Player Matchup

Cliodhna
Cliodhna
Bronze III
Joshüa
Cliodhna
Bronze III
Level 108
God Stats
3W - 0L
1,713 SR
Queue Stats
5W - 5L
1,450 MMR
Party 2
Amaterasu
Amaterasu
Bronze III
ViperAberration
Amaterasu
Bronze III
Level 149
God Stats
2W - 1L
1,970 SR
Queue Stats
36W - 42L
1,450 MMR
Party 2
Olorun
Olorun
Bronze III
kamisamajpg
Olorun
Bronze III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,425 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,727 SR
1,442 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 120
1,572 SR
1,438 MMR
Discordia
Discordia
Silver IV
ALEJO0STG
Discordia
Silver IV
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,349 MMR
Solo
Sobek
Sobek
Bronze III
Kotsei
Sobek
Bronze III
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 44L
1,483 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
Streamside
Gilgamesh
Bronze III
Level 84
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 5L
1,483 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Joshüa
Cliodhna
20
14 / 3 / 4
17,143
816
34,324
24,073
16,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
ViperAberration
Amaterasu
19
1 / 3 / 15
15,204
724
13,734
29,959
28,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Olorun
17
3 / 8 / 8
14,357
684
17,626
18,941
8,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
ArtioAh Muzen CabMulanSolPersephone

VS

Bans
BastetAgniScyllaMorgan Le FayThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ALEJO0STG
Discordia
18
3 / 7 / 8
13,460
641
12,541
14,566
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Kotsei
Sobek
18
4 / 7 / 7
13,208
629
19,897
34,483
47,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
Streamside
Gilgamesh
19
7 / 4 / 7
14,671
699
27,759
31,302
46,883
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
36
18
Kills
14
14
Deaths
18
27
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Discordia
ALEJO0STG
Discordia
3
7
8
1
W
Cliodhna
Joshüa
Cliodhna
14
3
4
5.33
L
Sobek
Kotsei
Sobek
4
7
7
1.07
L
Gilgamesh
Streamside
Gilgamesh
7
4
7
2.63
W
Amaterasu
ViperAberration
Amaterasu
1
3
15
2.83
W
Olorun
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,684
Damage
60,197
72,973
Taken
80,351
54,093
Mitigated
98,519
27,599
Healing
26,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ALEJO0STG
Discordia
12,541
709
0
480
14,566
3,980
422
712
13,630
70,684
0
W
Cliodhna
Joshüa
Cliodhna
34,324
5,370
0
4,362
24,073
16,763
1,951
10,178
13,014
0
73,301
L
Sobek
Kotsei
Sobek
19,897
1,339
968
13,139
34,483
47,656
56
8,001
25,794
57,661
0
L
Gilgamesh
Streamside
Gilgamesh
27,759
8,570
2,442
9,390
31,302
46,883
61
6,886
23,629
1,275
68,298
W
Amaterasu
ViperAberration
Amaterasu
13,734
4,389
1,615
16,049
29,959
28,565
734
11,226
18,023
0
36,251
W
Olorun
17,626
9,921
1,080
4,493
18,941
8,765
817
10,305
8,367
52,183
4,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,704
Gold Earned
41,339
209
Minions Killed
238
6
Camps Cleared
12
1,191,356
Distance Traveled
1,215,385
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
13,460
641
117
6
5
373,298
1
W
Cliodhna
17,143
816
81
4
3
436,303
1
L
Sobek
13,208
629
58
3
2
420,008
2
L
Gilgamesh
14,671
699
63
3
5
422,079
2
W
Amaterasu
15,204
724
45
2
1
426,126
3
W
Olorun
14,357
684
83
4
2
328,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role