Player Matchup

Khepri
Khepri
Silver I
 
Khepri
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
Darkconker25
Mulan
Bronze III
Level 66
God Stats
0W - 2L
1,601 SR
Queue Stats
0W - 3L
1,454 MMR
Party 2
Janus
Janus
Silver I
ItzPopz
Janus
Silver I
Level 160
God Stats
27W - 27L
1,313 SR
Queue Stats
632W - 650L
1,416 MMR
Solo
Da Ji
Da Ji
Bronze III
Prefires
Da Ji
Bronze III
Level 160
God Stats
0W - 4L
1,500 SR
Queue Stats
88W - 88L
1,453 MMR
Solo
Anhur
Anhur
Bronze III
SHIVMALLEY
Anhur
Bronze III
Level 61
God Stats
0W - 1L
1,761 SR
Queue Stats
0W - 2L
1,454 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 118
1,535 SR
1,455 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,543 SR
1,454 MMR
Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver I
Caieshioa
Artemis
Silver I
Level 73
God Stats
135W - 129L
1,723 SR
Queue Stats
239W - 241L
1,410 MMR
Solo
Geb
Geb
Bronze III
GrtWhtPanda
Geb
Bronze III
Level 144
God Stats
10W - 4L
1,500 SR
Queue Stats
24W - 26L
1,454 MMR
Party 1
Scylla
Scylla
Bronze III
Strobae
Scylla
Bronze III
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,454 MMR
Party 1
Loki
Loki
Silver III
ZwaYZeRo
Loki
Silver III
Level 56
God Stats
36W - 21L
1,493 SR
Queue Stats
71W - 72L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 2 / 0
5,177
431
2,110
5,580
2,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 5 / 0
5,384
449
4,148
9,133
5,326
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Janus
ItzPopz
Janus
12
2 / 1 / 0
7,272
606
3,502
3,637
802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
Prefires
Da Ji
11
1 / 2 / 2
6,545
545
5,490
9,428
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
8
0 / 3 / 0
5,146
429
1,792
5,221
1,307
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SolAtlasThorCliodhna

VS

Bans
BastetCamazotzCerberusHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
4 / 1 / 1
7,753
646
6,397
7,093
3,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Caieshioa
Artemis
13
2 / 0 / 2
7,437
620
7,023
5,618
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 0 / 2
6,840
570
2,131
8,549
4,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
Strobae
Scylla
12
0 / 0 / 2
6,795
566
1,067
4,128
1,315
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
13
5 / 2 / 0
7,460
622
3,995
8,346
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
12
13
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
2
0
0
W
Sun Wukong
 
Sun Wukong
4
1
1
4.5
W
Artemis
Caieshioa
Artemis
2
0
2
3
L
0
5
0
0
W
1
0
2
2
L
Janus
ItzPopz
Janus
2
1
0
2
L
Da Ji
Prefires
Da Ji
1
2
2
1
L
Anhur
0
3
0
0
W
Scylla
Strobae
Scylla
0
0
2
1
W
Loki
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,042
Damage
20,613
32,999
Taken
33,734
13,689
Mitigated
14,400
9,045
Healing
12,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,110
171
0
1,134
5,580
2,977
0
1,298
4,282
10,590
0
W
Sun Wukong
 
Sun Wukong
6,397
1,246
0
2,168
7,093
3,744
352
932
6,161
0
33,257
W
Artemis
Caieshioa
Artemis
7,023
2,801
0
1,832
5,618
1,622
1,449
1,308
4,264
0
42,604
L
4,148
263
0
1,528
9,133
5,326
100
0
8,573
3,450
17,413
W
2,131
270
41
2,631
8,549
4,987
0
1,659
6,850
23,120
0
L
Janus
ItzPopz
Janus
3,502
164
0
1,083
3,637
802
0
257
3,380
42,997
0
L
Da Ji
Prefires
Da Ji
5,490
1,625
0
4,760
9,428
3,277
0
875
8,442
0
40,554
L
Anhur
1,792
1,161
0
540
5,221
1,307
0
768
4,453
0
19,890
W
Scylla
Strobae
Scylla
1,067
321
0
1,855
4,128
1,315
108
1,399
2,671
38,806
0
W
Loki
3,995
1,487
0
3,648
8,346
2,732
0
922
7,366
0
51,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,524
Gold Earned
36,285
287
Minions Killed
413
0
Camps Cleared
0
1,234,146
Distance Traveled
1,229,199
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,177
431
18
2
0
269,287
2
W
Sun Wukong
7,753
646
96
8
0
267,260
4
W
Artemis
7,437
620
95
8
0
190,453
2
L
Mulan
5,384
449
48
4
0
218,529
1
W
Geb
6,840
570
33
3
0
259,645
5
L
Janus
7,272
606
110
9
0
271,248
4
L
Da Ji
6,545
545
74
6
0
260,614
2
L
Anhur
5,146
429
37
3
0
214,468
2
W
Scylla
6,795
566
97
8
0
231,012
6
W
Loki
7,460
622
92
8
0
280,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role