Player Matchup

Fenrir
Fenrir
Colliholic
Fenrir
Level 159
God Stats
1W - 0L
1,910 SR
Queue Stats
79W - 45L
1,384 Elo+
Party 1
Ne Zha
Ne Zha
Ez Sunny
Ne Zha
Level 157
God Stats
3W - 0L
1,767 SR
Queue Stats
11W - 6L
1,255 Elo+
Party 1
Thoth
Thoth
Kwame Mamba
Thoth
Level 142
God Stats
4W - 4L
1,305 SR
Queue Stats
164W - 145L
1,471 Elo+
Party 1
Fafnir
Fafnir
Realm1027
Fafnir
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 15L
1,741 Elo+
Party 1
Medusa
Medusa
Twitchy 1Nut
Medusa
Level 160
God Stats
3W - 0L
1,802 SR
Queue Stats
68W - 31L
1,500 Elo+
Party 1
Team Averages
Level 153
1,657 SR
1,470 Elo+

VS

Team Averages
Level 104
1,584 SR
1,539 Elo+
Athena
Athena
Gundams Fury
Athena
Level 106
God Stats
5W - 4L
1,786 SR
Queue Stats
55W - 59L
1,752 Elo+
Party 2
Nu Wa
Nu Wa
LouieDaHus
Nu Wa
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 4L
1,230 Elo+
Solo
Hou Yi
Hou Yi
Majin Buus Fury
Hou Yi
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 97L
1,631 Elo+
Party 2
Kukulkan
Kukulkan
Shinobisam3994
Kukulkan
Level 108
God Stats
4W - 5L
1,635 SR
Queue Stats
198W - 212L
1,306 Elo+
Solo
Zhong Kui
Zhong Kui
rancidvon
Zhong Kui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 158L
1,777 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Colliholic
Fenrir
18
17 / 0 / 13
14,065
1,407
20,539
16,847
20,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
Ez Sunny
Ne Zha
18
4 / 2 / 24
12,265
1,227
21,522
14,554
7,105
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
10 / 3 / 16
12,220
1,222
15,446
7,322
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
Realm1027
Fafnir
18
2 / 1 / 30
12,619
1,262
9,003
16,920
23,929
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
18
8 / 3 / 15
13,007
1,301
14,668
11,063
4,119
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

304

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
0 / 8 / 7
10,373
1,037
6,166
18,056
19,094
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
16
2 / 11 / 2
10,350
1,035
12,467
14,209
3,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 8 / 4
10,897
1,090
10,558
20,899
5,056
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Kukulkan
16
2 / 7 / 4
10,779
1,078
14,870
11,344
4,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
rancidvon
Zhong Kui
16
2 / 7 / 5
10,769
1,077
12,582
20,768
18,678
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
31
41
Kills
9
9
Deaths
41
98
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Colliholic
Fenrir
17
0
13
23.5
W
Ne Zha
Ez Sunny
Ne Zha
4
2
24
8
L
Athena
0
8
7
0.44
W
10
3
16
6
L
Nu Wa
2
11
2
0.27
L
3
8
4
0.63
W
Fafnir
Realm1027
Fafnir
2
1
30
17
L
Kukulkan
2
7
4
0.57
W
Medusa
8
3
15
5.17
L
Zhong Kui
rancidvon
Zhong Kui
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,178
Damage
56,643
66,706
Taken
85,276
58,321
Mitigated
50,536
15,096
Healing
2,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Colliholic
Fenrir
20,539
7,336
0
2,282
16,847
20,279
0
10,996
5,851
0
28,846
W
Ne Zha
Ez Sunny
Ne Zha
21,522
5,452
0
3,703
14,554
7,105
0
10,454
4,100
0
47,359
L
Athena
6,166
1,079
0
0
18,056
19,094
0
6,506
11,550
12,237
0
W
15,446
530
0
190
7,322
2,889
0
5,656
1,666
32,025
0
L
Nu Wa
12,467
2,885
0
1,336
14,209
3,575
0
2,078
12,131
21,947
0
L
10,558
5,624
0
0
20,899
5,056
0
7,473
13,426
0
21,689
W
Fafnir
Realm1027
Fafnir
9,003
1,802
2,451
4,919
16,920
23,929
0
11,796
5,124
17,007
0
L
Kukulkan
14,870
536
0
259
11,344
4,133
0
2,591
8,753
39,301
0
W
Medusa
14,668
5,718
0
1,551
11,063
4,119
0
7,183
3,880
0
43,171
L
Zhong Kui
rancidvon
Zhong Kui
12,582
975
0
1,355
20,768
18,678
0
5,801
14,967
22,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,176
Gold Earned
53,168
191
Minions Killed
139
10
Camps Cleared
3
942,915
Distance Traveled
794,558
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,065
1,407
19
2
3
216,478
1
W
Ne Zha
12,265
1,227
46
5
3
196,394
2
L
Athena
10,373
1,037
12
1
2
184,899
0
W
Thoth
12,220
1,222
34
3
2
193,279
0
L
Nu Wa
10,350
1,035
22
2
0
107,716
1
L
Hou Yi
10,897
1,090
25
3
0
158,865
0
W
Fafnir
12,619
1,262
17
2
0
168,840
0
L
Kukulkan
10,779
1,078
61
6
0
172,343
0
W
Medusa
13,007
1,301
75
8
2
167,924
0
L
Zhong Kui
10,769
1,077
19
2
1
170,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role