queue Stats
160W - 173L
1,693 MMR
Solo
Cupid
Cupid
Gold II
portajon
Cupid
Gold II
Level 109
God Stats
13W - 2L
1,500 SR
Queue Stats
258W - 241L
1,724 MMR
Solo
Sol
Sol
Platinum V
whosemimi
Sol
Platinum V
Level 146
God Stats
3W - 4L
1,580 SR
Queue Stats
171W - 170L
1,739 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,606 SR
1,673 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,559 SR
1,666 MMR
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold IV
LlamasOnLlamas1
Cernunnos
Gold IV
Level 68
God Stats
15W - 7L
1,851 SR
Queue Stats
147W - 143L
1,712 MMR
Solo
Ravana
Ravana
Gold V
Loneloverttv
Ravana
Gold V
Level 62
God Stats
7W - 0L
1,748 SR
Queue Stats
24W - 17L
1,710 MMR
Solo
Osiris
Osiris
Gold II
Reclaimzy
Osiris
Gold II
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 125L
1,687 MMR
Solo
Atlas
Atlas
Gold V
vozka
Atlas
Gold V
Level 159
God Stats
3W - 2L
1,194 SR
Queue Stats
203W - 197L
1,723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 1 / 1
7,600
543
6,708
9,129
2,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
13
0 / 2 / 0
7,388
528
4,604
8,848
7,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Vamana
8
0 / 9 / 1
5,217
373
4,117
18,610
6,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
portajon
Cupid
13
0 / 2 / 0
7,278
520
2,859
7,885
1,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 4 / 1
7,629
545
4,749
9,067
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MulanBastetOdin

VS

Bans
LokiKaliAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
7 / 1 / 3
9,802
700
8,731
7,358
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
LlamasOnLlamas1
Cernunnos
16
5 / 0 / 2
9,868
705
9,859
7,044
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
14
5 / 1 / 4
8,957
640
9,457
7,261
2,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Reclaimzy
Osiris
15
1 / 0 / 2
9,424
673
6,935
11,614
7,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
vozka
Atlas
11
0 / 1 / 9
7,761
554
4,789
11,450
7,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
18
18
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
1
2.5
W
Thoth
 
Thoth
7
1
3
8.5
W
Cernunnos
LlamasOnLlamas1
Cernunnos
5
0
2
6
W
Ravana
5
1
4
7
W
Osiris
Reclaimzy
Osiris
1
0
2
2
L
Cerberus
0
2
0
0
L
Vamana
0
9
1
0.06
L
Cupid
portajon
Cupid
0
2
0
0
W
Atlas
vozka
Atlas
0
1
9
4.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,037
Damage
39,771
53,539
Taken
44,727
19,997
Mitigated
23,278
17,907
Healing
18,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,708
1,886
0
3,140
9,129
2,459
0
2,453
6,630
0
42,197
W
Thoth
 
Thoth
8,731
653
0
2,085
7,358
2,605
0
1,521
5,837
72,186
0
W
Cernunnos
LlamasOnLlamas1
Cernunnos
9,859
5,367
0
4,746
7,044
2,539
138
0
7,044
0
82,593
W
Ravana
9,457
2,936
0
4,035
7,261
2,574
0
1,646
5,258
0
59,381
W
Osiris
Reclaimzy
Osiris
6,935
2,105
0
3,408
11,614
7,954
560
3,821
7,190
0
61,449
L
Cerberus
4,604
70
0
3,905
8,848
7,750
0
0
8,085
46,183
0
L
Vamana
4,117
2,047
70
4,528
18,610
6,597
0
5,751
12,340
0
18,722
L
Cupid
portajon
Cupid
2,859
1,849
0
3,604
7,885
1,580
0
845
7,040
0
48,167
W
Atlas
vozka
Atlas
4,789
1,800
492
3,349
11,450
7,606
0
1,675
9,775
21,808
168
L
4,749
1,304
0
2,660
9,067
1,611
179
4,471
4,550
58,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,112
Gold Earned
45,812
436
Minions Killed
570
0
Camps Cleared
0
1,315,041
Distance Traveled
1,462,010
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,600
543
83
6
0
328,882
4
W
Thoth
9,802
700
141
10
0
274,777
8
W
Cernunnos
9,868
705
164
12
0
272,595
7
W
Ravana
8,957
640
97
7
0
328,432
2
W
Osiris
9,424
673
150
11
0
287,025
4
L
Cerberus
7,388
528
122
9
0
251,078
2
L
Vamana
5,217
373
25
2
0
247,502
2
L
Cupid
7,278
520
104
7
0
227,855
4
W
Atlas
7,761
554
18
1
0
299,181
6
L
Sol
7,629
545
102
7
0
259,724
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role