Player Matchup

Sylvanus
Sylvanus
CroquetPlayer612
Sylvanus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,650 Elo+
Party 2
Hercules
Hercules
Cylipho
Hercules
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,627 Elo+
Party 2
Hel
Hel
GoldenTotodile
Hel
Level 12
God Stats
1W - 1L
1,971 SR
Queue Stats
2W - 2L
1,794 Elo+
Party 2
Nemesis
Nemesis
Phorealzman
Nemesis
Level 15
God Stats
4W - 1L
1,906 SR
Queue Stats
11W - 6L
1,627 Elo+
Party 2
Hou Yi
Hou Yi
coman66
Hou Yi
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 10L
1,676 Elo+
Party 2
Team Averages
Level 45
1,675 SR
1,675 Elo+

VS

Team Averages
Level 85
1,460 SR
1,766 Elo+
Vulcan
Vulcan
 
Vulcan
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Mots50
Vamana
Level 28
God Stats
5W - 4L
1,299 SR
Queue Stats
85W - 57L
1,725 Elo+
Party 1
Fenrir
Fenrir
Samicus2513
Fenrir
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 39L
1,922 Elo+
Party 1
Sylvanus
Sylvanus
SwitchBlade538
Sylvanus
Level 92
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 21L
1,930 Elo+
Party 1
Neith
Neith
soccerprodigy
Neith
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 43L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 6
11,176
699
15,100
16,288
18,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
Cylipho
Hercules
18
4 / 5 / 5
11,308
707
18,227
23,968
25,838
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
0 / 6 / 5
10,437
652
10,596
14,615
6,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Phorealzman
Nemesis
16
1 / 6 / 4
10,594
662
7,614
19,110
13,700
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
coman66
Hou Yi
17
3 / 6 / 2
10,512
657
11,025
18,024
7,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
19
8 / 3 / 12
12,751
797
23,834
9,522
4,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
Mots50
Vamana
18
5 / 2 / 11
11,650
728
13,031
20,973
16,404
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
20
7 / 0 / 16
12,630
789
14,860
17,746
18,657
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
18
1 / 3 / 19
12,091
756
9,270
20,447
20,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
6 / 2 / 10
12,441
778
15,847
8,653
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
95
10
Kills
27
27
Deaths
10
22
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
8
3
12
4.67
L
2
4
6
1.25
L
Hercules
Cylipho
Hercules
4
5
5
1.3
L
0
6
5
0.42
W
Vamana
Mots50
Vamana
5
2
11
5.25
L
Nemesis
Phorealzman
Nemesis
1
6
4
0.5
W
Fenrir
7
0
16
15
W
Sylvanus
1
3
19
3.5
L
Hou Yi
coman66
Hou Yi
3
6
2
0.67
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,562
Damage
76,842
92,005
Taken
77,341
71,291
Mitigated
64,276
27,265
Healing
24,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
23,834
4,788
0
1,281
9,522
4,313
2,057
2,927
6,595
58,584
0
L
15,100
3,238
4,876
3,981
16,288
18,361
0
7,583
8,328
28,146
0
L
Hercules
Cylipho
Hercules
18,227
3,619
0
3,278
23,968
25,838
392
7,359
16,202
14,675
36,509
L
10,596
1,130
5,747
4,788
14,615
6,284
0
4,313
10,102
37,030
0
W
Vamana
Mots50
Vamana
13,031
6,766
0
5,290
20,973
16,404
1,237
7,188
13,785
84
35,415
L
Nemesis
Phorealzman
Nemesis
7,614
2,902
0
2,076
19,110
13,700
267
6,100
12,680
0
30,241
W
Fenrir
14,860
5,102
0
3,554
17,746
18,657
993
7,185
10,561
362
46,539
W
Sylvanus
9,270
1,913
5,343
7,120
20,447
20,997
321
10,646
9,801
23,813
0
L
Hou Yi
coman66
Hou Yi
11,025
4,396
0
2,519
18,024
7,108
842
6,558
11,093
0
34,547
W
15,847
5,185
0
1,776
8,653
3,905
1,601
2,610
6,043
0
49,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,027
Gold Earned
61,563
252
Minions Killed
276
0
Camps Cleared
0
1,586,622
Distance Traveled
1,812,241
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,751
797
78
5
0
390,802
0
L
Sylvanus
11,176
699
26
2
0
296,138
2
L
Hercules
11,308
707
62
4
0
350,161
0
L
Hel
10,437
652
76
5
0
298,960
1
W
Vamana
11,650
728
42
3
0
382,534
2
L
Nemesis
10,594
662
35
2
0
343,609
1
W
Fenrir
12,630
789
57
4
0
378,856
4
W
Sylvanus
12,091
756
32
2
0
326,072
0
L
Hou Yi
10,512
657
53
3
0
297,754
0
W
Neith
12,441
778
67
4
0
333,977
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role