Player Matchup

Chaac
Chaac
A_STONED_PANDA
Chaac
Level 88
God Stats
4W - 4L
1,500 SR
Queue Stats
43W - 55L
1,375 Elo+
Solo
Serqet
Serqet
CrossCounter
Serqet
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 9L
1,812 Elo+
Solo
Skadi
Skadi
Yumiora
Skadi
Level 41
God Stats
4W - 5L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 2
Artemis
Artemis
biglongkong
Artemis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Nu Wa
Nu Wa
huiney
Nu Wa
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 49
1,500 SR
1,537 Elo+

VS

Team Averages
Level 54
1,454 SR
1,395 Elo+
Kukulkan
Kukulkan
Ak474ever8
Kukulkan
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,220 Elo+
Solo
Zeus
Zeus
Ares85
Zeus
Level 35
God Stats
18W - 11L
1,336 SR
Queue Stats
142W - 171L
1,504 Elo+
Solo
Cthulhu
Cthulhu
RiyzenSama
Cthulhu
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
56W - 48L
1,426 Elo+
Party 1
Kali
Kali
gypsyshock
Kali
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 13L
1,387 Elo+
Party 1
Chaac
Chaac
jjschiemer
Chaac
Level 42
God Stats
38W - 49L
1,432 SR
Queue Stats
115W - 129L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 3
10,632
1,063
8,035
22,405
26,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
16
3 / 5 / 0
11,083
1,108
3,586
11,951
3,820
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Yumiora
Skadi
16
0 / 3 / 2
10,510
1,051
6,923
8,463
2,558
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
biglongkong
Artemis
16
0 / 2 / 1
10,240
1,024
6,767
7,880
2,439
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
huiney
Nu Wa
16
1 / 7 / 3
11,143
1,114
12,364
12,668
4,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

155

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ak474ever8
Kukulkan
17
8 / 2 / 8
12,548
1,255
11,206
6,998
2,421
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
Ares85
Zeus
18
11 / 0 / 9
13,305
1,331
19,085
3,992
1,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
RiyzenSama
Cthulhu
18
3 / 0 / 13
11,929
1,193
12,002
13,130
11,596
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
0 / 0 / 9
10,623
1,062
2,476
6,360
2,598
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
18
1 / 2 / 13
11,552
1,155
14,379
11,256
7,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
75
4
Kills
23
23
Deaths
4
9
Assists
52
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
Kukulkan
Ak474ever8
Kukulkan
8
2
8
6
W
Zeus
Ares85
Zeus
11
0
9
15.5
L
Serqet
3
5
0
0.6
W
Cthulhu
RiyzenSama
Cthulhu
3
0
13
9.5
L
Skadi
Yumiora
Skadi
0
3
2
0.33
L
Artemis
biglongkong
Artemis
0
2
1
0.25
W
0
0
9
4.5
L
Nu Wa
huiney
Nu Wa
1
7
3
0.36
W
Chaac
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,675
Damage
59,148
63,367
Taken
41,736
39,761
Mitigated
25,589
7,763
Healing
7,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,035
2,096
265
4,755
22,405
26,567
0
13,781
8,036
0
25,719
W
Kukulkan
Ak474ever8
Kukulkan
11,206
1,294
0
402
6,998
2,421
0
2,062
4,542
33,059
0
W
Zeus
Ares85
Zeus
19,085
1,475
0
0
3,992
1,577
0
2,052
1,940
43,139
0
L
Serqet
3,586
1,302
0
50
11,951
3,820
0
8,387
3,290
0
11,786
W
Cthulhu
RiyzenSama
Cthulhu
12,002
825
206
1,159
13,130
11,596
0
3,815
8,907
24,001
0
L
Skadi
Yumiora
Skadi
6,923
3,596
59
225
8,463
2,558
0
6,663
1,703
0
22,902
L
Artemis
biglongkong
Artemis
6,767
2,228
0
628
7,880
2,439
0
5,294
2,471
0
24,206
W
2,476
515
0
916
6,360
2,598
0
2,213
4,147
0
9,222
L
Nu Wa
huiney
Nu Wa
12,364
4,350
0
1,781
12,668
4,377
0
8,168
4,358
35,759
0
W
Chaac
14,379
1,978
0
5,196
11,256
7,397
0
2,222
9,034
0
37,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,608
Gold Earned
59,957
191
Minions Killed
213
4
Camps Cleared
5
824,038
Distance Traveled
1,056,742
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,632
1,063
36
4
0
193,391
0
W
Kukulkan
12,548
1,255
56
6
2
180,738
0
W
Zeus
13,305
1,331
53
5
2
211,849
0
L
Serqet
11,083
1,108
35
4
1
147,825
0
W
Cthulhu
11,929
1,193
37
4
0
231,563
0
L
Skadi
10,510
1,051
36
4
1
149,738
0
L
Artemis
10,240
1,024
37
4
1
173,686
0
W
Kali
10,623
1,062
20
2
0
219,866
0
L
Nu Wa
11,143
1,114
47
5
1
159,398
2
W
Chaac
11,552
1,155
47
5
1
212,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role