Player Matchup

Izanami
Izanami
 
Izanami
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
JaxtheLadd
Atlas
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 47L
1,479 Elo+
Party 2
Bastet
Bastet
Memeioli
Bastet
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 76L
1,434 Elo+
Party 3
Chaac
Chaac
Quake Inferno
Chaac
Level 67
God Stats
14W - 5L
1,510 SR
Queue Stats
26W - 14L
1,664 Elo+
Party 3
Sol
Sol
XGarebearXx
Sol
Level 67
God Stats
16W - 16L
1,301 SR
Queue Stats
34W - 35L
1,317 Elo+
Party 3
Team Averages
Level 104
1,462 SR
1,479 Elo+

VS

Team Averages
Level 104
1,524 SR
1,500 Elo+
Nox
Nox
 
Nox
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
CRaZy123456789
Hun Batz
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Chiron
Chiron
Claud1anonach0
Chiron
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Bellona
Bellona
RosesKrown
Bellona
Level 87
God Stats
1W - 1L
1,622 SR
Queue Stats
15W - 22L
1,500 Elo+
Party 1
Cerberus
Cerberus
SadieRose
Cerberus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
4 / 2 / 1
6,148
615
4,605
4,793
1,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
8
0 / 1 / 3
5,591
559
2,365
4,302
3,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
Memeioli
Bastet
11
5 / 0 / 4
6,558
656
5,219
6,104
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 0 / 3
6,369
637
4,828
5,148
3,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 0 / 0
6,628
663
2,889
4,452
1,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
0 / 3 / 0
5,724
572
2,924
4,120
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
10
2 / 3 / 0
5,621
562
2,868
7,070
1,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 3 / 1
5,158
516
3,709
6,258
1,334
Mace

Mace

+10
Physical Power

Bellona
RosesKrown
Bellona
9
0 / 3 / 0
5,226
523
2,306
7,820
4,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
SadieRose
Cerberus
7
0 / 1 / 1
4,723
472
1,064
5,833
2,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
13
Kills
3
3
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
2
1
2.25
L
Nox
 
Nox
0
3
0
0
L
Hun Batz
2
3
0
0.67
L
1
3
1
0.5
W
Atlas
0
1
3
1.5
W
Bastet
Memeioli
Bastet
5
0
4
7
W
1
0
3
2.5
L
Bellona
RosesKrown
Bellona
0
3
0
0
L
Cerberus
SadieRose
Cerberus
0
1
1
0.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,906
Damage
12,871
24,799
Taken
31,101
11,159
Mitigated
11,714
10,648
Healing
5,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,605
2,643
0
1,162
4,793
1,094
750
404
4,389
0
29,534
L
Nox
 
Nox
2,924
260
0
354
4,120
1,326
46
1,887
2,233
32,329
0
L
Hun Batz
2,868
494
0
450
7,070
1,826
0
814
6,227
0
34,770
L
3,709
996
369
1,683
6,258
1,334
252
1,092
5,166
0
26,078
W
Atlas
2,365
812
0
1,191
4,302
3,690
0
698
3,604
11,754
0
W
Bastet
Memeioli
Bastet
5,219
1,184
0
3,361
6,104
1,682
0
750
5,354
0
31,313
W
4,828
1,106
0
2,719
5,148
3,029
270
0
5,148
0
33,230
L
Bellona
RosesKrown
Bellona
2,306
693
17
2,324
7,820
4,662
0
272
6,975
0
21,621
L
Cerberus
SadieRose
Cerberus
1,064
106
0
553
5,833
2,566
59
908
4,925
11,995
0
W
2,889
961
0
2,215
4,452
1,664
1,026
2,136
2,316
31,924
3,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,294
Gold Earned
26,452
298
Minions Killed
270
0
Camps Cleared
0
1,021,585
Distance Traveled
982,948
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,148
615
70
7
0
176,180
1
L
Nox
5,724
572
78
8
0
181,836
2
L
Hun Batz
5,621
562
75
8
0
215,931
4
L
Chiron
5,158
516
57
6
0
184,030
1
W
Atlas
5,591
559
16
2
0
182,543
2
W
Bastet
6,558
656
60
6
0
246,717
2
W
Chaac
6,369
637
71
7
0
205,522
0
L
Bellona
5,226
523
46
5
0
209,778
0
L
Cerberus
4,723
472
14
1
0
191,373
1
W
Sol
6,628
663
81
8
0
210,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role