Player Matchup

Bakasura
Bakasura
Kotsei
Bakasura
Level 152
God Stats
9W - 2L
1,500 SR
Queue Stats
675W - 239L
1,647 Elo+
Party 2
Hachiman
Hachiman
Ollinger
Hachiman
Level 144
God Stats
10W - 5L
1,746 SR
Queue Stats
75W - 72L
1,609 Elo+
Solo
Kuzenbo
Kuzenbo
Streamside
Kuzenbo
Level 84
God Stats
11W - 5L
1,742 SR
Queue Stats
14W - 9L
1,673 Elo+
Party 2
Team Averages
Level 127
1,663 SR
1,643 Elo+

VS

Team Averages
Level 71
1,513 SR
1,471 Elo+
Anhur
Anhur
BluekuMain
Anhur
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Boltstormwind
Cthulhu
Level 15
God Stats
5W - 8L
1,538 SR
Queue Stats
5W - 8L
1,407 Elo+
Party 1
Nu Wa
Nu Wa
ShaGoreMagalla
Nu Wa
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Kotsei
Bakasura
13
7 / 0 / 4
8,364
836
8,033
8,568
6,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
Ollinger
Hachiman
12
2 / 2 / 8
7,627
763
6,686
6,215
1,209
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Streamside
Kuzenbo
12
2 / 1 / 9
8,077
808
3,996
8,114
7,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
2 / 5 / 1
6,502
650
7,500
8,147
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
10
1 / 2 / 2
6,676
668
3,342
7,887
5,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 4 / 3
6,113
611
3,563
5,188
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
11
Kills
3
3
Deaths
11
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
2
5
1
0.5
L
Cthulhu
1
2
2
1
W
Bakasura
Kotsei
Bakasura
7
0
4
9
W
Hachiman
Ollinger
Hachiman
2
2
8
3
L
0
4
3
0.38
W
Kuzenbo
Streamside
Kuzenbo
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,715
Damage
14,405
22,897
Taken
21,222
15,339
Mitigated
9,286
11,132
Healing
2,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
7,500
3,914
0
834
8,147
2,257
0
1,242
6,354
0
23,654
L
Cthulhu
3,342
219
174
1,309
7,887
5,608
0
1,544
5,563
10,188
0
W
Bakasura
Kotsei
Bakasura
8,033
5,658
0
5,106
8,568
6,272
856
2,625
5,943
0
20,598
W
Hachiman
Ollinger
Hachiman
6,686
3,933
0
1,881
6,215
1,209
1,679
2,103
4,112
0
29,662
L
3,563
766
0
296
5,188
1,421
0
1,210
3,426
23,109
0
W
Kuzenbo
Streamside
Kuzenbo
3,996
1,428
519
3,626
8,114
7,858
169
2,727
5,387
16,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,068
Gold Earned
19,291
133
Minions Killed
110
8
Camps Cleared
1
565,422
Distance Traveled
507,589
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,502
650
57
6
0
164,026
3
L
Cthulhu
6,676
668
12
1
0
176,643
3
W
Bakasura
8,364
836
53
5
7
205,129
0
W
Hachiman
7,627
763
65
7
0
163,306
4
L
Nu Wa
6,113
611
41
4
1
166,920
4
W
Kuzenbo
8,077
808
15
2
1
196,987
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role