Player Matchup

Janus
Janus
 
Janus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
AKumquat69
Chronos
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 116L
1,482 Elo+
Solo
King Arthur
King Arthur
london-_3
King Arthur
Level 146
God Stats
4W - 1L
1,500 SR
Queue Stats
154W - 150L
1,620 Elo+
Solo
Ullr
Ullr
what_brony
Ullr
Level 160
God Stats
0W - 2L
1,759 SR
Queue Stats
47W - 46L
1,398 Elo+
Party 1
Sylvanus
Sylvanus
yourstruley69
Sylvanus
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
61W - 56L
1,412 Elo+
Party 1
Team Averages
Level 132
1,552 SR
1,482 Elo+

VS

Team Averages
Level 141
1,542 SR
1,673 Elo+
Izanami
Izanami
 
Izanami
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Chowskee
Achilles
Level 160
God Stats
8W - 5L
1,256 SR
Queue Stats
205W - 181L
1,781 Elo+
Solo
Atlas
Atlas
CurtTheDonTV
Atlas
Level 126
God Stats
1W - 0L
1,345 SR
Queue Stats
9W - 12L
1,500 Elo+
Solo
Ra
Ra
FARROOS777
Ra
Level 135
God Stats
4W - 0L
1,765 SR
Queue Stats
19W - 12L
1,772 Elo+
Solo
Nemesis
Nemesis
ROMANATORS4
Nemesis
Level 131
God Stats
19W - 5L
1,846 SR
Queue Stats
809W - 266L
1,812 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
0 / 5 / 5
9,062
477
11,440
13,078
3,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
AKumquat69
Chronos
16
2 / 7 / 2
9,770
514
7,425
14,835
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
london-_3
King Arthur
15
5 / 4 / 1
9,647
508
13,128
23,636
18,306
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 6 / 0
8,879
467
6,295
15,107
5,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
yourstruley69
Sylvanus
11
0 / 10 / 2
7,111
374
4,926
21,813
20,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
9 / 3 / 10
12,245
644
16,800
13,897
5,646
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Chowskee
Achilles
17
6 / 0 / 12
12,507
658
14,572
19,300
16,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 6 / 10
9,746
513
4,407
16,104
15,460
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
7 / 1 / 11
12,369
651
14,693
11,001
4,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
ROMANATORS4
Nemesis
20
10 / 0 / 7
13,298
700
18,529
17,394
8,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
82
9
Kills
32
32
Deaths
10
10
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
5
0.5
W
Izanami
 
Izanami
9
3
10
4.67
L
Chronos
AKumquat69
Chronos
2
7
2
0.43
W
Achilles
Chowskee
Achilles
6
0
12
12
W
0
6
10
0.83
W
7
1
11
12.5
W
Nemesis
ROMANATORS4
Nemesis
10
0
7
13.5
L
King Arthur
london-_3
King Arthur
5
4
1
1.38
L
2
6
0
0.33
L
Sylvanus
yourstruley69
Sylvanus
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,214
Damage
69,001
88,469
Taken
77,696
52,681
Mitigated
51,042
15,516
Healing
32,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,440
521
0
918
13,078
3,563
0
2,234
10,760
77,520
0
W
Izanami
 
Izanami
16,800
11,003
0
2,712
13,897
5,646
5,965
6,528
7,285
0
92,480
L
Chronos
AKumquat69
Chronos
7,425
2,148
0
1,404
14,835
4,984
384
3,678
10,977
69,629
0
W
Achilles
Chowskee
Achilles
14,572
3,544
1,454
5,870
19,300
16,888
1,447
4,489
14,448
0
59,661
W
4,407
889
0
125
16,104
15,460
0
3,359
12,745
34,271
0
W
14,693
1,450
8,270
6,361
11,001
4,878
1,357
5,277
5,560
94,750
0
W
Nemesis
ROMANATORS4
Nemesis
18,529
10,309
0
7,413
17,394
8,170
437
4,013
12,761
0
103,816
L
King Arthur
london-_3
King Arthur
13,128
877
180
3,370
23,636
18,306
138
6,429
17,098
347
54,073
L
6,295
2,030
0
2,922
15,107
5,560
0
1,414
13,611
0
67,439
L
Sylvanus
yourstruley69
Sylvanus
4,926
861
1,653
5,069
21,813
20,268
0
4,714
16,923
15,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,469
Gold Earned
60,165
515
Minions Killed
584
0
Camps Cleared
0
1,805,680
Distance Traveled
2,001,063
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,062
477
130
7
0
392,118
6
W
Izanami
12,245
644
148
8
0
370,491
1
L
Chronos
9,770
514
128
7
0
359,865
2
W
Achilles
12,507
658
62
3
0
422,371
6
W
Atlas
9,746
513
63
3
0
328,404
1
W
Ra
12,369
651
166
9
0
405,115
1
W
Nemesis
13,298
700
145
8
0
474,682
1
L
King Arthur
9,647
508
100
5
0
379,151
2
L
Ullr
8,879
467
129
7
0
350,504
3
L
Sylvanus
7,111
374
28
1
0
324,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role