Player Matchup

Janus
Janus
Gold V
Amuel
Janus
Gold V
Level 160
God Stats
2W - 2L
1,494 SR
Queue Stats
34W - 19L
1,682 MMR
Solo
Apollo
Apollo
Gold V
CrackedAtFeeding
Apollo
Gold V
Level 119
God Stats
8W - 5L
1,535 SR
Queue Stats
54W - 47L
1,639 MMR
Solo
Artio
Artio
Gold IV
Hamtaboy
Artio
Gold IV
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 97L
1,628 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
Raytric
Erlang Shen
Gold II
Level 136
God Stats
17W - 14L
1,563 SR
Queue Stats
188W - 183L
1,638 MMR
Solo
Set
Set
Gold II
dubbs005
Set
Gold II
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
172W - 159L
1,670 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,518 SR
1,651 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,571 SR
1,653 MMR
Fenrir
Fenrir
Gold IV
Chard0
Fenrir
Gold IV
Level 149
God Stats
4W - 7L
1,500 SR
Queue Stats
94W - 86L
1,674 MMR
Party 2
Odin
Odin
Silver I
HumbleAndKind
Odin
Silver I
Level 141
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 23L
1,637 MMR
Solo
Cupid
Cupid
Gold V
KnivesVash91
Cupid
Gold V
Level 100
God Stats
2W - 1L
1,856 SR
Queue Stats
19W - 12L
1,687 MMR
Party 1
Ganesha
Ganesha
Gold V
Wachicolero
Ganesha
Gold V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,582 MMR
Party 2
Sol
Sol
Gold II
narwhvl
Sol
Gold II
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
361W - 347L
1,686 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Amuel
Janus
17
7 / 1 / 3
10,699
629
17,288
9,977
3,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 3 / 7
11,128
655
13,870
13,574
5,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
Hamtaboy
Artio
13
2 / 0 / 15
9,219
542
8,806
20,436
21,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Raytric
Erlang Shen
16
4 / 3 / 6
9,973
587
8,965
13,362
12,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
9 / 4 / 7
10,617
625
9,628
12,731
5,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
BastetPersephoneKaliGilgamesh

VS

Bans
CliodhnaCamazotzThothLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chard0
Fenrir
16
7 / 7 / 1
9,865
580
8,172
18,799
6,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 6 / 3
8,193
482
6,791
15,407
16,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 8 / 4
8,328
490
7,641
14,431
3,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Wachicolero
Ganesha
12
0 / 5 / 7
7,542
444
7,008
15,203
13,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
14
2 / 4 / 3
8,664
510
12,843
10,746
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
29
29
Kills
11
11
Deaths
30
38
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
Amuel
Janus
7
1
3
8.5
L
Fenrir
Chard0
Fenrir
7
7
1
1.07
W
7
3
7
3.5
W
Artio
Hamtaboy
Artio
2
0
15
9.5
L
0
6
3
0.25
L
2
8
4
0.5
W
Erlang Shen
Raytric
Erlang Shen
4
3
6
2.33
L
Ganesha
Wachicolero
Ganesha
0
5
7
0.7
W
9
4
7
3.13
L
Sol
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,557
Damage
42,455
70,080
Taken
74,586
49,052
Mitigated
42,701
27,596
Healing
20,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Amuel
Janus
17,288
917
79
2,681
9,977
3,575
175
3,713
6,264
87,560
2,137
L
Fenrir
Chard0
Fenrir
8,172
2,730
0
6,040
18,799
6,336
0
6,512
12,287
0
65,246
W
13,870
10,486
0
6,634
13,574
5,687
1,723
3,897
9,677
0
82,966
W
Artio
Hamtaboy
Artio
8,806
1,564
3,145
8,730
20,436
21,617
124
7,734
12,702
24,842
0
L
6,791
2,662
64
3,498
15,407
16,546
0
1,609
13,798
0
45,706
L
7,641
4,039
117
3,419
14,431
3,817
0
4,231
10,200
0
40,051
W
Erlang Shen
Raytric
Erlang Shen
8,965
4,874
0
4,640
13,362
12,298
410
1,138
12,224
0
59,064
L
Ganesha
Wachicolero
Ganesha
7,008
850
820
2,282
15,203
13,018
0
8,116
7,087
20,740
0
W
9,628
3,848
0
1,687
12,731
5,875
0
3,369
9,206
0
74,456
L
Sol
12,843
6,135
0
4,538
10,746
2,984
0
4,967
5,779
63,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,636
Gold Earned
42,592
579
Minions Killed
413
0
Camps Cleared
0
1,797,812
Distance Traveled
1,653,349
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,699
629
162
10
0
389,777
0
L
Fenrir
9,865
580
95
6
0
354,813
1
W
Apollo
11,128
655
161
9
0
341,600
4
W
Artio
9,219
542
23
1
0
389,875
6
L
Odin
8,193
482
102
6
0
323,936
4
L
Cupid
8,328
490
76
4
0
308,319
5
W
Erlang Shen
9,973
587
113
7
0
347,264
6
L
Ganesha
7,542
444
7
0
0
343,972
7
W
Set
10,617
625
120
7
0
329,296
3
L
Sol
8,664
510
133
8
0
322,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role