Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Stef7902
Ymir
Level 46
God Stats
25W - 43L
1,394 SR
Queue Stats
31W - 48L
1,269 Elo+
Party 3
Odin
Odin
Systematic God
Odin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 103L
1,172 Elo+
Party 3
Chang'e
Chang'e
Vio Vibes
Chang'e
Level 160
God Stats
6W - 5L
1,633 SR
Queue Stats
172W - 178L
1,499 Elo+
Party 3
Da Ji
Da Ji
set10
Da Ji
Level 124
God Stats
8W - 9L
1,500 SR
Queue Stats
61W - 93L
1,327 Elo+
Party 3
Team Averages
Level 108
1,505 SR
1,354 Elo+

VS

Team Averages
Level 20
1,396 SR
1,502 Elo+
Izanami
Izanami
AsPIXz
Izanami
Level 15
God Stats
4W - 7L
1,125 SR
Queue Stats
18W - 18L
1,457 Elo+
Party 1
Amaterasu
Amaterasu
Assassin19951
Amaterasu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,553 Elo+
Party 2
Zeus
Zeus
BestGamer5926
Zeus
Level 24
God Stats
25W - 24L
1,120 SR
Queue Stats
172W - 167L
1,450 Elo+
Solo
Freya
Freya
Taramor2272
Freya
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,553 Elo+
Party 2
Thanatos
Thanatos
king2savage
Thanatos
Level 18
God Stats
5W - 6L
1,735 SR
Queue Stats
41W - 43L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
5 / 0 / 9
8,250
825
7,763
5,799
4,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
14
0 / 0 / 4
7,901
790
1,932
4,164
2,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 11
7,634
763
5,468
5,879
4,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Vio Vibes
Chang'e
16
2 / 0 / 5
8,770
877
4,392
5,158
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
set10
Da Ji
16
9 / 0 / 6
8,777
878
12,559
6,711
2,690
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AsPIXz
Izanami
14
0 / 3 / 0
7,055
706
2,760
8,102
3,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
Assassin19951
Amaterasu
12
0 / 2 / 1
7,250
725
2,500
11,640
8,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
0 / 5 / 1
7,032
703
4,776
6,646
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 0
7,116
712
3,592
7,153
2,712
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
king2savage
Thanatos
12
0 / 4 / 1
6,448
645
2,313
5,577
1,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
17
Kills
1
1
Deaths
17
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
0
9
9.5
L
Izanami
AsPIXz
Izanami
0
3
0
0
L
Amaterasu
Assassin19951
Amaterasu
0
2
1
0.25
L
0
5
1
0.1
W
Ymir
0
0
4
2
W
1
1
11
6.5
L
1
3
0
0.33
W
Chang'e
Vio Vibes
Chang'e
2
0
5
4.5
L
Thanatos
king2savage
Thanatos
0
4
1
0.13
W
Da Ji
set10
Da Ji
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,114
Damage
15,941
27,711
Taken
39,118
15,666
Mitigated
18,750
7,800
Healing
8,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,763
474
522
1,630
5,799
4,704
112
2,281
3,446
21,095
0
L
Izanami
AsPIXz
Izanami
2,760
1,596
0
1,106
8,102
3,183
0
2,482
5,468
0
24,978
L
Amaterasu
Assassin19951
Amaterasu
2,500
677
1,312
2,954
11,640
8,791
0
4,606
6,555
0
7,816
L
4,776
466
0
550
6,646
2,337
0
1,622
4,800
21,953
0
W
Ymir
1,932
435
0
346
4,164
2,488
553
1,847
2,161
19,990
0
W
5,468
763
0
250
5,879
4,133
297
2,532
3,205
163
14,256
L
3,592
946
123
1,157
7,153
2,712
0
3,190
3,669
18,987
0
W
Chang'e
Vio Vibes
Chang'e
4,392
250
1,216
2,907
5,158
1,651
1,458
0
5,158
37,695
0
L
Thanatos
king2savage
Thanatos
2,313
152
0
1,574
5,577
1,727
0
1,095
4,376
0
7,312
W
Da Ji
set10
Da Ji
12,559
3,422
0
929
6,711
2,690
554
1,214
5,373
0
25,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,332
Gold Earned
34,901
200
Minions Killed
149
0
Camps Cleared
0
1,141,917
Distance Traveled
1,075,551
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,250
825
25
3
0
251,909
0
L
Izanami
7,055
706
46
5
0
195,764
0
L
Amaterasu
7,250
725
14
1
0
248,973
0
L
Zeus
7,032
703
45
5
0
206,366
0
W
Ymir
7,901
790
30
3
0
218,730
0
W
Odin
7,634
763
27
3
0
230,972
0
L
Freya
7,116
712
34
3
0
196,213
1
W
Chang'e
8,770
877
91
9
0
208,956
1
L
Thanatos
6,448
645
10
1
0
228,235
0
W
Da Ji
8,777
878
27
3
0
231,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role