Player Matchup

Fafnir
Fafnir
RadTheRedhead
Fafnir
Level 61
God Stats
2W - 5L
1,254 SR
Queue Stats
51W - 50L
1,466 Elo+
Solo
Zhong Kui
Zhong Kui
SqueegeeMe
Zhong Kui
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
41W - 48L
1,536 Elo+
Solo
Fenrir
Fenrir
drum4money
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,608 Elo+
Solo
Team Averages
Level 77
1,418 SR
1,537 Elo+

VS

Team Averages
Level 78
1,528 SR
1,367 Elo+
Ares
Ares
SurplusLace1400
Ares
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,214 Elo+
Solo
Baron Samedi
Baron Samedi
nyhirr
Baron Samedi
Level 67
God Stats
103W - 64L
1,484 SR
Queue Stats
385W - 418L
1,350 Elo+
Party 1
Nemesis
Nemesis
tjarri
Nemesis
Level 100
God Stats
26W - 26L
1,599 SR
Queue Stats
85W - 103L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,790
566
5,350
14,056
9,520
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
SqueegeeMe
Zhong Kui
11
0 / 8 / 0
7,102
592
8,759
12,148
6,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
drum4money
Fenrir
11
0 / 7 / 0
7,016
585
5,305
11,115
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 13
10,075
840
5,512
12,602
11,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
nyhirr
Baron Samedi
15
6 / 0 / 12
9,715
810
11,862
5,258
2,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
tjarri
Nemesis
15
9 / 0 / 9
10,192
849
13,799
11,787
6,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
53
0
Kills
19
19
Deaths
0
0
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Zhong Kui
SqueegeeMe
Zhong Kui
0
8
0
0
W
4
0
13
10.5
L
Fenrir
drum4money
Fenrir
0
7
0
0
W
Baron Samedi
nyhirr
Baron Samedi
6
0
12
12
W
Nemesis
tjarri
Nemesis
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,414
Damage
31,173
37,319
Taken
29,647
19,047
Mitigated
19,926
6,899
Healing
12,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,350
2,604
0
3,788
14,056
9,520
0
5,720
7,985
14,369
0
L
Zhong Kui
SqueegeeMe
Zhong Kui
8,759
703
0
1,621
12,148
6,057
0
6,050
5,739
27,066
0
W
5,512
592
0
3,412
12,602
11,126
330
4,873
7,416
15,643
0
L
Fenrir
drum4money
Fenrir
5,305
894
0
1,490
11,115
3,470
0
5,990
4,809
0
18,082
W
Baron Samedi
nyhirr
Baron Samedi
11,862
1,053
2,472
3,102
5,258
2,725
433
3,081
2,100
41,358
0
W
Nemesis
tjarri
Nemesis
13,799
5,055
0
3,263
11,787
6,075
1,358
5,864
5,713
0
33,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,908
Gold Earned
29,982
88
Minions Killed
117
5
Camps Cleared
6
592,395
Distance Traveled
739,485
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,790
566
7
1
0
199,850
3
L
Zhong Kui
7,102
592
49
4
2
178,381
4
W
Ares
10,075
840
27
2
1
250,717
3
L
Fenrir
7,016
585
32
3
3
214,164
0
W
Baron Samedi
9,715
810
52
4
2
226,627
3
W
Nemesis
10,192
849
38
3
3
262,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role