Player Matchup

Cernunnos
Cernunnos
Silver III
GodsWillCrumble
Cernunnos
Silver III
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 61L
1,415 MMR
Solo
Medusa
Medusa
Bronze III
LarsUlrichSucks
Medusa
Bronze III
Level 109
God Stats
1W - 3L
1,671 SR
Queue Stats
3W - 10L
1,454 MMR
Party 2
Awilix
Awilix
Bronze III
Prefires
Awilix
Bronze III
Level 160
God Stats
5W - 9L
1,311 SR
Queue Stats
88W - 88L
1,409 MMR
Solo
Tiamat
Tiamat
Bronze IV
SerperiorMew
Tiamat
Bronze IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 69L
1,363 MMR
Party 2
Sobek
Sobek
Bronze IV
Yuskos4
Sobek
Bronze IV
Level 99
God Stats
45W - 42L
1,500 SR
Queue Stats
361W - 346L
1,408 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 131
1,496 SR
1,410 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 145
1,534 SR
1,410 MMR
Mulan
Mulan
Gold V
Absolry
Mulan
Gold V
Level 109
God Stats
5W - 5L
1,318 SR
Queue Stats
114W - 100L
1,413 MMR
Party 1
Izanami
Izanami
Silver IV
SacЯifice
Izanami
Silver IV
Level 148
God Stats
6W - 1L
1,843 SR
Queue Stats
200W - 191L
1,413 MMR
Solo
Pele
Pele
Silver III
demise14
Pele
Silver III
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 51L
1,408 MMR
Party 1
Athena
Athena
Bronze III
epicuppercut
Athena
Bronze III
Level 154
God Stats
5W - 2L
1,716 SR
Queue Stats
32W - 33L
1,409 MMR
Solo
Janus
Janus
Bronze III
skhull
Janus
Bronze III
Level 152
God Stats
1W - 0L
1,294 SR
Queue Stats
85W - 94L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GodsWillCrumble
Cernunnos
15
1 / 7 / 0
9,701
485
6,969
19,150
6,548
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 5 / 4
9,138
457
13,728
19,153
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
Prefires
Awilix
18
4 / 5 / 0
10,706
535
8,762
15,482
5,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
13
0 / 5 / 2
8,590
430
5,322
13,227
7,764
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Yuskos4
Sobek
13
1 / 5 / 6
8,678
434
8,747
22,666
22,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AnhurLokiCliodhnaHera

VS

Bans
AgniGaneshaSolAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Absolry
Mulan
18
4 / 3 / 5
12,453
623
13,668
21,753
22,385
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
SacЯifice
Izanami
20
15 / 1 / 2
14,285
714
29,984
20,257
8,497
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
18
4 / 3 / 5
11,589
579
10,970
16,830
6,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
16
2 / 1 / 12
11,493
575
6,906
20,356
26,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
skhull
Janus
17
2 / 2 / 7
11,384
569
10,529
9,332
3,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
58
9
Kills
27
27
Deaths
10
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Mulan
Absolry
Mulan
4
3
5
2.17
L
Cernunnos
GodsWillCrumble
Cernunnos
1
7
0
0.14
L
3
5
4
1
L
Awilix
Prefires
Awilix
4
5
0
0.8
W
Izanami
SacЯifice
Izanami
15
1
2
16
L
Tiamat
0
5
2
0.2
L
Sobek
Yuskos4
Sobek
1
5
6
0.8
W
Pele
4
3
5
2.17
W
Athena
2
1
12
8
W
Janus
skhull
Janus
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,528
Damage
72,057
89,678
Taken
88,528
47,286
Mitigated
67,754
18,515
Healing
34,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Absolry
Mulan
13,668
2,397
385
7,569
21,753
22,385
216
3,871
17,882
0
75,769
L
Cernunnos
GodsWillCrumble
Cernunnos
6,969
3,959
0
2,785
19,150
6,548
1,162
1,349
17,763
0
59,777
L
13,728
6,078
0
3,692
19,153
5,585
0
3,525
15,518
0
60,695
L
Awilix
Prefires
Awilix
8,762
3,871
0
3,743
15,482
5,128
0
3,054
12,224
0
76,101
W
Izanami
SacЯifice
Izanami
29,984
21,049
0
13,490
20,257
8,497
6,083
4,329
15,928
0
141,700
L
Tiamat
5,322
355
0
2,371
13,227
7,764
0
4,451
8,538
47,976
0
L
Sobek
Yuskos4
Sobek
8,747
701
617
5,307
22,666
22,261
0
6,704
15,151
20,395
4,326
W
Pele
10,970
2,110
0
4,066
16,830
6,507
1,777
2,199
14,631
0
81,491
W
Athena
6,906
1,803
1,599
6,560
20,356
26,845
1,095
5,117
15,239
34,179
0
W
Janus
skhull
Janus
10,529
216
0
832
9,332
3,520
1,520
2,997
6,335
73,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,813
Gold Earned
61,204
463
Minions Killed
664
0
Camps Cleared
0
1,790,267
Distance Traveled
2,074,463
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,453
623
157
8
0
393,392
9
L
Cernunnos
9,701
485
113
6
0
262,589
4
L
Medusa
9,138
457
89
4
0
379,302
3
L
Awilix
10,706
535
120
6
0
408,548
0
W
Izanami
14,285
714
193
10
0
382,356
7
L
Tiamat
8,590
430
113
6
0
368,827
10
L
Sobek
8,678
434
28
1
0
371,001
8
W
Pele
11,589
579
124
6
0
417,016
2
W
Athena
11,493
575
42
2
0
458,429
4
W
Janus
11,384
569
148
7
0
423,270
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role