Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Koggins
Sol
Level 144
God Stats
11W - 21L
1,343 SR
Queue Stats
243W - 261L
1,605 Elo+
Solo
Achilles
Achilles
LUP0 Solitario
Achilles
Level 147
God Stats
13W - 11L
1,930 SR
Queue Stats
150W - 162L
1,549 Elo+
Solo
Ra
Ra
SmokeCauseDeath
Ra
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,707 Elo+
Solo
Cthulhu
Cthulhu
cosmiconcious
Cthulhu
Level 145
God Stats
29W - 28L
1,500 SR
Queue Stats
112W - 87L
1,618 Elo+
Solo
Team Averages
Level 127
1,555 SR
1,596 Elo+

VS

Team Averages
Level 137
1,562 SR
1,629 Elo+
Medusa
Medusa
CYZindustries
Medusa
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 22L
1,620 Elo+
Party 2
Xbalanque
Xbalanque
josephomaru
Xbalanque
Level 148
God Stats
5W - 1L
1,837 SR
Queue Stats
37W - 27L
1,620 Elo+
Party 2
Atlas
Atlas
妓你太美o
Atlas
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 107L
1,542 Elo+
Party 1
Ymir
Ymir
孤独面店
Ymir
Level 150
God Stats
14W - 7L
1,474 SR
Queue Stats
195W - 181L
1,552 Elo+
Party 1
Baron Samedi
Baron Samedi
庭院开满茉莉却等不到你
Baron Samedi
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,808 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 5 / 2
7,154
650
6,835
11,888
4,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
14
0 / 2 / 2
7,417
674
6,693
7,966
2,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
11
0 / 4 / 2
6,507
592
3,260
7,324
4,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 6 / 1
7,587
690
3,771
9,345
3,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
13
2 / 1 / 0
7,218
656
6,373
7,133
5,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 5
8,522
775
4,872
5,876
2,201
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xbalanque
josephomaru
Xbalanque
17
8 / 0 / 3
9,762
887
10,732
7,449
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 0 / 9
8,970
815
6,278
10,740
10,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 0 / 10
8,454
769
5,646
10,310
6,531
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

15
1 / 1 / 10
8,323
757
10,027
5,636
3,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
2
Kills
18
18
Deaths
2
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
5
2
0.2
W
4
1
5
6.5
L
Sol
0
2
2
0.5
L
Achilles
0
4
2
0.25
L
0
6
1
0.08
L
Cthulhu
2
1
0
2
W
Xbalanque
josephomaru
Xbalanque
8
0
3
9.5
W
2
0
9
6.5
W
3
0
10
8
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,932
Damage
37,555
43,656
Taken
40,011
18,820
Mitigated
25,623
9,334
Healing
14,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,835
2,589
0
1,752
11,888
4,047
0
6,895
4,993
0
21,730
W
4,872
1,676
0
434
5,876
2,201
138
2,618
3,077
0
25,584
L
Sol
6,693
1,529
0
2,737
7,966
2,307
0
3,937
4,029
24,373
0
L
Achilles
3,260
320
0
1,267
7,324
4,318
0
3,457
3,867
0
7,757
L
3,771
194
421
995
9,345
3,101
0
4,431
4,914
29,223
0
L
Cthulhu
6,373
164
356
1,806
7,133
5,047
0
3,231
3,902
12,039
0
W
Xbalanque
josephomaru
Xbalanque
10,732
5,051
0
3,091
7,449
3,514
7,157
2,469
4,904
0
40,923
W
6,278
2,613
288
3,723
10,740
10,118
0
4,316
6,162
21,346
0
W
5,646
746
0
2,718
10,310
6,531
0
3,894
6,074
24,329
0
W
10,027
705
1,281
2,636
5,636
3,259
122
2,803
2,592
32,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,883
Gold Earned
44,031
176
Minions Killed
235
0
Camps Cleared
0
906,942
Distance Traveled
1,190,601
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,154
650
31
3
0
186,245
2
W
Medusa
8,522
775
53
5
0
254,780
1
L
Sol
7,417
674
52
5
0
202,781
2
L
Achilles
6,507
592
12
1
0
116,531
2
L
Ra
7,587
690
59
5
0
207,905
1
L
Cthulhu
7,218
656
22
2
0
193,480
0
W
Xbalanque
9,762
887
74
7
0
214,668
0
W
Atlas
8,970
815
30
3
0
250,710
1
W
Ymir
8,454
769
30
3
0
235,032
3
W
Baron Samedi
8,323
757
48
4
0
235,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role