Player Matchup

Bastet
Bastet
 
Bastet
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Chris_FLiP123
Ares
Level 23
God Stats
30W - 29L
1,391 SR
Queue Stats
36W - 38L
1,392 Elo+
Party 1
Artemis
Artemis
HelixHalo20
Artemis
Level 105
God Stats
11W - 6L
1,317 SR
Queue Stats
155W - 163L
1,648 Elo+
Solo
Chaac
Chaac
TenshiKokoro
Chaac
Level 145
God Stats
5W - 3L
1,866 SR
Queue Stats
229W - 214L
1,548 Elo+
Solo
Merlin
Merlin
slicshot3000
Merlin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 58L
1,957 Elo+
Solo
Team Averages
Level 103
1,515 SR
1,609 Elo+

VS

Team Averages
Level 81
1,526 SR
1,580 Elo+
Chaac
Chaac
BrownIspy
Chaac
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,636 Elo+
Solo
Khepri
Khepri
CarlosMcQueen12
Khepri
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,571 Elo+
Solo
Artemis
Artemis
Frome123621
Artemis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,714 Elo+
Solo
Bacchus
Bacchus
Mandip1679
Bacchus
Level 138
God Stats
6W - 8L
1,715 SR
Queue Stats
148W - 140L
1,411 Elo+
Solo
Zeus
Zeus
olsengutten
Zeus
Level 124
God Stats
1W - 2L
1,412 SR
Queue Stats
27W - 23L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
5 / 2 / 16
9,771
814
10,750
10,804
4,582
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 0 / 13
9,575
798
6,578
12,849
12,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
HelixHalo20
Artemis
19
12 / 0 / 12
11,327
944
17,667
7,168
3,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
7 / 0 / 18
10,006
834
10,382
12,537
16,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
17
4 / 2 / 16
9,994
833
10,673
10,928
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BrownIspy
Chaac
13
0 / 7 / 3
7,468
622
4,251
14,223
13,649
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 6 / 1
7,483
624
3,456
12,053
12,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Frome123621
Artemis
13
1 / 6 / 1
7,733
644
5,479
12,264
3,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Mandip1679
Bacchus
13
2 / 5 / 2
7,638
637
7,879
13,686
8,350
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 9 / 1
8,312
693
9,533
12,731
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
12
32
Kills
4
4
Deaths
33
75
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
2
16
6.5
L
Chaac
BrownIspy
Chaac
0
7
3
0.21
L
0
6
1
0.08
W
4
0
13
10.5
L
Artemis
Frome123621
Artemis
1
6
1
0.25
W
Artemis
HelixHalo20
Artemis
12
0
12
18
L
Bacchus
Mandip1679
Bacchus
2
5
2
0.6
W
7
0
18
16
L
1
9
1
0.17
W
Merlin
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,050
Damage
30,598
54,286
Taken
64,957
41,180
Mitigated
41,558
14,663
Healing
5,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,750
3,620
0
1,793
10,804
4,582
2,939
3,764
6,902
0
28,959
L
Chaac
BrownIspy
Chaac
4,251
667
0
1,545
14,223
13,649
0
4,155
9,685
0
21,953
L
3,456
220
0
420
12,053
12,158
0
4,889
6,874
14,267
0
W
6,578
67
0
2,862
12,849
12,365
278
3,771
9,043
10,983
0
L
Artemis
Frome123621
Artemis
5,479
2,416
0
507
12,264
3,620
0
2,746
9,336
0
17,617
W
Artemis
HelixHalo20
Artemis
17,667
11,558
0
1,484
7,168
3,038
7,027
2,698
4,394
0
52,074
L
Bacchus
Mandip1679
Bacchus
7,879
492
194
1,397
13,686
8,350
0
3,353
10,075
16,781
0
W
10,382
1,235
441
4,387
12,537
16,914
859
4,598
7,716
0
22,652
L
9,533
402
0
1,056
12,731
3,781
138
1,961
10,369
37,949
0
W
Merlin
10,673
40
422
3,274
10,928
4,281
1,207
5,362
5,363
43,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,673
Gold Earned
38,634
209
Minions Killed
172
0
Camps Cleared
0
1,259,764
Distance Traveled
978,999
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,771
814
33
3
0
285,909
1
L
Chaac
7,468
622
24
2
0
223,118
0
L
Khepri
7,483
624
17
1
0
199,741
1
W
Ares
9,575
798
4
0
0
272,668
1
L
Artemis
7,733
644
38
3
0
136,445
2
W
Artemis
11,327
944
78
7
0
229,796
1
L
Bacchus
7,638
637
21
2
0
222,065
0
W
Chaac
10,006
834
30
3
0
239,550
0
L
Zeus
8,312
693
72
6
0
197,630
1
W
Merlin
9,994
833
64
5
0
231,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role