Player Matchup

Gilgamesh
Gilgamesh
HeiwaNoOkami
Gilgamesh
Level 115
God Stats
7W - 8L
1,500 SR
Queue Stats
236W - 211L
1,183 Elo+
Party 2
Izanami
Izanami
IriaZeph
Izanami
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 39L
1,500 Elo+
Solo
Merlin
Merlin
OkamiNoTsuma
Merlin
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
224W - 215L
1,183 Elo+
Party 2
Ares
Ares
PhoenixTheory
Ares
Level 87
God Stats
4W - 0L
1,450 SR
Queue Stats
52W - 41L
1,318 Elo+
Solo
Medusa
Medusa
cthulhulovin
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 95
1,490 SR
1,337 Elo+

VS

Team Averages
Level 55
1,498 SR
1,388 Elo+
Ao Kuang
Ao Kuang
Gredieboy
Ao Kuang
Level 69
God Stats
3W - 8L
1,500 SR
Queue Stats
447W - 507L
1,375 Elo+
Solo
Thor
Thor
Insan3Asian4659
Thor
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hera
Hera
TheFudgeKitty
Hera
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,525 Elo+
Solo
Gilgamesh
Gilgamesh
jakeiscool2
Gilgamesh
Level 20
God Stats
1W - 2L
1,488 SR
Queue Stats
7W - 14L
1,269 Elo+
Party 1
Yemoja
Yemoja
xVanillaJester
Yemoja
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HeiwaNoOkami
Gilgamesh
14
2 / 3 / 10
8,132
739
8,803
10,685
9,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
IriaZeph
Izanami
14
5 / 2 / 9
8,333
758
6,237
6,160
2,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
16
5 / 1 / 8
8,860
805
5,933
3,851
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 1 / 11
9,722
884
13,232
14,692
11,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
14
2 / 4 / 9
8,138
740
3,584
9,443
3,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Gredieboy
Ao Kuang
14
3 / 4 / 3
8,005
728
5,468
10,118
4,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 7 / 1
6,702
609
2,643
9,994
6,195
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
5 / 4 / 2
8,788
799
13,436
6,344
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
jakeiscool2
Gilgamesh
13
1 / 7 / 5
7,561
687
6,205
13,067
6,713
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 0 / 4
8,329
757
7,229
7,787
6,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
22
Kills
11
11
Deaths
22
47
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Gredieboy
Ao Kuang
3
4
3
1.13
W
Gilgamesh
HeiwaNoOkami
Gilgamesh
2
3
10
2.33
L
0
7
1
0.07
W
Izanami
IriaZeph
Izanami
5
2
9
4.75
W
Merlin
5
1
8
9
W
8
1
11
13.5
L
5
4
2
1.5
W
Medusa
2
4
9
1.63
L
Gilgamesh
jakeiscool2
Gilgamesh
1
7
5
0.5
L
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,789
Damage
34,981
44,831
Taken
47,310
28,675
Mitigated
26,134
10,044
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Gredieboy
Ao Kuang
5,468
1,152
0
2,128
10,118
4,109
923
4,012
6,106
23,771
0
W
Gilgamesh
HeiwaNoOkami
Gilgamesh
8,803
2,747
0
348
10,685
9,811
6
3,786
6,899
0
24,198
L
2,643
950
0
15
9,994
6,195
0
4,501
5,493
0
8,098
W
Izanami
IriaZeph
Izanami
6,237
3,337
664
1,714
6,160
2,475
544
3,705
2,455
0
24,054
W
Merlin
5,933
140
0
290
3,851
1,541
192
3,075
776
35,197
0
W
13,232
466
1,956
3,407
14,692
11,219
0
7,897
6,795
26,775
0
L
13,436
2,149
0
148
6,344
2,534
27
3,217
3,127
35,512
0
W
Medusa
3,584
2,614
0
1,665
9,443
3,629
905
7,670
1,773
0
14,036
L
Gilgamesh
jakeiscool2
Gilgamesh
6,205
1,986
761
914
13,067
6,713
0
4,522
8,545
886
15,720
L
7,229
1,893
3,042
3,404
7,787
6,583
44
2,913
4,874
16,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,185
Gold Earned
39,385
195
Minions Killed
139
0
Camps Cleared
0
1,045,287
Distance Traveled
961,424
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,005
728
35
3
0
213,068
0
W
Gilgamesh
8,132
739
27
2
0
198,579
1
L
Thor
6,702
609
13
1
0
141,768
2
W
Izanami
8,333
758
37
3
0
177,162
0
W
Merlin
8,860
805
75
7
0
238,493
1
W
Ares
9,722
884
25
2
0
237,311
7
L
Hera
8,788
799
54
5
0
197,090
1
W
Medusa
8,138
740
31
3
0
193,742
4
L
Gilgamesh
7,561
687
17
2
0
217,515
1
L
Yemoja
8,329
757
20
2
0
191,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role