Player Matchup

Gilgamesh
Gilgamesh
BadSnakeStorm
Gilgamesh
Level 67
God Stats
14W - 18L
1,611 SR
Queue Stats
78W - 88L
1,393 Elo+
Solo
Ra
Ra
ElijahGerb
Ra
Level 68
God Stats
1W - 1L
1,502 SR
Queue Stats
90W - 108L
1,466 Elo+
Solo
Geb
Geb
IOI_DeadHead
Geb
Level 7
God Stats
0W - 2L
1,309 SR
Queue Stats
0W - 5L
1,284 Elo+
Party 2
Jing Wei
Jing Wei
bonkuninstallol
Jing Wei
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,284 Elo+
Party 2
Loki
Loki
prime-nurse69
Loki
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,284 Elo+
Party 2
Team Averages
Level 40
1,484 SR
1,343 Elo+

VS

Team Averages
Level 91
1,497 SR
1,609 Elo+
Izanami
Izanami
BROWNat_its_BEST
Izanami
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,716 Elo+
Party 1
Da Ji
Da Ji
DarkNovaaa
Da Ji
Level 97
God Stats
22W - 16L
1,603 SR
Queue Stats
179W - 208L
1,440 Elo+
Solo
King Arthur
King Arthur
Indiazruler2
King Arthur
Level 109
God Stats
4W - 4L
1,500 SR
Queue Stats
44W - 45L
1,622 Elo+
Party 1
Sol
Sol
Kronoriiium
Sol
Level 107
God Stats
3W - 3L
1,612 SR
Queue Stats
47W - 51L
1,625 Elo+
Party 1
Athena
Athena
name0frank
Athena
Level 16
God Stats
2W - 1L
1,272 SR
Queue Stats
8W - 3L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BadSnakeStorm
Gilgamesh
12
3 / 4 / 0
6,971
498
6,068
14,963
9,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 5 / 2
7,380
527
3,978
7,373
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 6 / 1
5,676
405
1,603
9,218
2,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
9
0 / 3 / 0
6,009
429
3,458
5,246
899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 3
6,774
484
4,982
8,094
2,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 6
8,745
625
12,532
11,386
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
15
6 / 2 / 4
8,721
623
5,470
9,585
3,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Indiazruler2
King Arthur
12
2 / 2 / 2
7,882
563
7,959
10,869
9,347
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 0 / 4
9,033
645
4,784
5,613
1,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
name0frank
Athena
12
2 / 1 / 10
8,439
603
2,631
7,684
9,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
5
Kills
21
21
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
L
Gilgamesh
BadSnakeStorm
Gilgamesh
3
4
0
0.75
W
Da Ji
6
2
4
4
L
1
5
2
0.4
L
0
6
1
0.08
W
King Arthur
Indiazruler2
King Arthur
2
2
2
1.5
W
4
0
4
6
L
Jing Wei
0
3
0
0
W
Athena
name0frank
Athena
2
1
10
7
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,089
Damage
33,376
44,894
Taken
45,137
17,777
Mitigated
27,297
10,752
Healing
17,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,532
8,968
0
7,933
11,386
3,538
2,386
1,094
10,249
0
63,245
L
Gilgamesh
BadSnakeStorm
Gilgamesh
6,068
1,285
0
5,075
14,963
9,103
0
2,466
12,497
0
25,644
W
Da Ji
5,470
1,097
0
4,045
9,585
3,792
390
1,758
7,766
0
40,733
L
3,978
558
176
1,213
7,373
2,564
0
1,680
5,693
49,267
0
L
1,603
449
0
880
9,218
2,858
0
700
8,518
7,715
0
W
King Arthur
Indiazruler2
King Arthur
7,959
1,094
0
660
10,869
9,347
228
248
9,931
0
39,764
W
4,784
1,777
0
2,508
5,613
1,602
3,825
1,345
4,268
55,407
1,424
L
Jing Wei
3,458
2,578
0
940
5,246
899
0
689
4,557
0
28,194
W
Athena
name0frank
Athena
2,631
1,218
185
2,487
7,684
9,018
84
1,136
6,392
13,495
0
L
4,982
1,152
0
2,468
8,094
2,353
0
1,880
6,214
0
37,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,810
Gold Earned
42,820
290
Minions Killed
402
0
Camps Cleared
0
1,323,601
Distance Traveled
1,428,952
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,745
625
111
8
0
247,371
1
L
Gilgamesh
6,971
498
50
4
0
265,122
4
W
Da Ji
8,721
623
72
5
0
311,988
1
L
Ra
7,380
527
97
7
0
264,353
3
L
Geb
5,676
405
7
1
0
233,776
0
W
King Arthur
7,882
563
83
6
0
286,367
2
W
Sol
9,033
645
119
9
0
281,495
4
L
Jing Wei
6,009
429
65
5
0
251,412
0
W
Athena
8,439
603
17
1
0
301,731
2
L
Loki
6,774
484
71
5
0
308,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role