Player Matchup

Gilgamesh
Gilgamesh
CAR_lucacha
Gilgamesh
Level 127
God Stats
10W - 11L
1,575 SR
Queue Stats
71W - 83L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
Spades95
Cthulhu
Level 45
God Stats
5W - 3L
1,489 SR
Queue Stats
161W - 171L
1,588 Elo+
Solo
Chaac
Chaac
Yesimchris
Chaac
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,553 Elo+
Party 1
Hou Yi
Hou Yi
comedypatrol
Hou Yi
Level 30
God Stats
3W - 3L
1,378 SR
Queue Stats
7W - 17L
1,553 Elo+
Party 1
Sol
Sol
kingcrimson567
Sol
Level 65
God Stats
3W - 5L
1,500 SR
Queue Stats
69W - 92L
1,485 Elo+
Party 2
Team Averages
Level 67
1,488 SR
1,549 Elo+

VS

Team Averages
Level 75
1,357 SR
1,397 Elo+
Ra
Ra
Miishilo
Ra
Level 99
God Stats
7W - 15L
1,151 SR
Queue Stats
297W - 265L
1,398 Elo+
Party 3
Ganesha
Ganesha
MotiionSiikness
Ganesha
Level 122
God Stats
68W - 49L
1,512 SR
Queue Stats
438W - 390L
1,390 Elo+
Party 3
Charybdis
Charybdis
TooBlazedToPlay
Charybdis
Level 76
God Stats
52W - 48L
1,290 SR
Queue Stats
173W - 160L
1,459 Elo+
Party 3
Da Ji
Da Ji
ambertrichome
Da Ji
Level 42
God Stats
4W - 4L
1,331 SR
Queue Stats
136W - 131L
1,238 Elo+
Solo
Odin
Odin
jianfushanhe
Odin
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CAR_lucacha
Gilgamesh
11
4 / 0 / 6
6,711
610
5,064
7,141
2,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Spades95
Cthulhu
9
1 / 1 / 6
5,702
518
3,408
6,543
2,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
11
1 / 0 / 3
6,599
600
5,242
6,233
4,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
11
2 / 3 / 0
6,394
581
3,622
7,340
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
6 / 2 / 3
7,009
637
7,469
6,207
1,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,635
512
3,184
4,492
1,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 4
5,532
503
2,747
10,662
7,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
TooBlazedToPlay
Charybdis
11
4 / 1 / 0
6,559
596
6,222
5,343
1,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 1
4,838
440
2,474
7,749
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 0
4,954
450
1,477
7,149
2,567
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
14
Kills
4
6
Deaths
14
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CAR_lucacha
Gilgamesh
4
0
6
7
L
0
2
2
0.5
L
0
4
4
0.5
W
Cthulhu
Spades95
Cthulhu
1
1
6
4
L
Charybdis
TooBlazedToPlay
Charybdis
4
1
0
4
W
Chaac
1
0
3
2.5
L
0
5
1
0.1
W
Hou Yi
2
3
0
0.67
L
0
2
0
0
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,805
Damage
16,104
33,464
Taken
35,395
12,603
Mitigated
15,838
12,592
Healing
9,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CAR_lucacha
Gilgamesh
5,064
1,297
0
592
7,141
2,332
602
955
5,977
0
33,879
L
3,184
166
332
991
4,492
1,660
0
1,648
2,844
43,334
0
L
2,747
516
0
1,855
10,662
7,708
0
5,691
4,971
10,899
0
W
Cthulhu
Spades95
Cthulhu
3,408
460
547
1,789
6,543
2,936
39
1,901
4,561
8,585
0
L
Charybdis
TooBlazedToPlay
Charybdis
6,222
3,621
0
2,817
5,343
1,491
0
1,005
4,338
0
38,469
W
Chaac
5,242
1,207
0
3,026
6,233
4,115
0
0
6,233
0
26,657
L
2,474
259
0
1,897
7,749
2,412
0
2,533
5,187
0
19,697
W
Hou Yi
3,622
2,279
200
3,680
7,340
1,721
0
1,437
5,859
0
29,674
L
1,477
737
0
1,700
7,149
2,567
0
0
6,686
0
17,656
W
7,469
4,511
0
2,758
6,207
1,499
3,325
1,313
4,762
36,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,415
Gold Earned
27,518
269
Minions Killed
258
0
Camps Cleared
0
1,067,096
Distance Traveled
1,026,260
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,711
610
70
6
0
244,841
1
L
Ra
5,635
512
87
8
0
230,781
1
L
Ganesha
5,532
503
1
0
0
193,448
6
W
Cthulhu
5,702
518
11
1
0
221,257
3
L
Charybdis
6,559
596
95
9
0
187,689
3
W
Chaac
6,599
600
65
6
0
229,764
0
L
Da Ji
4,838
440
41
4
0
223,704
0
W
Hou Yi
6,394
581
49
4
0
184,249
3
L
Odin
4,954
450
34
3
0
190,638
0
W
Sol
7,009
637
74
7
0
186,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role