Player Matchup

Discordia
Discordia
Bweft
Discordia
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 31L
1,812 Elo+
Party 2
Nemesis
Nemesis
Derrelith
Nemesis
Level 101
God Stats
15W - 8L
1,500 SR
Queue Stats
362W - 343L
1,723 Elo+
Solo
Cthulhu
Cthulhu
Savageoxo
Cthulhu
Level 103
God Stats
1W - 1L
1,513 SR
Queue Stats
9W - 13L
1,518 Elo+
Solo
Ullr
Ullr
SpiderCraitex
Ullr
Level 140
God Stats
1W - 4L
1,500 SR
Queue Stats
21W - 16L
1,571 Elo+
Solo
Atlas
Atlas
ivar123
Atlas
Level 147
God Stats
14W - 8L
1,768 SR
Queue Stats
40W - 25L
1,824 Elo+
Party 2
Team Averages
Level 119
1,556 SR
1,689 Elo+

VS

Team Averages
Level 109
1,491 SR
1,448 Elo+
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Halfaway21
Chiron
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 101L
1,457 Elo+
Party 3
Bacchus
Bacchus
Nezpah
Bacchus
Level 63
God Stats
18W - 11L
1,453 SR
Queue Stats
21W - 16L
1,496 Elo+
Party 1
Cliodhna
Cliodhna
Ruthlezz713
Cliodhna
Level 122
God Stats
7W - 14L
1,500 SR
Queue Stats
40W - 46L
1,286 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bweft
Discordia
12
0 / 9 / 2
7,268
454
5,353
10,579
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Derrelith
Nemesis
13
2 / 4 / 0
7,962
498
7,226
12,383
5,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Savageoxo
Cthulhu
15
0 / 3 / 3
8,619
539
12,358
12,672
13,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
8 / 4 / 0
9,559
597
9,174
12,835
4,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
ivar123
Atlas
11
0 / 3 / 4
7,608
476
8,043
16,075
10,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 2 / 5
10,163
635
13,601
9,588
3,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
 
Chaac
16
3 / 0 / 3
9,609
601
9,064
14,333
9,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chiron
Halfaway21
Chiron
15
3 / 5 / 3
9,272
580
7,689
12,945
4,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Nezpah
Bacchus
13
2 / 1 / 9
8,529
533
8,442
14,010
14,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cliodhna
Ruthlezz713
Cliodhna
15
6 / 3 / 6
9,234
577
8,199
10,874
4,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
10
Kills
23
23
Deaths
11
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
2
5
5.75
W
Chaac
 
Chaac
3
0
3
4.5
L
Discordia
Bweft
Discordia
0
9
2
0.11
L
Nemesis
Derrelith
Nemesis
2
4
0
0.5
W
Chiron
Halfaway21
Chiron
3
5
3
0.9
W
Bacchus
Nezpah
Bacchus
2
1
9
6.5
W
Cliodhna
Ruthlezz713
Cliodhna
6
3
6
3
L
Cthulhu
Savageoxo
Cthulhu
0
3
3
0.5
L
8
4
0
2
L
Atlas
ivar123
Atlas
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,154
Damage
46,995
64,544
Taken
61,750
36,984
Mitigated
36,506
12,700
Healing
23,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,601
4,053
0
4,464
9,588
3,749
1,216
6,183
3,273
61,892
0
W
Chaac
 
Chaac
9,064
2,743
0
7,622
14,333
9,559
0
7,564
5,774
1,431
63,573
L
Discordia
Bweft
Discordia
5,353
445
0
486
10,579
2,934
0
5,927
4,408
46,347
0
L
Nemesis
Derrelith
Nemesis
7,226
2,499
0
674
12,383
5,390
0
4,098
8,097
0
51,428
W
Chiron
Halfaway21
Chiron
7,689
3,299
315
4,670
12,945
4,143
624
1,730
11,215
0
68,491
W
Bacchus
Nezpah
Bacchus
8,442
509
690
4,449
14,010
14,884
96
4,572
9,356
17,292
0
W
Cliodhna
Ruthlezz713
Cliodhna
8,199
683
0
1,113
10,874
4,171
0
3,649
7,100
0
55,912
L
Cthulhu
Savageoxo
Cthulhu
12,358
1,360
62
4,701
12,672
13,588
0
2,307
9,550
62,188
0
L
9,174
4,051
0
475
12,835
4,256
0
3,704
8,951
0
62,729
L
Atlas
ivar123
Atlas
8,043
2,607
1,988
4,314
16,075
10,816
0
5,766
9,593
18,630
4,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,016
Gold Earned
46,807
463
Minions Killed
515
0
Camps Cleared
0
1,578,499
Distance Traveled
1,702,058
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,163
635
122
8
0
334,526
4
W
Chaac
9,609
601
144
9
0
335,319
6
L
Discordia
7,268
454
94
6
0
280,485
3
L
Nemesis
7,962
498
93
6
0
359,426
5
W
Chiron
9,272
580
130
8
0
310,529
2
W
Bacchus
8,529
533
15
1
0
343,877
2
W
Cliodhna
9,234
577
104
7
0
377,807
10
L
Cthulhu
8,619
539
129
8
0
315,235
4
L
Ullr
9,559
597
115
7
0
306,922
0
L
Atlas
7,608
476
32
2
0
316,431
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role