Player Matchup

Khepri
Khepri
Ashalgobob
Khepri
Level 83
God Stats
4W - 1L
1,875 SR
Queue Stats
25W - 25L
1,460 Elo+
Party 1
Scylla
Scylla
EffinKevin
Scylla
Level 156
God Stats
5W - 2L
1,285 SR
Queue Stats
237W - 223L
1,546 Elo+
Party 1
Arachne
Arachne
Elazriel
Arachne
Level 120
God Stats
8W - 5L
1,783 SR
Queue Stats
143W - 159L
1,427 Elo+
Party 1
Tiamat
Tiamat
MrDovahKing
Tiamat
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
193W - 193L
1,448 Elo+
Solo
Medusa
Medusa
capwndz
Medusa
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 46L
1,513 Elo+
Solo
Team Averages
Level 105
1,588 SR
1,479 Elo+

VS

Team Averages
Level 88
1,473 SR
1,467 Elo+
Neith
Neith
Anthony_Garc
Neith
Level 71
God Stats
0W - 2L
1,783 SR
Queue Stats
6W - 8L
1,521 Elo+
Party 2
Nox
Nox
DonPePe420247
Nox
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
122W - 142L
1,519 Elo+
Solo
Bastet
Bastet
FeedMeManFluids
Bastet
Level 80
God Stats
0W - 1L
1,289 SR
Queue Stats
5W - 7L
1,702 Elo+
Party 2
Medusa
Medusa
TRlPOWER
Medusa
Level 101
God Stats
0W - 2L
1,267 SR
Queue Stats
73W - 67L
1,166 Elo+
Solo
Danzaburou
Danzaburou
pumpthajam
Danzaburou
Level 120
God Stats
14W - 20L
1,524 SR
Queue Stats
630W - 717L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ashalgobob
Khepri
18
0 / 4 / 19
10,888
838
4,511
14,056
17,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
EffinKevin
Scylla
20
16 / 3 / 6
12,942
996
27,275
13,670
5,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Elazriel
Arachne
12
0 / 6 / 9
8,776
675
3,108
10,188
4,343
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
17
1 / 6 / 11
10,195
784
8,181
12,617
7,343
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
capwndz
Medusa
19
12 / 6 / 9
11,586
891
19,949
13,087
5,528
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 11
11,347
873
13,504
10,299
3,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 6 / 14
10,433
803
6,046
12,878
6,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 7 / 15
9,370
721
13,114
15,809
4,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
TRlPOWER
Medusa
17
6 / 8 / 12
10,237
787
13,827
14,074
3,386
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
pumpthajam
Danzaburou
16
4 / 5 / 13
9,767
751
9,713
15,139
3,813
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
90
29
Kills
25
25
Deaths
29
54
Assists
65
Player
Kills
Deaths
Assists
KDA
L
7
3
11
4.17
W
Khepri
Ashalgobob
Khepri
0
4
19
2.38
L
4
6
14
1.83
W
Scylla
EffinKevin
Scylla
16
3
6
6.33
W
Arachne
Elazriel
Arachne
0
6
9
0.75
L
4
7
15
1.64
W
Tiamat
1
6
11
1.08
L
Medusa
TRlPOWER
Medusa
6
8
12
1.5
W
Medusa
capwndz
Medusa
12
6
9
2.75
L
Danzaburou
pumpthajam
Danzaburou
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,024
Damage
56,204
63,618
Taken
68,199
40,421
Mitigated
22,057
21,162
Healing
21,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,504
2,153
1,159
3,872
10,299
3,520
336
6,595
3,704
0
28,225
W
Khepri
Ashalgobob
Khepri
4,511
44
732
1,741
14,056
17,900
711
2,532
10,979
15,164
0
L
6,046
542
744
3,420
12,878
6,864
76
7,221
5,657
19,030
0
W
Scylla
EffinKevin
Scylla
27,275
1,306
1,469
4,944
13,670
5,307
2,643
242
13,149
58,569
0
W
Arachne
Elazriel
Arachne
3,108
2,224
2,190
1,895
10,188
4,343
507
226
9,910
0
7,164
L
13,114
3,352
1,155
3,857
15,809
4,474
0
7,931
7,878
0
19,261
W
Tiamat
8,181
672
1,650
2,865
12,617
7,343
765
1,910
10,446
20,940
0
L
Medusa
TRlPOWER
Medusa
13,827
3,374
223
1,120
14,074
3,386
266
8,192
5,882
0
26,791
W
Medusa
capwndz
Medusa
19,949
7,275
925
2,751
13,087
5,528
924
1,136
11,787
0
29,107
L
Danzaburou
pumpthajam
Danzaburou
9,713
2,919
1,412
4,997
15,139
3,813
90
10,028
5,111
0
25,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,387
Gold Earned
51,154
148
Minions Killed
157
0
Camps Cleared
0
1,171,872
Distance Traveled
1,114,954
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,347
873
46
4
0
220,176
0
W
Khepri
10,888
838
5
0
0
262,646
1
L
Nox
10,433
803
32
2
0
244,865
2
W
Scylla
12,942
996
70
5
0
239,045
2
W
Arachne
8,776
675
6
0
0
225,299
0
L
Bastet
9,370
721
12
1
0
229,356
0
W
Tiamat
10,195
784
34
3
0
205,983
0
L
Medusa
10,237
787
18
1
0
223,141
0
W
Medusa
11,586
891
33
3
0
238,899
2
L
Danzaburou
9,767
751
49
4
0
197,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role