Player Matchup

Cupid
Cupid
Borgstolfo
Cupid
Level 42
God Stats
1W - 3L
1,500 SR
Queue Stats
318W - 296L
1,601 Elo+
Party 2
Thor
Thor
EliteYeets
Thor
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,423 Elo+
Party 3
King Arthur
King Arthur
ReJ x Roach
King Arthur
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,424 Elo+
Party 3
Jormungandr
Jormungandr
Yooonng
Jormungandr
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,341 Elo+
Solo
Anubis
Anubis
dirtyjones69
Anubis
Level 62
God Stats
38W - 38L
1,502 SR
Queue Stats
223W - 221L
1,542 Elo+
Party 2
Team Averages
Level 37
1,500 SR
1,466 Elo+

VS

Team Averages
Level 90
1,525 SR
1,621 Elo+
Hercules
Hercules
DrJDM
Hercules
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 43L
1,739 Elo+
Party 1
Mulan
Mulan
Dr_effyou_up
Mulan
Level 159
God Stats
15W - 17L
1,500 SR
Queue Stats
578W - 620L
1,511 Elo+
Party 1
Apollo
Apollo
Dr_red_dread
Apollo
Level 142
God Stats
4W - 3L
1,362 SR
Queue Stats
26W - 15L
1,885 Elo+
Party 1
Zeus
Zeus
docsmackyou
Zeus
Level 49
God Stats
3W - 6L
1,765 SR
Queue Stats
75W - 66L
1,719 Elo+
Party 1
Sol
Sol
issan-yussan
Sol
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
18
4 / 0 / 6
10,650
819
13,379
12,541
4,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 7 / 5
8,323
640
3,830
15,037
12,503
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
ReJ x Roach
King Arthur
16
2 / 8 / 8
9,195
707
6,882
21,381
20,093
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jormungandr
Yooonng
Jormungandr
15
2 / 7 / 6
9,628
741
8,934
23,047
20,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
17
5 / 2 / 4
10,205
785
12,652
11,699
6,305
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DrJDM
Hercules
15
2 / 4 / 20
9,756
750
9,634
19,938
18,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
3 / 1 / 8
10,804
831
8,830
9,500
4,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
18
7 / 1 / 9
11,134
856
18,118
13,020
5,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
7 / 4 / 13
10,840
834
22,155
9,328
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 3 / 11
10,642
819
8,945
11,373
4,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
85
13
Kills
24
24
Deaths
13
29
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Cupid
4
0
6
7
W
Hercules
DrJDM
Hercules
2
4
20
3
W
3
1
8
7
W
Apollo
7
1
9
11.5
L
0
7
5
0.36
L
King Arthur
ReJ x Roach
King Arthur
2
8
8
0.75
L
Jormungandr
Yooonng
Jormungandr
2
7
6
0.71
L
Anubis
5
2
4
3.5
W
7
4
13
3.38
W
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,677
Damage
67,682
83,705
Taken
63,159
63,753
Mitigated
37,693
17,847
Healing
18,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
13,379
6,173
406
2,749
12,541
4,782
0
4,491
7,880
0
42,171
W
Hercules
DrJDM
Hercules
9,634
2,506
723
5,539
19,938
18,486
127
6,849
12,692
0
14,118
W
8,830
2,715
0
1,751
9,500
4,953
282
2,227
6,906
0
38,112
W
Apollo
18,118
9,655
0
4,939
13,020
5,664
6,661
4,692
8,113
0
56,451
L
3,830
469
0
2,110
15,037
12,503
0
6,025
8,794
853
10,626
L
King Arthur
ReJ x Roach
King Arthur
6,882
527
541
2,861
21,381
20,093
0
7,847
13,201
0
14,469
L
Jormungandr
Yooonng
Jormungandr
8,934
1,763
376
4,335
23,047
20,070
42
6,802
15,972
24,900
0
L
Anubis
12,652
292
0
4,469
11,699
6,305
0
5,222
6,363
45,430
0
W
22,155
2,846
118
757
9,328
3,841
2,997
3,618
5,573
44,795
0
W
8,945
2,574
1,349
3,025
11,373
4,749
2,976
4,181
6,975
31,726
2,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,001
Gold Earned
53,176
165
Minions Killed
267
0
Camps Cleared
0
1,242,052
Distance Traveled
1,341,731
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,650
819
50
4
0
273,712
1
W
Hercules
9,756
750
13
1
0
277,550
1
W
Mulan
10,804
831
56
4
0
296,145
1
W
Apollo
11,134
856
83
6
0
267,843
3
L
Thor
8,323
640
9
1
0
217,884
3
L
King Arthur
9,195
707
14
1
0
258,474
2
L
Jormungandr
9,628
741
29
2
0
241,609
2
L
Anubis
10,205
785
63
5
0
250,373
1
W
Zeus
10,840
834
60
5
0
244,469
1
W
Sol
10,642
819
55
4
0
255,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role