Player Matchup

Ymir
Ymir
FluffyMaurice
Ymir
Level 17
God Stats
11W - 3L
1,628 SR
Queue Stats
102W - 115L
1,506 Elo+
Solo
Sol
Sol
Fraaannnks
Sol
Level 17
God Stats
2W - 6L
1,761 SR
Queue Stats
71W - 95L
1,580 Elo+
Solo
Erlang Shen
Erlang Shen
LittleG15
Erlang Shen
Level 39
God Stats
2W - 1L
1,211 SR
Queue Stats
6W - 7L
1,813 Elo+
Party 1
Hercules
Hercules
Temperatez
Hercules
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,813 Elo+
Party 1
Olorun
Olorun
UnrivaledAncient
Olorun
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 128L
1,526 Elo+
Solo
Team Averages
Level 41
1,520 SR
1,648 Elo+

VS

Team Averages
Level 16
1,484 SR
1,495 Elo+
Odin
Odin
DjRDX151
Odin
Level 16
God Stats
0W - 1L
1,309 SR
Queue Stats
1W - 3L
1,694 Elo+
Solo
Loki
Loki
DumpThaDraco
Loki
Level 17
God Stats
0W - 5L
1,500 SR
Queue Stats
14W - 47L
1,295 Elo+
Solo
Ymir
Ymir
Liukuri
Ymir
Level 10
God Stats
3W - 2L
1,790 SR
Queue Stats
25W - 42L
1,726 Elo+
Solo
Neith
Neith
germands29
Neith
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,418 Elo+
Solo
Kukulkan
Kukulkan
smith-puq
Kukulkan
Level 17
God Stats
0W - 3L
1,319 SR
Queue Stats
5W - 16L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 13
8,082
808
2,460
9,465
9,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
9 / 0 / 12
8,924
892
13,134
6,480
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
LittleG15
Erlang Shen
15
6 / 0 / 12
8,519
852
6,375
6,918
4,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Temperatez
Hercules
15
2 / 0 / 10
8,018
802
6,580
8,775
5,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
3 / 0 / 10
8,071
807
6,617
5,916
2,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
0 / 5 / 0
6,384
638
3,133
9,337
5,062
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 0
5,798
580
0
0
0
Ymir
Liukuri
Ymir
11
0 / 7 / 0
6,360
636
5,390
15,099
9,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
12
0 / 3 / 0
6,487
649
8,922
7,789
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
smith-puq
Kukulkan
11
0 / 7 / 0
6,278
628
6,791
7,815
2,489
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
0
22
Kills
0
0
Deaths
22
57
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Odin
0
5
0
0
L
0
0
0
0
W
2
0
13
8.5
W
9
0
12
15
W
Erlang Shen
LittleG15
Erlang Shen
6
0
12
12
L
Ymir
Liukuri
Ymir
0
7
0
0
W
Hercules
Temperatez
Hercules
2
0
10
7
W
3
0
10
8
L
Neith
0
3
0
0
L
Kukulkan
smith-puq
Kukulkan
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,166
Damage
24,236
37,554
Taken
40,040
25,460
Mitigated
20,137
13,779
Healing
2,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
3,133
171
159
299
9,337
5,062
0
4,747
4,161
0
15,104
L
0
0
0
0
0
0
0
0
0
0
0
W
2,460
708
546
1,165
9,465
9,978
420
3,631
5,834
9,503
0
W
13,134
6,061
894
1,821
6,480
2,998
2,370
1,740
4,740
32,441
3,700
W
Erlang Shen
LittleG15
Erlang Shen
6,375
2,145
0
3,371
6,918
4,310
852
2,685
4,233
0
19,236
L
Ymir
Liukuri
Ymir
5,390
986
0
314
15,099
9,961
0
6,276
8,429
10,357
0
W
Hercules
Temperatez
Hercules
6,580
2,258
0
3,310
8,775
5,941
62
2,644
6,131
0
22,980
W
6,617
3,937
320
2,352
5,916
2,233
2,616
1,481
4,435
21,103
0
L
Neith
8,922
3,324
0
1,294
7,789
2,625
0
4,803
2,771
0
20,896
L
Kukulkan
smith-puq
Kukulkan
6,791
605
0
131
7,815
2,489
0
5,170
2,485
15,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,614
Gold Earned
31,307
182
Minions Killed
90
0
Camps Cleared
0
970,527
Distance Traveled
732,929
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,384
638
30
3
0
202,525
0
L
Loki
5,798
580
0
0
0
3,125
0
W
Ymir
8,082
808
14
1
0
191,301
2
W
Sol
8,924
892
59
6
0
174,431
1
W
Erlang Shen
8,519
852
22
2
0
225,387
0
L
Ymir
6,360
636
10
1
0
178,005
0
W
Hercules
8,018
802
44
4
0
200,914
0
W
Olorun
8,071
807
43
4
0
178,494
2
L
Neith
6,487
649
28
3
0
186,042
0
L
Kukulkan
6,278
628
22
2
0
163,232
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role