Player Matchup

Achilles
Achilles
HeyImBaal
Achilles
Level 8
God Stats
6W - 3L
1,763 SR
Queue Stats
89W - 15L
1,903 Elo+
Party 2
Ao Kuang
Ao Kuang
Hxzzel
Ao Kuang
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 41L
1,908 Elo+
Party 2
Bellona
Bellona
MommyMona
Bellona
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,709 Elo+
Party 2
Team Averages
Level 34
1,588 SR
1,840 Elo+

VS

Team Averages
Level 102
1,500 SR
1,676 Elo+
Sol
Sol
EvilBreedGaming
Sol
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 25L
1,601 Elo+
Party 1
Chaac
Chaac
ZeroFricks
Chaac
Level 139
God Stats
3W - 3L
1,500 SR
Queue Stats
332W - 172L
1,620 Elo+
Party 1
Hun Batz
Hun Batz
cbirdsong26
Hun Batz
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 63L
1,808 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HeyImBaal
Achilles
8
0 / 5 / 0
5,444
605
4,159
11,049
9,541
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
Hxzzel
Ao Kuang
9
0 / 6 / 0
5,497
611
4,880
10,055
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
MommyMona
Bellona
8
0 / 5 / 0
5,463
607
3,113
9,270
9,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 11
7,892
877
6,959
3,326
1,056
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
12
3 / 0 / 11
7,423
825
7,953
9,758
6,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Hun Batz
cbirdsong26
Hun Batz
13
9 / 0 / 6
8,249
917
12,698
7,463
2,903
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
16
16
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
L
Achilles
HeyImBaal
Achilles
0
5
0
0
L
Ao Kuang
Hxzzel
Ao Kuang
0
6
0
0
L
Bellona
MommyMona
Bellona
0
5
0
0
W
Chaac
3
0
11
8.5
W
Hun Batz
cbirdsong26
Hun Batz
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,152
Damage
27,610
30,374
Taken
20,547
22,582
Mitigated
10,911
3,286
Healing
8,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,959
2,337
0
707
3,326
1,056
706
1,595
1,695
19,822
0
L
Achilles
HeyImBaal
Achilles
4,159
861
211
1,667
11,049
9,541
0
3,387
7,440
0
9,746
L
Ao Kuang
Hxzzel
Ao Kuang
4,880
1,169
0
1,112
10,055
3,677
0
1,562
8,288
13,703
1,927
L
Bellona
MommyMona
Bellona
3,113
907
0
296
9,270
9,364
0
2,014
6,922
0
7,541
W
Chaac
7,953
935
430
4,862
9,758
6,952
692
1,729
7,881
0
27,893
W
Hun Batz
cbirdsong26
Hun Batz
12,698
2,935
454
2,436
7,463
2,903
1,422
1,601
5,722
0
37,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,404
Gold Earned
23,564
47
Minions Killed
112
0
Camps Cleared
9
454,914
Distance Traveled
569,797
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,892
877
22
2
1
197,232
0
L
Achilles
5,444
605
9
1
0
162,527
0
L
Ao Kuang
5,497
611
21
2
0
155,578
4
L
Bellona
5,463
607
17
2
0
136,809
1
W
Chaac
7,423
825
35
4
3
190,424
1
W
Hun Batz
8,249
917
55
6
5
182,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role