Player Matchup

Set
Set
Bronze III
 
Set
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Yemoja
Yemoja
Bronze III
JJFinesse98
Yemoja
Bronze III
Level 89
God Stats
0W - 3L
1,286 SR
Queue Stats
24W - 30L
1,500 MMR
Party 3
Tsukuyomi
Tsukuyomi
Bronze III
Playboii Vonnie
Tsukuyomi
Bronze III
Level 124
God Stats
19W - 19L
1,500 SR
Queue Stats
215W - 216L
1,500 MMR
Solo
Izanami
Izanami
Silver II
Vonz777
Izanami
Silver II
Level 160
God Stats
27W - 24L
1,489 SR
Queue Stats
375W - 391L
1,453 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
omar_bands
Ao Kuang
Bronze III
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 135L
1,500 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 108
1,455 SR
1,491 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 140
1,699 SR
1,537 MMR
Hun Batz
Hun Batz
Silver I
Jambo Cleatus
Hun Batz
Silver I
Level 160
God Stats
3W - 1L
1,708 SR
Queue Stats
353W - 329L
1,548 MMR
Party 1
Achilles
Achilles
Silver I
RoyalTeaBottle
Achilles
Silver I
Level 125
God Stats
2W - 4L
1,832 SR
Queue Stats
8W - 9L
1,498 MMR
Solo
Chang'e
Chang'e
Silver III
Svnlights
Chang'e
Silver III
Level 158
God Stats
151W - 123L
1,720 SR
Queue Stats
733W - 709L
1,545 MMR
Party 1
Ymir
Ymir
Bronze III
extrachunkydeth
Ymir
Bronze III
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,547 MMR
Party 2
Artemis
Artemis
Bronze III
flyinglater
Artemis
Bronze III
Level 125
God Stats
2W - 0L
1,735 SR
Queue Stats
2W - 1L
1,547 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
19
6 / 2 / 0
12,195
508
14,514
15,414
10,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
15
0 / 2 / 1
9,939
414
2,058
16,375
19,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tsukuyomi
Playboii Vonnie
Tsukuyomi
16
0 / 11 / 0
10,275
428
8,306
22,225
14,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Vonz777
Izanami
20
1 / 4 / 0
12,363
515
7,490
15,826
4,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
omar_bands
Ao Kuang
15
0 / 9 / 4
9,849
410
6,213
22,543
7,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
CliodhnaMulanBastetAtlas

VS

Bans
HeimdallrArachneCamazotzZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Jambo Cleatus
Hun Batz
20
6 / 2 / 5
14,477
603
14,353
14,593
6,529
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
20
8 / 0 / 7
14,967
624
14,575
19,301
23,882
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Svnlights
Chang'e
20
9 / 3 / 2
14,767
615
20,560
17,071
7,354
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
2 / 0 / 10
13,046
544
8,855
19,244
24,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
flyinglater
Artemis
19
3 / 2 / 4
13,069
545
10,163
12,822
4,170
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
7
Kills
28
28
Deaths
7
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
6
2
0
3
L
Yemoja
0
2
1
0.25
W
Hun Batz
Jambo Cleatus
Hun Batz
6
2
5
4.25
L
Tsukuyomi
Playboii Vonnie
Tsukuyomi
0
11
0
0
W
Achilles
8
0
7
11.5
W
Chang'e
Svnlights
Chang'e
9
3
2
3.33
L
Izanami
Vonz777
Izanami
1
4
0
0.25
W
2
0
10
7
W
Artemis
flyinglater
Artemis
3
2
4
2.5
L
Ao Kuang
omar_bands
Ao Kuang
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,581
Damage
68,506
92,383
Taken
83,031
56,680
Mitigated
66,397
19,609
Healing
39,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
14,514
7,422
0
1,981
15,414
10,729
0
8,292
6,920
0
100,106
L
Yemoja
2,058
227
3,861
3,512
16,375
19,605
0
7,983
8,208
21,636
0
W
Hun Batz
Jambo Cleatus
Hun Batz
14,353
3,345
0
6,238
14,593
6,529
2,544
2,531
11,904
0
135,993
L
Tsukuyomi
Playboii Vonnie
Tsukuyomi
8,306
1,333
0
1,462
22,225
14,366
0
3,981
17,419
0
67,082
W
Achilles
14,575
4,499
0
9,088
19,301
23,882
1,326
2,765
16,536
0
89,383
W
Chang'e
Svnlights
Chang'e
20,560
897
3,177
8,565
17,071
7,354
923
1,675
15,396
134,949
0
L
Izanami
Vonz777
Izanami
7,490
4,501
0
4,137
15,826
4,137
2,956
2,554
13,217
0
118,272
W
8,855
1,695
587
5,934
19,244
24,462
301
2,241
17,003
45,729
0
W
Artemis
flyinglater
Artemis
10,163
4,650
0
6,198
12,822
4,170
6,116
772
12,050
0
92,108
L
Ao Kuang
omar_bands
Ao Kuang
6,213
1,105
0
4,656
22,543
7,843
0
6,890
15,400
55,735
7,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,621
Gold Earned
70,326
645
Minions Killed
779
0
Camps Cleared
0
2,023,190
Distance Traveled
2,348,159
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
12,195
508
178
7
0
405,136
1
L
Yemoja
9,939
414
27
1
0
405,338
0
W
Hun Batz
14,477
603
221
9
0
507,141
11
L
Tsukuyomi
10,275
428
118
5
0
403,894
1
W
Achilles
14,967
624
163
7
0
479,365
5
W
Chang'e
14,767
615
202
8
0
489,612
2
L
Izanami
12,363
515
222
9
0
376,181
6
W
Ymir
13,046
544
45
2
0
450,661
0
W
Artemis
13,069
545
148
6
0
421,380
3
L
Ao Kuang
9,849
410
100
4
0
432,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role