Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Calm before The
Ao Kuang
Level 126
God Stats
12W - 10L
1,356 SR
Queue Stats
43W - 44L
1,496 Elo+
Solo
Kumbhakarna
Kumbhakarna
CurtTheDonTV
Kumbhakarna
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Medusa
Medusa
KiickSteart
Medusa
Level 123
God Stats
8W - 10L
1,505 SR
Queue Stats
515W - 538L
1,409 Elo+
Solo
Agni
Agni
XxGoToUrRoomxX
Agni
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Team Averages
Level 109
1,472 SR
1,481 Elo+

VS

Team Averages
Level 117
1,584 SR
1,675 Elo+
Sol
Sol
Comeslinger
Sol
Level 125
God Stats
8W - 7L
1,547 SR
Queue Stats
32W - 19L
1,824 Elo+
Party 2
Odin
Odin
NinguPootPoot
Odin
Level 146
God Stats
4W - 3L
1,715 SR
Queue Stats
42W - 31L
1,589 Elo+
Party 2
Olorun
Olorun
SoulMent
Olorun
Level 120
God Stats
17W - 20L
1,657 SR
Queue Stats
166W - 174L
1,512 Elo+
Solo
Sobek
Sobek
TehSwitch
Sobek
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 25L
1,824 Elo+
Party 2
Jing Wei
Jing Wei
wrex44
Jing Wei
Level 66
God Stats
0W - 4L
1,500 SR
Queue Stats
148W - 143L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
6 / 0 / 12
8,514
851
13,553
9,786
6,493
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
14
3 / 2 / 8
8,132
813
4,707
8,798
4,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kumbhakarna
CurtTheDonTV
Kumbhakarna
13
1 / 1 / 16
7,884
788
4,007
12,767
10,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
16
6 / 0 / 10
8,866
887
9,109
6,097
3,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
7 / 4 / 7
8,627
863
12,481
6,868
2,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
6,903
690
8,784
7,612
2,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 5 / 3
6,726
673
5,871
10,039
8,935
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
SoulMent
Olorun
12
1 / 7 / 2
6,563
656
3,809
9,000
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
TehSwitch
Sobek
12
0 / 5 / 5
6,771
677
3,753
12,474
12,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
wrex44
Jing Wei
15
3 / 3 / 1
7,700
770
5,446
10,698
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
22
23
Kills
7
7
Deaths
24
53
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
0
12
12
W
Ao Kuang
3
2
8
3.5
L
2
4
4
1
W
Kumbhakarna
CurtTheDonTV
Kumbhakarna
1
1
16
9
W
Medusa
6
0
10
11
L
1
5
3
0.5
L
Olorun
SoulMent
Olorun
1
7
2
0.29
L
Sobek
TehSwitch
Sobek
0
5
5
0.5
W
7
4
7
2.63
L
Jing Wei
wrex44
Jing Wei
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,857
Damage
27,663
44,316
Taken
49,823
26,777
Mitigated
31,061
8,620
Healing
6,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
13,553
4,681
0
676
9,786
6,493
0
3,680
6,106
0
28,506
W
Ao Kuang
4,707
950
0
3,461
8,798
4,209
3,260
2,580
6,218
20,024
2,687
L
8,784
2,755
0
2,117
7,612
2,199
578
2,417
5,195
22,319
0
W
Kumbhakarna
CurtTheDonTV
Kumbhakarna
4,007
203
0
2,384
12,767
10,378
472
4,336
8,431
7,733
0
W
Medusa
9,109
4,131
0
1,588
6,097
3,024
990
2,701
3,396
0
34,259
L
5,871
1,048
0
704
10,039
8,935
0
3,847
6,192
0
11,809
L
Olorun
SoulMent
Olorun
3,809
1,852
144
1,181
9,000
3,275
0
3,334
5,666
13,792
0
L
Sobek
TehSwitch
Sobek
3,753
481
0
942
12,474
12,370
0
5,324
7,150
8,181
0
W
12,481
1,499
0
511
6,868
2,673
0
3,049
3,819
31,977
0
L
Jing Wei
wrex44
Jing Wei
5,446
2,728
0
1,780
10,698
4,282
0
5,981
4,717
0
33,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,023
Gold Earned
34,663
182
Minions Killed
147
0
Camps Cleared
0
1,078,820
Distance Traveled
902,135
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,514
851
35
4
0
237,894
0
W
Ao Kuang
8,132
813
34
3
0
199,387
0
L
Sol
6,903
690
32
3
0
189,474
0
W
Kumbhakarna
7,884
788
6
1
0
210,237
2
W
Medusa
8,866
887
59
6
0
224,346
2
L
Odin
6,726
673
21
2
0
205,665
0
L
Olorun
6,563
656
25
3
0
125,044
1
L
Sobek
6,771
677
4
0
0
177,039
0
W
Agni
8,627
863
48
5
0
206,956
1
L
Jing Wei
7,700
770
65
7
0
204,913
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role