Player Matchup

Set
Set
Critikal07
Set
Level 127
God Stats
9W - 5L
1,291 SR
Queue Stats
152W - 176L
1,430 Elo+
Party 3
Charybdis
Charybdis
HyperRex Ghost
Charybdis
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 85L
1,572 Elo+
Party 2
Ymir
Ymir
Jordino781
Ymir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 213L
1,517 Elo+
Party 2
Pele
Pele
Lamp or Dog
Pele
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 12L
1,473 Elo+
Party 3
Sol
Sol
outbreak101
Sol
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 64L
1,587 Elo+
Solo
Team Averages
Level 91
1,458 SR
1,516 Elo+

VS

Team Averages
Level 100
1,475 SR
1,572 Elo+
Neith
Neith
 
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
A-Discovery
Freya
Level 127
God Stats
2W - 3L
1,308 SR
Queue Stats
190W - 267L
1,470 Elo+
Party 1
Set
Set
CYBER BULLY6256
Set
Level 40
God Stats
6W - 4L
1,303 SR
Queue Stats
77W - 65L
1,737 Elo+
Party 1
Khepri
Khepri
Mondo-Jay
Khepri
Level 107
God Stats
15W - 8L
1,762 SR
Queue Stats
78W - 72L
1,432 Elo+
Solo
Loki
Loki
baconlover20
Loki
Level 119
God Stats
4W - 5L
1,500 SR
Queue Stats
214W - 220L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 4
12,262
645
7,119
14,207
9,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
HyperRex Ghost
Charybdis
13
0 / 1 / 0
8,230
433
5,046
9,980
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 0
7,239
381
2,943
16,590
11,652
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
4 / 9 / 1
10,628
559
10,031
17,978
6,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 4 / 0
9,141
481
11,774
12,412
3,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
4 / 0 / 4
10,459
550
11,625
6,861
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
3 / 1 / 8
10,954
577
8,993
16,713
6,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
6 / 4 / 6
12,192
642
10,081
11,318
8,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
Mondo-Jay
Khepri
14
2 / 1 / 10
9,479
499
7,470
12,187
14,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
7 / 1 / 7
10,533
554
9,584
13,446
5,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
7
Kills
22
22
Deaths
7
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
4
6
W
3
1
8
7
W
6
4
6
2.25
L
3
5
4
1
L
Charybdis
HyperRex Ghost
Charybdis
0
1
0
0
L
0
3
0
0
L
4
9
1
0.5
W
Khepri
Mondo-Jay
Khepri
2
1
10
7
W
7
1
7
10.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,913
Damage
47,753
71,167
Taken
60,525
33,178
Mitigated
38,242
24,899
Healing
25,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,625
5,383
0
1,992
6,861
3,155
991
1,743
5,118
0
76,559
W
8,993
3,180
0
11,129
16,713
6,914
1,224
7,504
9,209
75,580
2,297
W
10,081
4,329
0
2,831
11,318
8,368
1,254
1,187
10,131
0
85,412
L
7,119
3,847
0
4,837
14,207
9,308
0
1,901
12,306
0
94,035
L
Charybdis
HyperRex Ghost
Charybdis
5,046
2,821
712
5,283
9,980
2,578
0
1,602
8,378
0
42,375
L
2,943
163
465
3,805
16,590
11,652
0
4,940
11,650
31,704
0
L
10,031
2,702
0
5,014
17,978
6,093
0
4,938
13,040
0
66,225
W
Khepri
Mondo-Jay
Khepri
7,470
295
811
3,365
12,187
14,497
47
3,407
8,723
21,129
0
W
9,584
1,175
0
5,097
13,446
5,308
1,230
4,757
8,660
0
63,918
L
11,774
4,216
0
4,783
12,412
3,547
968
4,554
7,858
59,962
1,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,500
Gold Earned
53,617
548
Minions Killed
551
0
Camps Cleared
0
1,702,850
Distance Traveled
1,957,044
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,459
550
124
7
0
348,882
2
W
Freya
10,954
577
138
7
0
380,014
8
W
Set
12,192
642
160
8
0
395,375
5
L
Set
12,262
645
190
10
0
348,697
1
L
Charybdis
8,230
433
105
6
0
332,895
2
L
Ymir
7,239
381
31
2
0
316,656
0
L
Pele
10,628
559
109
6
0
356,327
0
W
Khepri
9,479
499
29
2
0
400,757
5
W
Loki
10,533
554
100
5
0
432,016
1
L
Sol
9,141
481
113
6
0
348,275
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role