Player Matchup

Ymir
Ymir
 
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
FakeArbiter
Ullr
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 80L
1,704 Elo+
Solo
Chaac
Chaac
FatDaddyDonut
Chaac
Level 123
God Stats
3W - 2L
1,256 SR
Queue Stats
57W - 61L
1,419 Elo+
Party 1
Sun Wukong
Sun Wukong
ImInTheBoxx
Sun Wukong
Level 108
God Stats
9W - 2L
1,407 SR
Queue Stats
273W - 260L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
PeachMothman
Cthulhu
Level 121
God Stats
4W - 3L
1,500 SR
Queue Stats
315W - 339L
1,499 Elo+
Solo
Team Averages
Level 115
1,433 SR
1,531 Elo+

VS

Team Averages
Level 96
1,455 SR
1,421 Elo+
Ymir
Ymir
Champy xGUN
Ymir
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 2
Atlas
Atlas
GameDrake395431
Atlas
Level 155
God Stats
0W - 1L
1,276 SR
Queue Stats
24W - 20L
1,514 Elo+
Solo
Loki
Loki
IlPRIMEII
Loki
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nox
Nox
LuckySevenGs
Nox
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 35L
1,227 Elo+
Party 2
Eset
Eset
nalmeth
Eset
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 32L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
3 / 1 / 17
10,358
740
11,390
12,387
13,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
6 / 2 / 11
10,968
783
12,948
11,930
4,948
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 2 / 15
10,813
772
9,824
16,323
22,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
ImInTheBoxx
Sun Wukong
17
7 / 3 / 14
11,205
800
12,295
17,956
12,720
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
PeachMothman
Cthulhu
18
3 / 2 / 17
11,398
814
12,985
18,120
17,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 3
9,160
654
8,770
16,541
17,626
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 5 / 4
8,188
585
6,332
15,892
12,736
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
13
1 / 6 / 5
8,269
591
4,869
11,956
8,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
2 / 6 / 4
8,843
632
11,308
12,081
5,188
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
nalmeth
Eset
17
3 / 3 / 4
9,459
676
12,924
9,640
3,821
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
29
23
Kills
9
10
Deaths
23
74
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
17
11.5
L
3
3
3
1.5
W
6
2
11
5.75
W
4
2
15
5.75
L
0
5
4
0.4
L
Loki
1
6
5
0.58
W
Sun Wukong
ImInTheBoxx
Sun Wukong
7
3
14
4.67
L
2
6
4
0.67
W
Cthulhu
PeachMothman
Cthulhu
3
2
17
5.75
L
Eset
nalmeth
Eset
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,442
Damage
44,203
76,716
Taken
66,110
70,973
Mitigated
47,744
40,002
Healing
17,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
11,390
1,127
392
3,695
12,387
13,353
364
6,507
5,686
19,304
0
L
8,770
430
1,154
2,106
16,541
17,626
0
5,949
10,172
19,856
0
W
12,948
2,860
891
2,074
11,930
4,948
2,172
6,761
4,801
0
36,276
W
9,824
1,138
1,016
8,157
16,323
22,035
501
7,799
8,239
1,279
20,284
L
6,332
1,904
1,275
2,820
15,892
12,736
0
5,250
10,243
17,559
0
L
Loki
4,869
1,097
0
3,062
11,956
8,373
0
3,869
7,645
0
7,827
W
Sun Wukong
ImInTheBoxx
Sun Wukong
12,295
1,660
2,666
7,052
17,956
12,720
466
8,406
8,812
0
22,668
L
11,308
485
1,261
2,325
12,081
5,188
0
4,629
7,093
23,678
0
W
Cthulhu
PeachMothman
Cthulhu
12,985
279
6,968
7,091
18,120
17,917
110
9,861
8,171
29,994
0
L
Eset
nalmeth
Eset
12,924
638
1,945
1,100
9,640
3,821
0
4,170
5,155
27,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,742
Gold Earned
43,919
136
Minions Killed
93
0
Camps Cleared
0
1,392,291
Distance Traveled
1,095,864
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,358
740
23
2
0
267,588
2
L
Ymir
9,160
654
19
1
0
221,736
0
W
Ullr
10,968
783
43
3
0
253,859
0
W
Chaac
10,813
772
16
1
0
274,020
0
L
Atlas
8,188
585
17
1
0
200,554
2
L
Loki
8,269
591
5
0
0
224,764
0
W
Sun Wukong
11,205
800
21
2
0
304,128
0
L
Nox
8,843
632
26
2
0
214,983
0
W
Cthulhu
11,398
814
33
2
0
292,696
1
L
Eset
9,459
676
26
2
0
233,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role