Player Matchup

Izanami
Izanami
kingoozy
Izanami
Level 35
God Stats
4W - 5L
1,662 SR
Queue Stats
97W - 96L
1,464 Elo+
Party 2
Ra
Ra
okAlpha
Ra
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,564 Elo+
Party 2
Ymir
Ymir
saucin_prossen
Ymir
Level 52
God Stats
23W - 14L
1,472 SR
Queue Stats
63W - 67L
1,488 Elo+
Party 2
Team Averages
Level 33
1,545 SR
1,505 Elo+

VS

Team Averages
Level 90
1,500 SR
1,476 Elo+
Chronos
Chronos
 
Chronos
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
LazyPanduhhh
Fenrir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,509 Elo+
Party 1
Skadi
Skadi
waisai
Skadi
Level 127
God Stats
5W - 3L
1,500 SR
Queue Stats
62W - 94L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
kingoozy
Izanami
16
7 / 4 / 9
11,822
788
15,661
14,745
4,620
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
9 / 7 / 7
12,531
835
12,577
13,165
4,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 13
10,583
706
6,258
12,822
12,810
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
6 / 4 / 6
11,552
770
11,253
12,812
4,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
4 / 8 / 6
10,337
689
9,029
13,513
6,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
waisai
Skadi
15
2 / 6 / 8
10,527
702
12,777
14,326
5,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
18
Kills
12
12
Deaths
18
29
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
6
4
6
2.25
L
Fenrir
4
8
6
0.88
W
Izanami
kingoozy
Izanami
7
4
9
2.88
W
9
7
7
1.79
W
2
1
13
8.5
L
Skadi
waisai
Skadi
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,496
Damage
33,059
40,732
Taken
40,651
22,192
Mitigated
16,525
12,761
Healing
4,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
11,253
4,577
0
3,040
12,812
4,533
360
7,860
4,952
34,058
3,006
L
Fenrir
9,029
2,562
0
1,040
13,513
6,815
0
5,462
8,051
66
23,890
W
Izanami
kingoozy
Izanami
15,661
11,643
659
4,110
14,745
4,620
1,670
3,283
11,462
0
53,676
W
12,577
1,367
2,557
3,506
13,165
4,762
486
3,614
9,551
31,771
0
W
6,258
887
404
1,525
12,822
12,810
367
3,991
8,831
18,856
0
L
Skadi
waisai
Skadi
12,777
4,393
0
733
14,326
5,177
0
6,024
8,302
0
46,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,936
Gold Earned
32,416
139
Minions Killed
146
6
Camps Cleared
6
721,712
Distance Traveled
685,781
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,552
770
62
4
2
226,180
0
L
Fenrir
10,337
689
24
2
0
236,544
6
W
Izanami
11,822
788
72
5
4
235,351
5
W
Ra
12,531
835
43
3
1
239,325
1
W
Ymir
10,583
706
24
2
1
247,036
0
L
Skadi
10,527
702
60
4
4
223,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role