Player Matchup

Raijin
Raijin
Donobanban98
Raijin
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 191L
1,498 Elo+
Solo
Neith
Neith
King_EdwardIII
Neith
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
293W - 285L
1,544 Elo+
Solo
Cthulhu
Cthulhu
PoisonCountr
Cthulhu
Level 105
God Stats
11W - 7L
1,500 SR
Queue Stats
118W - 125L
1,177 Elo+
Solo
Sobek
Sobek
WhoaDiabeto
Sobek
Level 58
God Stats
1W - 1L
1,632 SR
Queue Stats
68W - 67L
1,403 Elo+
Solo
Arachne
Arachne
temp-358041
Arachne
Level 52
God Stats
4W - 3L
1,500 SR
Queue Stats
138W - 151L
1,457 Elo+
Solo
Team Averages
Level 89
1,526 SR
1,416 Elo+

VS

Team Averages
Level 89
1,637 SR
1,507 Elo+
Izanami
Izanami
CaseyR187
Izanami
Level 86
God Stats
1W - 1L
1,794 SR
Queue Stats
2W - 3L
1,470 Elo+
Party 1
Cerberus
Cerberus
TheLastOTTER_
Cerberus
Level 106
God Stats
10W - 12L
1,640 SR
Queue Stats
233W - 227L
1,473 Elo+
Party 1
Mercury
Mercury
Turbocharged22
Mercury
Level 127
God Stats
5W - 3L
1,500 SR
Queue Stats
138W - 124L
1,621 Elo+
Party 1
Scylla
Scylla
blowjibber
Scylla
Level 69
God Stats
0W - 1L
1,750 SR
Queue Stats
2W - 3L
1,470 Elo+
Party 1
Tsukuyomi
Tsukuyomi
stormchief48
Tsukuyomi
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
1 / 2 / 3
7,962
612
5,149
7,274
2,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 0
7,811
601
6,340
6,474
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
PoisonCountr
Cthulhu
14
5 / 0 / 1
8,549
658
8,390
8,434
8,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 2 / 1
6,557
504
3,462
8,718
6,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
temp-358041
Arachne
13
3 / 3 / 2
7,844
603
3,196
9,883
4,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CaseyR187
Izanami
11
2 / 2 / 0
6,633
510
4,071
6,565
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
TheLastOTTER_
Cerberus
10
0 / 0 / 4
6,569
505
5,371
13,299
5,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 3 / 0
7,722
594
8,243
9,604
3,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
blowjibber
Scylla
11
0 / 3 / 4
6,263
482
2,270
6,151
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
stormchief48
Tsukuyomi
5
0 / 4 / 0
4,483
345
979
3,728
1,004
Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
12
Kills
8
9
Deaths
12
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
CaseyR187
Izanami
2
2
0
1
W
Raijin
1
2
3
1.25
W
3
2
0
1.5
W
Cthulhu
PoisonCountr
Cthulhu
5
0
1
5.5
L
Cerberus
TheLastOTTER_
Cerberus
0
0
4
2
L
6
3
0
2
W
0
2
1
0.25
L
Scylla
blowjibber
Scylla
0
3
4
0.67
L
Tsukuyomi
stormchief48
Tsukuyomi
0
4
0
0
W
Arachne
temp-358041
Arachne
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,537
Damage
20,934
40,783
Taken
39,347
25,071
Mitigated
13,505
15,157
Healing
10,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CaseyR187
Izanami
4,071
2,674
0
1,391
6,565
1,915
193
231
6,334
0
40,730
W
Raijin
5,149
916
69
1,698
7,274
2,431
238
960
6,234
48,356
0
W
6,340
2,709
152
3,317
6,474
3,198
195
943
5,531
0
60,222
W
Cthulhu
PoisonCountr
Cthulhu
8,390
1,007
0
4,347
8,434
8,384
470
2,150
6,244
44,479
0
L
Cerberus
TheLastOTTER_
Cerberus
5,371
649
1,261
5,813
13,299
5,593
0
6,817
5,938
27,975
0
L
8,243
3,839
0
585
9,604
3,241
0
3,237
6,155
0
55,711
W
3,462
655
159
1,918
8,718
6,600
0
2,889
5,805
17,026
0
L
Scylla
blowjibber
Scylla
2,270
148
0
813
6,151
1,752
0
2,898
3,000
28,751
0
L
Tsukuyomi
stormchief48
Tsukuyomi
979
127
0
268
3,728
1,004
0
2,329
919
0
4,322
W
Arachne
temp-358041
Arachne
3,196
2,089
0
3,497
9,883
4,458
65
517
9,328
0
44,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,723
Gold Earned
31,670
414
Minions Killed
318
0
Camps Cleared
0
1,344,625
Distance Traveled
1,156,365
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,633
510
91
7
0
224,183
2
W
Raijin
7,962
612
93
7
0
250,500
4
W
Neith
7,811
601
107
8
0
251,286
3
W
Cthulhu
8,549
658
92
7
0
253,212
0
L
Cerberus
6,569
505
59
5
0
255,416
6
L
Mercury
7,722
594
94
7
0
317,231
3
W
Sobek
6,557
504
35
3
0
285,487
2
L
Scylla
6,263
482
66
5
0
246,121
1
L
Tsukuyomi
4,483
345
8
1
0
113,414
1
W
Arachne
7,844
603
87
7
0
304,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role