Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
AquaMercury737
Nike
Level 49
God Stats
15W - 13L
1,769 SR
Queue Stats
100W - 96L
1,649 Elo+
Solo
Geb
Geb
Sportacus7452
Geb
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 102L
1,899 Elo+
Solo
Ra
Ra
StonedWarriors9
Ra
Level 77
God Stats
10W - 14L
1,643 SR
Queue Stats
223W - 200L
1,612 Elo+
Solo
Team Averages
Level 75
1,582 SR
1,632 Elo+

VS

Team Averages
Level 92
1,474 SR
1,345 Elo+
Kuzenbo
Kuzenbo
AMG SUSS
Kuzenbo
Level 96
God Stats
1W - 2L
1,313 SR
Queue Stats
301W - 395L
1,291 Elo+
Party 1
Ravana
Ravana
BOOMERANG-PR
Ravana
Level 148
God Stats
7W - 12L
1,746 SR
Queue Stats
212W - 244L
1,421 Elo+
Solo
Ah Puch
Ah Puch
SneakyNFreaky
Ah Puch
Level 102
God Stats
117W - 91L
1,480 SR
Queue Stats
179W - 171L
1,596 Elo+
Solo
Chronos
Chronos
Truthseeker4986
Chronos
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,128 Elo+
Solo
Izanami
Izanami
aSourSnatch
Izanami
Level 23
God Stats
29W - 42L
1,331 SR
Queue Stats
558W - 723L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
7 / 2 / 3
6,693
669
5,406
6,645
2,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
 
Charybdis
11
3 / 0 / 3
6,041
604
5,372
5,230
1,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

11
1 / 3 / 0
6,379
638
2,939
7,071
2,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 0 / 6
5,483
548
2,134
6,650
3,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 4 / 1
6,452
645
3,235
5,654
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AMG SUSS
Kuzenbo
8
0 / 2 / 0
4,768
477
2,394
6,926
3,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
12
5 / 2 / 0
6,933
693
4,842
5,686
2,673
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
9
3 / 2 / 1
5,891
589
4,022
5,765
1,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 5 / 1
5,092
509
1,595
5,084
1,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
aSourSnatch
Izanami
8
0 / 4 / 0
4,573
457
2,454
4,877
766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
9
9
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
2
3
4.25
W
Charybdis
 
Charybdis
3
0
3
4.5
L
Kuzenbo
AMG SUSS
Kuzenbo
0
2
0
0
W
1
3
0
0.33
L
Ravana
5
2
0
2.5
L
Ah Puch
3
2
1
1.75
W
1
0
6
4
W
3
4
1
0.88
L
1
5
1
0.3
L
Izanami
aSourSnatch
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,086
Damage
15,307
31,250
Taken
28,338
11,720
Mitigated
10,075
15,062
Healing
6,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,406
1,363
0
6,355
6,645
2,096
0
1,286
5,359
0
26,306
W
Charybdis
 
Charybdis
5,372
3,144
0
3,846
5,230
1,412
0
1,693
3,537
0
36,356
L
Kuzenbo
AMG SUSS
Kuzenbo
2,394
1,141
0
1,362
6,926
3,950
0
1,159
5,767
8,051
0
W
2,939
602
0
2,408
7,071
2,716
695
1,108
5,963
0
33,986
L
Ravana
4,842
961
0
2,397
5,686
2,673
45
46
5,263
0
36,950
L
Ah Puch
4,022
397
0
1,540
5,765
1,174
0
251
5,459
27,304
0
W
2,134
352
0
1,290
6,650
3,528
0
1,229
5,421
13,896
0
W
3,235
541
0
1,163
5,654
1,968
1,120
2,495
3,159
40,683
0
L
1,595
551
0
535
5,084
1,512
1,196
2,882
2,074
17,698
1,622
L
Izanami
aSourSnatch
Izanami
2,454
1,927
0
683
4,877
766
58
867
4,010
0
22,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,048
Gold Earned
27,257
319
Minions Killed
218
0
Camps Cleared
0
946,240
Distance Traveled
888,065
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,693
669
52
5
0
219,510
1
W
Charybdis
6,041
604
82
8
0
167,627
4
L
Kuzenbo
4,768
477
16
2
0
193,050
2
W
Nike
6,379
638
80
8
0
173,731
6
L
Ravana
6,933
693
81
8
0
191,629
4
L
Ah Puch
5,891
589
50
5
0
204,734
2
W
Geb
5,483
548
21
2
0
199,269
0
W
Ra
6,452
645
84
8
0
186,103
3
L
Chronos
5,092
509
26
3
0
119,829
0
L
Izanami
4,573
457
45
5
0
178,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role