Player Matchup

Kuzenbo
Kuzenbo
Gold II
Mendo-Viking
Kuzenbo
Gold II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 107L
1,622 MMR
Solo
Achilles
Achilles
Gold II
Mr_Bubblez18
Achilles
Gold II
Level 144
God Stats
11W - 7L
1,500 SR
Queue Stats
145W - 134L
1,740 MMR
Party 2
Vulcan
Vulcan
Gold IV
OldMillzy1994
Vulcan
Gold IV
Level 145
God Stats
6W - 7L
1,500 SR
Queue Stats
117W - 113L
1,586 MMR
Solo
Izanami
Izanami
Silver I
SAINTBUSTERR
Izanami
Silver I
Level 155
God Stats
9W - 8L
1,824 SR
Queue Stats
85W - 79L
1,637 MMR
Solo
Loki
Loki
Gold III
WoIfKlNG
Loki
Gold III
Level 144
God Stats
8W - 5L
1,835 SR
Queue Stats
234W - 232L
1,486 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,632 SR
1,614 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,607 SR
1,612 MMR
Kali
Kali
Gold III
C0ns0le b0t
Kali
Gold III
Level 155
God Stats
10W - 12L
1,689 SR
Queue Stats
410W - 394L
1,704 MMR
Party 3
Sylvanus
Sylvanus
Gold IV
II Hanzo
Sylvanus
Gold IV
Level 159
God Stats
17W - 29L
1,449 SR
Queue Stats
348W - 330L
1,612 MMR
Party 3
Cernunnos
Cernunnos
Gold IV
Nation
Cernunnos
Gold IV
Level 69
God Stats
3W - 1L
1,776 SR
Queue Stats
18W - 14L
1,681 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
Nostraadamus__
Zhong Kui
Gold V
Level 138
God Stats
4W - 7L
1,500 SR
Queue Stats
549W - 557L
1,464 MMR
Party 1
King Arthur
King Arthur
Gold V
Sven ll
King Arthur
Gold V
Level 119
God Stats
120W - 123L
1,619 SR
Queue Stats
213W - 203L
1,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Mendo-Viking
Kuzenbo
17
2 / 5 / 5
11,701
403
13,339
35,520
54,640
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
Mr_Bubblez18
Achilles
20
5 / 5 / 2
13,489
465
20,792
34,369
47,827
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
0 / 8 / 3
11,432
394
16,203
14,985
6,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
SAINTBUSTERR
Izanami
20
2 / 6 / 4
14,319
494
19,589
24,798
11,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
20
2 / 10 / 5
13,434
463
20,176
27,882
12,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CliodhnaAtlasAthena

VS

Bans
ArtioBakasuraGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 8
18,370
633
21,110
31,401
15,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
II Hanzo
Sylvanus
19
0 / 2 / 18
15,293
527
9,251
25,741
28,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cernunnos
Nation
Cernunnos
20
5 / 3 / 12
16,310
562
19,790
31,806
15,214
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Nostraadamus__
Zhong Kui
20
11 / 3 / 11
17,139
591
21,795
27,606
19,361
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Sven ll
King Arthur
20
9 / 1 / 13
18,349
633
42,223
27,927
43,840
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
96
11
Kills
34
34
Deaths
11
19
Assists
62
Player
Kills
Deaths
Assists
KDA
W
9
2
8
6.5
W
Sylvanus
II Hanzo
Sylvanus
0
2
18
4.5
L
Kuzenbo
Mendo-Viking
Kuzenbo
2
5
5
0.9
L
Achilles
Mr_Bubblez18
Achilles
5
5
2
1.2
W
Cernunnos
Nation
Cernunnos
5
3
12
3.67
W
Zhong Kui
Nostraadamus__
Zhong Kui
11
3
11
5.5
L
0
8
3
0.19
L
Izanami
SAINTBUSTERR
Izanami
2
6
4
0.67
W
King Arthur
Sven ll
King Arthur
9
1
13
15.5
L
Loki
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,099
Damage
114,169
137,554
Taken
144,481
133,085
Mitigated
122,369
25,941
Healing
75,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,110
12,446
0
14,389
31,401
15,315
7,332
7,645
23,564
0
156,069
W
Sylvanus
II Hanzo
Sylvanus
9,251
1,499
14,167
10,931
25,741
28,639
126
5,799
19,880
38,227
0
L
Kuzenbo
Mendo-Viking
Kuzenbo
13,339
4,256
1,330
4,645
35,520
54,640
0
11,264
24,256
38,414
0
L
Achilles
Mr_Bubblez18
Achilles
20,792
4,223
1,736
5,837
34,369
47,827
0
7,722
26,364
12,913
67,412
W
Cernunnos
Nation
Cernunnos
19,790
10,093
0
17,224
31,806
15,214
7,218
7,303
24,371
0
153,065
W
Zhong Kui
Nostraadamus__
Zhong Kui
21,795
1,644
0
13,596
27,606
19,361
3,461
8,855
18,571
95,485
0
L
16,203
6,387
139
2,080
14,985
6,895
0
4,007
10,978
79,976
0
L
Izanami
SAINTBUSTERR
Izanami
19,589
12,095
0
7,055
24,798
11,481
2,470
4,884
19,914
0
153,033
W
King Arthur
Sven ll
King Arthur
42,223
4,388
0
5,047
27,927
43,840
186
6,456
21,410
1,528
147,532
L
Loki
20,176
3,797
0
3,119
27,882
12,242
0
3,875
24,007
0
123,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,375
Gold Earned
85,461
743
Minions Killed
755
0
Camps Cleared
0
2,464,393
Distance Traveled
2,799,189
322
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
18,370
633
196
7
0
641,251
4
W
Sylvanus
15,293
527
41
1
0
511,843
13
L
Kuzenbo
11,701
403
28
1
0
496,730
9
L
Achilles
13,489
465
118
4
0
516,727
1
W
Cernunnos
16,310
562
188
6
0
523,129
14
W
Zhong Kui
17,139
591
139
5
0
537,066
5
L
Vulcan
11,432
394
139
5
0
492,903
306
L
Izanami
14,319
494
292
10
0
446,840
4
W
King Arthur
18,349
633
191
7
0
585,900
5
L
Loki
13,434
463
166
6
0
511,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role