Player Matchup

Chiron
Chiron
Itsatrapdan
Chiron
Level 61
God Stats
15W - 20L
1,692 SR
Queue Stats
55W - 59L
1,426 Elo+
Party 2
Bellona
Bellona
KingHyrule
Bellona
Level 68
God Stats
9W - 6L
1,500 SR
Queue Stats
44W - 42L
1,500 Elo+
Party 2
Loki
Loki
MXLTHAEL
Loki
Level 103
God Stats
6W - 10L
1,500 SR
Queue Stats
59W - 52L
1,431 Elo+
Solo
Geb
Geb
Wetchata
Geb
Level 50
God Stats
8W - 9L
1,384 SR
Queue Stats
65W - 65L
1,426 Elo+
Party 2
Nox
Nox
derpderp2
Nox
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Team Averages
Level 62
1,515 SR
1,457 Elo+

VS

Team Averages
Level 114
1,468 SR
1,576 Elo+
Atlas
Atlas
 
Atlas
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Rablôre
Sol
Level 142
God Stats
14W - 13L
1,228 SR
Queue Stats
200W - 216L
1,519 Elo+
Party 1
Neith
Neith
ShadedRain
Neith
Level 112
God Stats
51W - 33L
1,591 SR
Queue Stats
136W - 140L
1,480 Elo+
Party 1
Kali
Kali
SkiimZ1
Kali
Level 87
God Stats
3W - 2L
1,483 SR
Queue Stats
159W - 165L
1,586 Elo+
Solo
Cernunnos
Cernunnos
headle55tron
Cernunnos
Level 109
God Stats
2W - 0L
1,538 SR
Queue Stats
10W - 6L
1,793 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
10
3 / 2 / 0
6,057
551
4,967
7,948
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
KingHyrule
Bellona
9
1 / 3 / 0
5,193
472
2,774
8,509
6,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
10
1 / 4 / 3
5,831
530
2,090
7,159
1,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 2
5,550
505
1,652
7,543
2,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 1
4,952
450
1,902
4,462
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
2 / 0 / 2
6,686
608
3,436
6,626
4,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 2 / 4
6,910
628
3,706
5,257
1,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
13
4 / 0 / 1
7,530
685
7,057
5,020
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
SkiimZ1
Kali
10
2 / 2 / 2
6,275
570
2,702
6,385
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cernunnos
headle55tron
Cernunnos
11
2 / 2 / 2
6,581
598
6,332
6,110
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
12
12
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
0
2
3
L
Chiron
3
2
0
1.5
L
Bellona
KingHyrule
Bellona
1
3
0
0.33
L
Loki
1
4
3
0.63
W
2
2
4
2
W
Neith
4
0
1
4.5
W
Kali
SkiimZ1
Kali
2
2
2
1.5
L
1
1
2
2
L
0
2
1
0.25
W
Cernunnos
headle55tron
Cernunnos
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,385
Damage
23,233
35,621
Taken
29,398
13,965
Mitigated
11,384
13,043
Healing
11,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,436
802
278
2,032
6,626
4,312
369
924
5,664
17,327
0
L
Chiron
4,967
2,475
370
3,006
7,948
1,964
0
1,452
6,496
0
28,731
L
Bellona
KingHyrule
Bellona
2,774
555
0
2,615
8,509
6,417
0
245
8,264
0
19,560
L
Loki
2,090
448
0
2,630
7,159
1,790
0
1,523
5,636
0
26,618
W
3,706
1,613
0
1,880
5,257
1,873
1,369
781
4,405
38,658
5,004
W
Neith
7,057
3,031
0
3,075
5,020
1,990
1,329
716
3,864
0
45,377
W
Kali
SkiimZ1
Kali
2,702
882
0
2,917
6,385
1,826
0
29
6,323
0
24,514
L
1,652
255
1,198
2,849
7,543
2,223
0
1,404
6,139
11,963
0
L
1,902
141
0
375
4,462
1,571
84
1,970
2,492
18,974
0
W
Cernunnos
headle55tron
Cernunnos
6,332
2,903
0
1,730
6,110
1,383
786
968
5,120
0
40,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,583
Gold Earned
33,982
221
Minions Killed
341
0
Camps Cleared
0
971,240
Distance Traveled
1,064,344
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,686
608
28
3
0
206,172
4
L
Chiron
6,057
551
55
5
0
176,376
0
L
Bellona
5,193
472
43
4
0
197,440
2
L
Loki
5,831
530
64
6
0
207,593
7
W
Sol
6,910
628
92
8
0
208,672
2
W
Neith
7,530
685
99
9
0
197,785
2
W
Kali
6,275
570
53
5
0
249,019
0
L
Geb
5,550
505
17
2
0
202,429
1
L
Nox
4,952
450
42
4
0
187,402
3
W
Cernunnos
6,581
598
69
6
0
202,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role