Player Matchup

Achilles
Achilles
G22Hurricane
Achilles
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 121L
1,571 Elo+
Party 2
Olorun
Olorun
GM1235732
Olorun
Level 21
God Stats
4W - 3L
1,539 SR
Queue Stats
19W - 21L
1,495 Elo+
Party 2
Izanami
Izanami
HazzzardOsorio
Izanami
Level 39
God Stats
1W - 7L
1,337 SR
Queue Stats
1W - 11L
1,251 Elo+
Party 3
Kuzenbo
Kuzenbo
TTVDirtyy_Dan__
Kuzenbo
Level 153
God Stats
6W - 1L
1,500 SR
Queue Stats
155W - 177L
1,428 Elo+
Party 3
Bastet
Bastet
drako1x
Bastet
Level 42
God Stats
2W - 4L
1,500 SR
Queue Stats
77W - 94L
1,150 Elo+
Solo
Team Averages
Level 67
1,475 SR
1,379 Elo+

VS

Team Averages
Level 72
1,544 SR
1,480 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
AbsolutelyNot552
The Morrigan
Level 104
God Stats
6W - 8L
1,340 SR
Queue Stats
234W - 243L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Elaberate
Amaterasu
Level 68
God Stats
4W - 1L
1,768 SR
Queue Stats
19W - 22L
1,402 Elo+
Party 1
Neith
Neith
SkyShock44
Neith
Level 73
God Stats
7W - 6L
1,800 SR
Queue Stats
77W - 95L
1,495 Elo+
Party 1
Nox
Nox
TheFatherDrPeso
Nox
Level 107
God Stats
4W - 6L
1,312 SR
Queue Stats
113W - 118L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
G22Hurricane
Achilles
15
3 / 5 / 0
8,376
493
7,750
15,089
10,277
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
GM1235732
Olorun
13
1 / 4 / 2
7,680
452
2,444
10,817
3,846
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 5 / 3
7,678
452
10,336
13,266
4,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 2 / 5
7,686
452
7,561
18,312
20,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
drako1x
Bastet
11
1 / 10 / 2
6,970
410
4,125
17,013
5,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 3 / 7
8,431
496
6,859
13,932
9,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

The Morrigan
AbsolutelyNot552
The Morrigan
16
4 / 2 / 5
9,502
559
8,876
8,087
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
Elaberate
Amaterasu
16
5 / 0 / 6
10,149
597
12,350
12,310
10,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
13
1 / 4 / 4
7,710
454
6,600
9,533
3,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
15 / 0 / 2
11,305
665
21,782
9,344
4,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
9
Kills
26
26
Deaths
9
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
3
7
1.5
W
The Morrigan
AbsolutelyNot552
The Morrigan
4
2
5
3.25
W
Amaterasu
Elaberate
Amaterasu
5
0
6
8
L
Achilles
G22Hurricane
Achilles
3
5
0
0.6
L
Olorun
GM1235732
Olorun
1
4
2
0.5
L
4
5
3
1.1
W
Neith
1
4
4
0.75
L
0
2
5
1.25
W
15
0
2
16
L
Bastet
drako1x
Bastet
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,216
Damage
56,467
74,497
Taken
53,206
44,963
Mitigated
31,299
18,441
Healing
20,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,859
670
439
5,537
13,932
9,300
0
3,595
10,337
32,161
0
W
The Morrigan
AbsolutelyNot552
The Morrigan
8,876
1,959
0
3,138
8,087
2,928
0
291
7,796
58,248
7,228
W
Amaterasu
Elaberate
Amaterasu
12,350
7,071
0
4,602
12,310
10,969
708
775
11,535
0
57,666
L
Achilles
G22Hurricane
Achilles
7,750
1,992
0
3,107
15,089
10,277
0
3,685
11,404
0
41,264
L
Olorun
GM1235732
Olorun
2,444
1,563
70
3,777
10,817
3,846
0
6,959
3,858
40,756
4,847
L
10,336
7,806
0
3,682
13,266
4,485
0
8,324
4,942
0
43,979
W
Neith
6,600
2,153
0
2,532
9,533
3,763
107
3,590
5,943
0
43,447
L
7,561
3,514
0
2,662
18,312
20,514
8
9,987
8,325
35,528
0
W
21,782
1,667
99
3,941
9,344
4,339
231
1,394
7,950
87,955
0
L
Bastet
drako1x
Bastet
4,125
1,141
0
5,143
17,013
5,841
0
7,013
10,000
0
35,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,390
Gold Earned
47,097
402
Minions Killed
474
0
Camps Cleared
0
1,512,569
Distance Traveled
1,632,883
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,431
496
45
3
0
297,979
1
W
The Morrigan
9,502
559
108
6
0
328,716
3
W
Amaterasu
10,149
597
105
6
0
375,031
3
L
Achilles
8,376
493
103
6
0
338,385
3
L
Olorun
7,680
452
97
6
0
307,725
0
L
Izanami
7,678
452
94
6
0
281,444
1
W
Neith
7,710
454
77
5
0
302,841
1
L
Kuzenbo
7,686
452
43
3
0
309,823
3
W
Nox
11,305
665
139
8
0
328,316
1
L
Bastet
6,970
410
65
4
0
275,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role