Player Matchup

Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Silver II
BloodMist Hanma
King Arthur
Silver II
Level 144
God Stats
5W - 4L
1,720 SR
Queue Stats
49W - 22L
1,584 MMR
Party 1
Thoth
Thoth
Silver I
WickedRed21
Thoth
Silver I
Level 62
God Stats
27W - 9L
1,942 SR
Queue Stats
39W - 19L
1,664 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,721 SR
1,583 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 137
1,494 SR
1,484 MMR
Charybdis
Charybdis
Gold III
 
Charybdis
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Bronze III
Claystar25
Ah Puch
Bronze III
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 3L
1,500 MMR
Solo
Sobek
Sobek
Silver II
Kimerakeeper
Sobek
Silver II
Level 153
God Stats
36W - 40L
1,481 SR
Queue Stats
215W - 296L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 2 / 3
7,600
760
4,598
10,059
6,225
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

King Arthur
BloodMist Hanma
King Arthur
12
1 / 0 / 5
7,768
777
6,647
9,175
7,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
3 / 1 / 4
7,721
772
13,334
7,340
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
FenrirAh Muzen CabGebBastetArtio

VS

Bans
GilgameshAresKumbhakarnaOdinAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 4 / 2
6,852
685
5,247
9,509
3,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
Claystar25
Ah Puch
12
1 / 2 / 1
7,066
707
10,016
8,037
4,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 1 / 2
7,430
743
3,186
10,462
9,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
7
Kills
3
3
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
3
2.25
L
Charybdis
 
Charybdis
1
4
2
0.5
W
King Arthur
BloodMist Hanma
King Arthur
1
0
5
3.5
L
Ah Puch
Claystar25
Ah Puch
1
2
1
0.75
L
1
1
2
2
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,579
Damage
18,449
26,574
Taken
28,008
16,849
Mitigated
17,436
9,492
Healing
9,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,598
260
0
2,379
10,059
6,225
0
3,940
6,119
0
18,736
L
Charybdis
 
Charybdis
5,247
2,834
0
1,359
9,509
3,552
162
5,113
4,396
0
18,155
W
King Arthur
BloodMist Hanma
King Arthur
6,647
601
513
4,330
9,175
7,682
231
4,078
5,097
0
15,040
L
Ah Puch
Claystar25
Ah Puch
10,016
169
0
3,603
8,037
4,273
0
4,690
3,347
38,308
0
L
3,186
120
667
3,517
10,462
9,611
0
3,729
6,733
8,868
0
W
13,334
73
0
2,270
7,340
2,942
408
5,468
1,872
40,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,089
Gold Earned
21,348
139
Minions Killed
115
6
Camps Cleared
4
663,721
Distance Traveled
552,068
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,600
760
41
4
2
221,284
1
L
Charybdis
6,852
685
37
4
0
170,350
1
W
King Arthur
7,768
777
19
2
0
223,707
1
L
Ah Puch
7,066
707
68
7
2
172,958
3
L
Sobek
7,430
743
10
1
2
208,760
3
W
Thoth
7,721
772
79
8
4
218,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role