Player Matchup

Hun Batz
Hun Batz
Bolaas
Hun Batz
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
167W - 107L
1,672 Elo+
Party 2
Tiamat
Tiamat
IIlIlIlllIIv
Tiamat
Level 106
God Stats
10W - 6L
1,726 SR
Queue Stats
180W - 103L
1,692 Elo+
Party 2
Ares
Ares
PrepIIllIlIx
Ares
Level 17
God Stats
44W - 24L
1,815 SR
Queue Stats
216W - 149L
1,701 Elo+
Party 2
Team Averages
Level 84
1,680 SR
1,689 Elo+

VS

Team Averages
Level 63
1,538 SR
1,552 Elo+
Ymir
Ymir
Kajjj
Ymir
Level 3
God Stats
0W - 1L
1,650 SR
Queue Stats
0W - 2L
1,345 Elo+
Party 1
Discordia
Discordia
aPDrama
Discordia
Level 100
God Stats
5W - 9L
1,401 SR
Queue Stats
22W - 22L
1,655 Elo+
Party 1
Neith
Neith
tinaaweena
Neith
Level 86
God Stats
21W - 22L
1,562 SR
Queue Stats
21W - 22L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bolaas
Hun Batz
16
6 / 6 / 4
12,106
712
11,306
14,632
5,473
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
17
3 / 2 / 9
11,963
704
15,951
9,581
5,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 3 / 8
12,551
738
4,996
15,152
16,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Kajjj
Ymir
15
1 / 3 / 8
11,645
685
5,256
17,071
18,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
aPDrama
Discordia
15
3 / 7 / 4
11,055
650
10,708
11,072
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
18
7 / 2 / 3
12,506
736
11,815
11,530
3,923
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
12
Kills
11
11
Deaths
12
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Bolaas
Hun Batz
6
6
4
1.33
W
Tiamat
3
2
9
3.75
L
Ymir
Kajjj
Ymir
1
3
8
1.67
W
3
3
8
2.33
L
Discordia
aPDrama
Discordia
3
7
4
0.71
L
Neith
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,253
Damage
27,779
39,365
Taken
39,673
28,285
Mitigated
25,025
7,316
Healing
6,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Bolaas
Hun Batz
11,306
1,224
0
1,898
14,632
5,473
1,644
6,254
7,940
0
43,824
W
Tiamat
15,951
1,208
0
2,484
9,581
5,877
1,016
4,157
5,156
61,931
0
L
Ymir
Kajjj
Ymir
5,256
754
0
1,259
17,071
18,750
0
10,775
6,296
10,429
0
W
4,996
0
225
2,709
15,152
16,935
393
4,890
9,458
13,975
0
L
Discordia
aPDrama
Discordia
10,708
129
0
750
11,072
2,352
0
4,341
6,731
36,874
0
L
Neith
11,815
7,164
430
3,964
11,530
3,923
0
6,210
5,320
0
63,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,620
Gold Earned
35,206
164
Minions Killed
185
8
Camps Cleared
5
932,337
Distance Traveled
793,282
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,106
712
69
4
4
282,824
0
W
Tiamat
11,963
704
87
5
3
308,443
3
L
Ymir
11,645
685
16
1
0
253,903
0
W
Ares
12,551
738
8
0
1
341,070
5
L
Discordia
11,055
650
51
3
2
265,125
4
L
Neith
12,506
736
118
7
3
274,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role