Player Matchup

Sun Wukong
Sun Wukong
BIGAL4072
Sun Wukong
Level 155
God Stats
6W - 5L
1,442 SR
Queue Stats
139W - 190L
1,421 Elo+
Party 1
Neith
Neith
BLACKBE4RD MAIN
Neith
Level 106
God Stats
15W - 32L
1,125 SR
Queue Stats
40W - 68L
1,082 Elo+
Party 1
Hun Batz
Hun Batz
DandiestBeast96
Hun Batz
Level 156
God Stats
5W - 13L
1,283 SR
Queue Stats
186W - 235L
1,441 Elo+
Party 1
Atlas
Atlas
Genuine Jebb
Atlas
Level 147
God Stats
9W - 14L
1,359 SR
Queue Stats
13W - 22L
1,308 Elo+
Party 3
Ra
Ra
Im Jesus Bryce
Ra
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,397 Elo+
Party 3
Team Averages
Level 142
1,342 SR
1,330 Elo+

VS

Team Averages
Level 90
1,509 SR
1,631 Elo+
Chaac
Chaac
HodginsFTW
Chaac
Level 90
God Stats
0W - 1L
1,241 SR
Queue Stats
12W - 4L
1,872 Elo+
Party 2
Kukulkan
Kukulkan
RyGuy PWNS
Kukulkan
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Nu Wa
Nu Wa
Thargior
Nu Wa
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Khepri
Khepri
Threenigma
Khepri
Level 89
God Stats
1W - 1L
1,690 SR
Queue Stats
8W - 3L
1,795 Elo+
Party 2
Tsukuyomi
Tsukuyomi
meshidarn
Tsukuyomi
Level 50
God Stats
26W - 30L
1,613 SR
Queue Stats
42W - 74L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BIGAL4072
Sun Wukong
19
6 / 4 / 8
12,457
830
11,145
22,265
14,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
5 / 1 / 8
12,126
808
15,225
13,893
5,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
20
10 / 4 / 10
12,714
848
17,432
15,754
6,674
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
2 / 3 / 12
11,641
776
11,904
18,464
20,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 1 / 12
11,543
770
13,804
11,074
5,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
2 / 5 / 5
10,887
726
14,360
20,223
15,800
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
RyGuy PWNS
Kukulkan
19
2 / 6 / 1
11,088
739
10,135
9,590
4,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Thargior
Nu Wa
17
2 / 6 / 4
10,647
710
14,692
13,724
3,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Threenigma
Khepri
17
4 / 3 / 8
11,242
749
8,056
19,672
27,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
meshidarn
Tsukuyomi
16
3 / 7 / 6
9,990
666
12,203
16,323
8,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
37
27
Kills
13
13
Deaths
27
50
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BIGAL4072
Sun Wukong
6
4
8
2.5
W
5
1
8
9
W
Hun Batz
10
4
10
3.75
W
2
3
12
2.67
L
Chaac
2
5
5
0.9
W
4
1
12
10
L
Kukulkan
RyGuy PWNS
Kukulkan
2
6
1
0.42
L
Nu Wa
Thargior
Nu Wa
2
6
4
0.67
L
Khepri
Threenigma
Khepri
4
3
8
2.67
L
Tsukuyomi
meshidarn
Tsukuyomi
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,510
Damage
59,446
81,450
Taken
79,532
52,621
Mitigated
59,708
28,658
Healing
16,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BIGAL4072
Sun Wukong
11,145
1,752
473
8,690
22,265
14,961
382
9,720
12,280
0
46,390
W
15,225
6,660
492
5,351
13,893
5,470
2,812
5,568
8,130
0
55,356
W
Hun Batz
17,432
3,771
0
452
15,754
6,674
1,783
6,126
9,462
0
51,714
W
11,904
3,703
121
3,314
18,464
20,314
647
7,005
11,088
23,782
0
L
Chaac
14,360
2,169
301
9,076
20,223
15,800
0
6,187
13,606
0
44,626
W
13,804
1,363
4,617
5,148
11,074
5,202
1,870
4,464
6,455
45,030
0
L
Kukulkan
RyGuy PWNS
Kukulkan
10,135
1,342
0
0
9,590
4,133
1,516
1,012
8,255
48,427
0
L
Nu Wa
Thargior
Nu Wa
14,692
2,524
230
1,355
13,724
3,939
1,122
2,245
11,209
44,031
0
L
Khepri
Threenigma
Khepri
8,056
536
603
4,333
19,672
27,351
0
8,370
10,733
22,801
0
L
Tsukuyomi
meshidarn
Tsukuyomi
12,203
1,815
0
712
16,323
8,485
0
6,750
9,110
0
33,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,481
Gold Earned
53,854
301
Minions Killed
266
0
Camps Cleared
0
1,647,918
Distance Traveled
1,403,944
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,457
830
63
4
0
360,027
4
W
Neith
12,126
808
91
6
0
318,031
3
W
Hun Batz
12,714
848
60
4
0
326,310
4
W
Atlas
11,641
776
18
1
0
318,464
1
L
Chaac
10,887
726
60
4
0
283,431
0
W
Ra
11,543
770
69
5
0
325,086
0
L
Kukulkan
11,088
739
98
7
0
284,862
0
L
Nu Wa
10,647
710
55
4
0
252,408
0
L
Khepri
11,242
749
23
2
0
296,547
0
L
Tsukuyomi
9,990
666
30
2
0
286,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role