Player Matchup

Sun Wukong
Sun Wukong
Bring3rOfRain
Sun Wukong
Level 158
God Stats
4W - 1L
1,715 SR
Queue Stats
631W - 655L
1,622 Elo+
Party 1
Fenrir
Fenrir
Callamo
Fenrir
Level 156
God Stats
4W - 1L
1,500 SR
Queue Stats
401W - 410L
1,612 Elo+
Party 1
He Bo
He Bo
MobOfficial
He Bo
Level 103
God Stats
12W - 8L
1,640 SR
Queue Stats
56W - 55L
1,591 Elo+
Solo
Team Averages
Level 139
1,619 SR
1,608 Elo+

VS

Team Averages
Level 119
1,410 SR
1,501 Elo+
Hercules
Hercules
 
Hercules
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
AimlessBalance
Geb
Level 129
God Stats
7W - 10L
1,205 SR
Queue Stats
301W - 347L
1,504 Elo+
Party 2
Tiamat
Tiamat
L1L COCO
Tiamat
Level 126
God Stats
0W - 1L
1,525 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bring3rOfRain
Sun Wukong
12
5 / 0 / 9
8,499
850
5,090
9,399
8,379
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Callamo
Fenrir
12
4 / 2 / 8
7,987
799
6,734
10,565
4,206
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
5 / 0 / 9
8,108
811
10,298
3,975
1,426
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
2 / 8 / 0
6,466
647
4,885
10,859
6,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
0 / 1 / 1
5,848
585
5,740
7,886
6,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
L1L COCO
Tiamat
9
0 / 5 / 1
5,798
580
5,599
6,943
4,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
14
Kills
2
2
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
8
0
0.25
L
0
1
1
0.5
W
Sun Wukong
Bring3rOfRain
Sun Wukong
5
0
9
9.5
W
Fenrir
Callamo
Fenrir
4
2
8
4
L
Tiamat
L1L COCO
Tiamat
0
5
1
0.1
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,122
Damage
16,224
23,939
Taken
25,688
14,011
Mitigated
17,539
6,165
Healing
4,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,885
1,471
53
1,837
10,859
6,861
0
4,309
6,550
0
11,147
L
5,740
221
0
2,120
7,886
6,286
0
3,636
4,250
13,610
0
W
Sun Wukong
Bring3rOfRain
Sun Wukong
5,090
752
225
1,605
9,399
8,379
424
3,268
5,221
0
20,541
W
Fenrir
Callamo
Fenrir
6,734
1,586
0
3,710
10,565
4,206
1,253
5,115
4,704
0
23,102
L
Tiamat
L1L COCO
Tiamat
5,599
850
0
416
6,943
4,392
0
2,586
4,357
16,470
0
W
10,298
235
0
625
3,975
1,426
429
1,900
1,886
29,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,594
Gold Earned
18,112
124
Minions Killed
60
6
Camps Cleared
3
556,696
Distance Traveled
525,694
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,466
647
17
2
0
154,510
1
L
Geb
5,848
585
16
2
1
202,562
2
W
Sun Wukong
8,499
850
35
4
1
206,242
2
W
Fenrir
7,987
799
35
4
3
163,314
1
L
Tiamat
5,798
580
27
3
2
168,622
4
W
He Bo
8,108
811
54
5
2
187,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role