Player Matchup

Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
ArturTheBox
Fenrir
Gold III
Level 91
God Stats
5W - 4L
1,328 SR
Queue Stats
165W - 178L
1,751 MMR
Solo
Xbalanque
Xbalanque
Gold III
Daииi
Xbalanque
Gold III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,643 MMR
Solo
Jormungandr
Jormungandr
Gold III
Luk30
Jormungandr
Gold III
Level 128
God Stats
2W - 4L
1,698 SR
Queue Stats
464W - 471L
1,708 MMR
Solo
Ra
Ra
Gold I
ríseagainst
Ra
Gold I
Level 103
God Stats
3W - 5L
1,767 SR
Queue Stats
220W - 230L
1,723 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,559 SR
1,665 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,582 SR
1,673 MMR
Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Set
Set
Silver III
 
Set
Silver III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond IV
Gаbu
Ao Kuang
Diamond IV
Level 160
God Stats
29W - 25L
1,614 SR
Queue Stats
846W - 768L
2,115 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
StormyQ
Morgan Le Fay
Gold II
Level 160
God Stats
16W - 17L
1,715 SR
Queue Stats
331W - 318L
1,656 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
ebka228
Gilgamesh
Gold V
Level 99
God Stats
3W - 3L
1,580 SR
Queue Stats
97W - 97L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 2 / 5
9,304
443
7,249
21,082
21,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
16
2 / 2 / 4
9,485
452
7,485
17,315
9,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Xbalanque
Daииi
Xbalanque
19
1 / 4 / 3
11,686
556
11,170
17,513
5,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Luk30
Jormungandr
18
3 / 1 / 1
10,858
517
11,893
15,617
17,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
2 / 8 / 4
9,592
457
7,157
13,474
5,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
GebHeimdallrAthena

VS

Bans
ThothBastetMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
5 / 1 / 2
14,475
689
14,631
12,491
5,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Set
 
Set
20
3 / 2 / 2
13,730
654
14,634
16,380
13,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ao Kuang
Gаbu
Ao Kuang
20
5 / 2 / 3
12,825
611
16,664
18,737
7,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
StormyQ
Morgan Le Fay
20
3 / 2 / 6
13,363
636
17,014
13,021
5,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
ebka228
Gilgamesh
14
1 / 4 / 2
10,575
504
3,478
18,181
15,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
32
11
Kills
17
17
Deaths
11
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
2
5
2.75
W
Danzaburou
 
Danzaburou
5
1
2
6
W
Set
 
Set
3
2
2
2
L
Fenrir
2
2
4
2
L
Xbalanque
Daииi
Xbalanque
1
4
3
0.63
W
Ao Kuang
Gаbu
Ao Kuang
5
2
3
3.25
L
Jormungandr
Luk30
Jormungandr
3
1
1
3.5
W
Morgan Le Fay
StormyQ
Morgan Le Fay
3
2
6
3
W
Gilgamesh
ebka228
Gilgamesh
1
4
2
0.5
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,954
Damage
66,421
85,001
Taken
78,810
59,600
Mitigated
48,355
28,904
Healing
36,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,249
1,548
621
4,208
21,082
21,651
0
11,301
9,234
21,115
0
W
Danzaburou
 
Danzaburou
14,631
6,901
0
6,133
12,491
5,705
4,471
954
11,537
0
123,629
W
Set
 
Set
14,634
6,725
0
7,886
16,380
13,950
2,046
6,717
8,992
0
119,116
L
Fenrir
7,485
1,367
0
7,413
17,315
9,814
0
5,818
11,167
0
58,759
L
Xbalanque
Daииi
Xbalanque
11,170
5,568
0
9,044
17,513
5,108
3,270
714
16,799
0
93,210
W
Ao Kuang
Gаbu
Ao Kuang
16,664
3,220
0
7,536
18,737
7,742
768
6,643
11,637
105,271
2,697
L
Jormungandr
Luk30
Jormungandr
11,893
1,311
571
3,421
15,617
17,470
0
6,259
8,580
78,095
0
W
Morgan Le Fay
StormyQ
Morgan Le Fay
17,014
761
75
5,484
13,021
5,507
853
5,622
7,024
106,179
0
W
Gilgamesh
ebka228
Gilgamesh
3,478
601
2,789
6,740
18,181
15,451
796
6,459
11,619
0
27,408
L
7,157
218
442
3,184
13,474
5,557
0
8,180
4,944
67,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,925
Gold Earned
64,968
624
Minions Killed
778
0
Camps Cleared
0
2,021,496
Distance Traveled
2,155,612
36
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,304
443
28
1
0
434,474
10
W
Danzaburou
14,475
689
181
9
0
405,771
3
W
Set
13,730
654
226
11
0
422,817
2
L
Fenrir
9,485
452
114
5
0
437,759
7
L
Xbalanque
11,686
556
189
9
0
341,517
7
W
Ao Kuang
12,825
611
144
7
0
490,504
5
L
Jormungandr
10,858
517
164
8
0
432,140
4
W
Morgan Le Fay
13,363
636
204
10
0
412,220
6
W
Gilgamesh
10,575
504
23
1
0
424,300
3
L
Ra
9,592
457
129
6
0
375,606
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role