Player Matchup

Baron Samedi
Baron Samedi
Cashmerella
Baron Samedi
Level 18
God Stats
1W - 7L
1,354 SR
Queue Stats
8W - 11L
1,434 Elo+
Party 2
Da Ji
Da Ji
GrimTato
Da Ji
Level 29
God Stats
2W - 2L
1,400 SR
Queue Stats
8W - 4L
1,395 Elo+
Party 2
Kali
Kali
Humidosprey340
Kali
Level 77
God Stats
0W - 1L
1,516 SR
Queue Stats
4W - 6L
1,594 Elo+
Party 2
Vamana
Vamana
grover2003
Vamana
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,514 Elo+
Party 2
Merlin
Merlin
king_Banachik
Merlin
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,478 Elo+
Solo
Team Averages
Level 48
1,454 SR
1,483 Elo+

VS

Team Averages
Level 63
1,500 SR
1,452 Elo+
Sol
Sol
AIissaGames
Sol
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,203 Elo+
Solo
Ullr
Ullr
Olmstead-50
Ullr
Level 124
God Stats
2W - 0L
1,673 SR
Queue Stats
65W - 50L
1,584 Elo+
Party 1
Tiamat
Tiamat
Overdog999
Tiamat
Level 123
God Stats
2W - 3L
1,325 SR
Queue Stats
74W - 73L
1,489 Elo+
Party 1
Bellona
Bellona
V0LT4G3xKaMaKaZ
Bellona
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Khepri
Khepri
WrathOfTheElder
Khepri
Level 19
God Stats
3W - 7L
1,500 SR
Queue Stats
124W - 152L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cashmerella
Baron Samedi
17
2 / 4 / 3
9,391
722
7,794
12,382
8,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
GrimTato
Da Ji
15
2 / 9 / 4
8,679
668
10,817
19,294
8,222
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 8 / 2
8,635
664
6,657
15,104
7,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
grover2003
Vamana
15
2 / 8 / 3
8,652
666
11,884
27,559
18,730
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 0 / 1
5,589
430
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 10
10,537
811
11,826
4,426
1,887
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
7 / 3 / 11
10,949
842
11,272
8,036
3,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Overdog999
Tiamat
17
4 / 1 / 20
10,273
790
10,501
9,301
6,082
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
8 / 2 / 7
11,797
907
20,528
17,735
18,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 3 / 15
9,805
754
4,641
14,370
17,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
92
9
Kills
29
29
Deaths
9
13
Assists
63
Player
Kills
Deaths
Assists
KDA
W
9
0
10
14
L
Baron Samedi
Cashmerella
Baron Samedi
2
4
3
0.88
L
Da Ji
GrimTato
Da Ji
2
9
4
0.44
L
3
8
2
0.5
W
7
3
11
4.17
W
Tiamat
Overdog999
Tiamat
4
1
20
14
W
8
2
7
5.75
W
1
3
15
2.83
L
Vamana
grover2003
Vamana
2
8
3
0.44
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,152
Damage
58,768
74,339
Taken
53,868
42,260
Mitigated
47,213
17,567
Healing
14,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,826
2,603
0
2,197
4,426
1,887
3,336
375
4,051
38,709
0
L
Baron Samedi
Cashmerella
Baron Samedi
7,794
527
1,975
4,098
12,382
8,015
0
6,887
5,405
30,300
0
L
Da Ji
GrimTato
Da Ji
10,817
2,562
0
3,500
19,294
8,222
0
6,211
13,022
0
25,614
L
6,657
3,155
0
1,884
15,104
7,293
0
6,323
8,711
0
9,887
W
11,272
6,513
0
1,329
8,036
3,476
5,736
1,085
6,951
0
39,413
W
Tiamat
Overdog999
Tiamat
10,501
567
546
4,580
9,301
6,082
1,160
1,058
8,243
28,428
0
W
20,528
7,624
0
3,728
17,735
18,537
584
2,675
15,060
7,370
50,798
W
4,641
377
0
2,049
14,370
17,231
420
2,601
11,769
9,907
0
L
Vamana
grover2003
Vamana
11,884
5,978
0
6,110
27,559
18,730
0
9,866
17,426
0
38,442
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,946
Gold Earned
53,361
120
Minions Killed
233
0
Camps Cleared
0
913,246
Distance Traveled
1,287,289
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,537
811
55
4
0
238,336
1
L
Baron Samedi
9,391
722
47
4
0
219,009
0
L
Da Ji
8,679
668
25
2
0
233,257
1
L
Kali
8,635
664
7
1
0
221,466
0
W
Ullr
10,949
842
51
4
0
247,048
0
W
Tiamat
10,273
790
29
2
0
287,242
0
W
Bellona
11,797
907
95
7
0
266,530
0
W
Khepri
9,805
754
3
0
0
248,133
2
L
Vamana
8,652
666
41
3
0
239,514
2
L
Merlin
5,589
430
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role