Player Matchup

Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
AntiEPEX
Erlang Shen
Gold III
Level 123
God Stats
16W - 10L
1,508 SR
Queue Stats
82W - 78L
1,580 MMR
Solo
Merlin
Merlin
Gold IV
TacticalTesticle
Merlin
Gold IV
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 157L
1,521 MMR
Solo
Fenrir
Fenrir
Gold I
Tankersly
Fenrir
Gold I
Level 160
God Stats
25W - 28L
1,637 SR
Queue Stats
299W - 297L
1,641 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
TtvBarryPonds
Ah Muzen Cab
Gold II
Level 160
God Stats
1W - 2L
1,702 SR
Queue Stats
108W - 90L
1,702 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,569 SR
1,589 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,606 SR
1,639 MMR
Hou Yi
Hou Yi
Gold V
 
Hou Yi
Gold V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver I
HumbleAndKind
Odin
Silver I
Level 141
God Stats
1W - 3L
1,284 SR
Queue Stats
27W - 23L
1,591 MMR
Solo
Agni
Agni
Gold II
IdoldeOz
Agni
Gold II
Level 160
God Stats
3W - 2L
1,692 SR
Queue Stats
274W - 275L
1,657 MMR
Solo
Susano
Susano
Gold II
Reykυ
Susano
Gold II
Level 160
God Stats
29W - 19L
1,769 SR
Queue Stats
206W - 196L
1,712 MMR
Solo
Bacchus
Bacchus
Gold IV
ZeldaWelda
Bacchus
Gold IV
Level 107
God Stats
7W - 5L
1,785 SR
Queue Stats
170W - 171L
1,735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 4 / 6
9,133
507
8,232
21,305
22,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Erlang Shen
AntiEPEX
Erlang Shen
15
1 / 9 / 2
9,295
516
10,604
20,817
19,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 9 / 6
8,865
493
6,771
12,757
4,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Tankersly
Fenrir
17
12 / 4 / 1
11,014
612
11,731
16,741
6,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
TtvBarryPonds
Ah Muzen Cab
16
2 / 4 / 3
9,358
520
6,196
16,181
6,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ScyllaBastetGebSol

VS

Bans
LokiCliodhnaKing ArthurCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
3 / 4 / 5
10,622
590
13,929
12,190
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
9 / 3 / 5
11,079
616
14,110
17,436
18,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
16
4 / 4 / 6
9,989
555
9,444
9,102
6,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Reykυ
Susano
17
14 / 4 / 3
10,969
609
18,262
13,366
4,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
ZeldaWelda
Bacchus
14
0 / 3 / 12
8,474
471
10,121
13,810
14,240
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
61
18
Kills
30
30
Deaths
18
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
4
6
1.25
W
Hou Yi
 
Hou Yi
3
4
5
1.38
L
Erlang Shen
AntiEPEX
Erlang Shen
1
9
2
0.22
W
9
3
5
3.83
W
Agni
4
4
6
1.75
W
Susano
Reykυ
Susano
14
4
3
3.88
L
1
9
6
0.44
L
Fenrir
Tankersly
Fenrir
12
4
1
3.13
L
Ah Muzen Cab
TtvBarryPonds
Ah Muzen Cab
2
4
3
0.88
W
Bacchus
ZeldaWelda
Bacchus
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,534
Damage
65,866
87,801
Taken
65,904
59,483
Mitigated
47,499
23,823
Healing
14,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
8,232
1,409
2,374
6,512
21,305
22,209
0
7,999
13,136
21,143
0
W
Hou Yi
 
Hou Yi
13,929
8,370
0
4,788
12,190
3,450
2,648
1,933
9,397
0
82,225
L
Erlang Shen
AntiEPEX
Erlang Shen
10,604
6,969
0
5,983
20,817
19,752
0
1,690
18,165
0
60,430
W
14,110
6,233
29
4,018
17,436
18,691
0
599
16,837
1,071
60,389
W
Agni
9,444
862
0
1,365
9,102
6,150
520
4,247
4,855
57,223
3,081
W
Susano
Reykυ
Susano
18,262
6,863
0
703
13,366
4,968
0
2,399
10,967
0
66,992
L
6,771
516
0
330
12,757
4,503
0
2,826
9,931
62,669
0
L
Fenrir
Tankersly
Fenrir
11,731
2,144
0
2,804
16,741
6,918
331
4,083
11,422
0
66,735
L
Ah Muzen Cab
TtvBarryPonds
Ah Muzen Cab
6,196
3,101
0
5,820
16,181
6,101
710
2,754
13,427
0
70,752
W
Bacchus
ZeldaWelda
Bacchus
10,121
2,147
1,054
2,432
13,810
14,240
340
5,825
7,985
20,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,665
Gold Earned
51,133
492
Minions Killed
525
0
Camps Cleared
0
1,630,843
Distance Traveled
1,762,333
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,133
507
21
1
0
366,807
5
W
Hou Yi
10,622
590
174
10
0
322,130
6
L
Erlang Shen
9,295
516
108
6
0
294,178
2
W
Odin
11,079
616
120
7
0
348,577
1
W
Agni
9,989
555
109
6
0
344,879
8
W
Susano
10,969
609
84
5
0
371,114
1
L
Merlin
8,865
493
119
7
0
293,615
5
L
Fenrir
11,014
612
110
6
0
356,365
5
L
Ah Muzen Cab
9,358
520
134
7
0
319,878
6
W
Bacchus
8,474
471
38
2
0
375,633
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role