Player Matchup

Sol
Sol
JokinVirus89
Sol
Level 84
God Stats
8W - 4L
1,751 SR
Queue Stats
97W - 87L
1,726 Elo+
Party 2
Tiamat
Tiamat
King_OfTheFellas
Tiamat
Level 68
God Stats
6W - 7L
1,340 SR
Queue Stats
245W - 258L
1,298 Elo+
Party 4
Horus
Horus
Nealium
Horus
Level 29
God Stats
12W - 7L
1,500 SR
Queue Stats
78W - 62L
1,481 Elo+
Party 2
Fenrir
Fenrir
Spacebeyond321
Fenrir
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 74L
1,322 Elo+
Party 4
Mulan
Mulan
Twitch216
Mulan
Level 67
God Stats
5W - 3L
1,500 SR
Queue Stats
125W - 118L
1,565 Elo+
Party 2
Team Averages
Level 58
1,518 SR
1,479 Elo+

VS

Team Averages
Level 53
1,393 SR
1,308 Elo+
Izanami
Izanami
 
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Midnight4524
Tsukuyomi
Level 62
God Stats
7W - 9L
1,306 SR
Queue Stats
11W - 14L
1,016 Elo+
Party 1
Anubis
Anubis
PokeyNarwhal571
Anubis
Level 19
God Stats
3W - 6L
1,396 SR
Queue Stats
50W - 53L
1,430 Elo+
Party 3
Cerberus
Cerberus
Predator11gg
Cerberus
Level 21
God Stats
0W - 2L
1,267 SR
Queue Stats
1W - 4L
1,165 Elo+
Party 1
Jormungandr
Jormungandr
viboradelmundo
Jormungandr
Level 77
God Stats
1W - 2L
1,498 SR
Queue Stats
40W - 41L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 7
9,470
557
13,458
12,756
3,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
6 / 1 / 5
9,264
545
8,947
10,494
8,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Nealium
Horus
13
4 / 0 / 10
9,021
531
4,023
14,364
11,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 4 / 4
8,853
521
6,508
12,406
4,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
Twitch216
Mulan
16
7 / 1 / 4
10,104
594
12,626
10,336
8,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 6 / 1
6,296
370
4,441
8,740
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Midnight4524
Tsukuyomi
13
1 / 3 / 2
8,055
474
6,835
11,287
3,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 6 / 3
7,596
447
4,741
10,917
4,278
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
Predator11gg
Cerberus
12
3 / 4 / 0
8,148
479
5,780
13,185
9,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
viboradelmundo
Jormungandr
11
2 / 7 / 1
7,617
448
10,540
17,545
11,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
26
Kills
7
7
Deaths
26
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
6
1
0.08
W
6
1
7
9.5
W
6
1
5
8.5
L
Tsukuyomi
Midnight4524
Tsukuyomi
1
3
2
0.67
W
Horus
Nealium
Horus
4
0
10
9
L
1
6
3
0.42
L
Cerberus
Predator11gg
Cerberus
3
4
0
0.75
W
3
4
4
1.25
W
Mulan
Twitch216
Mulan
7
1
4
9
L
Jormungandr
viboradelmundo
Jormungandr
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,562
Damage
32,337
60,356
Taken
61,674
36,217
Mitigated
30,666
25,694
Healing
13,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,441
2,802
0
949
8,740
2,137
136
5,100
3,609
0
23,371
W
13,458
6,514
0
7,899
12,756
3,782
1,651
4,126
8,630
72,938
0
W
8,947
855
146
2,770
10,494
8,274
2,062
4,397
6,097
44,915
0
L
Tsukuyomi
Midnight4524
Tsukuyomi
6,835
1,374
0
3,587
11,287
3,599
146
1,285
9,734
0
49,658
W
Horus
Nealium
Horus
4,023
1,850
1,437
5,812
14,364
11,445
192
3,618
10,746
0
24,973
L
4,741
261
0
3,452
10,917
4,278
206
3,767
6,662
38,327
0
L
Cerberus
Predator11gg
Cerberus
5,780
398
0
5,084
13,185
9,041
258
2,065
10,316
31,336
0
W
6,508
1,188
0
2,663
12,406
4,448
1,356
4,653
7,753
0
46,928
W
Mulan
Twitch216
Mulan
12,626
725
171
4,796
10,336
8,268
770
4,267
6,069
0
52,589
L
Jormungandr
viboradelmundo
Jormungandr
10,540
2,601
0
714
17,545
11,611
367
9,289
7,805
36,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,712
Gold Earned
37,712
416
Minions Killed
307
0
Camps Cleared
0
1,727,683
Distance Traveled
1,562,898
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,296
370
50
3
0
249,277
3
W
Sol
9,470
557
102
6
0
346,662
0
W
Tiamat
9,264
545
88
5
0
328,285
0
L
Tsukuyomi
8,055
474
90
5
0
342,423
1
W
Horus
9,021
531
44
3
0
358,806
1
L
Anubis
7,596
447
62
4
0
299,814
4
L
Cerberus
8,148
479
64
4
0
347,809
3
W
Fenrir
8,853
521
79
5
0
349,042
1
W
Mulan
10,104
594
103
6
0
344,888
2
L
Jormungandr
7,617
448
41
2
0
323,575
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role