Player Matchup

Izanami
Izanami
 
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
 
King Arthur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
DoctorDeagle
Sylvanus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,579 Elo+
Party 2
Anhur
Anhur
SilentBlows
Anhur
Level 47
God Stats
3W - 1L
1,739 SR
Queue Stats
121W - 103L
1,722 Elo+
Party 2
Olorun
Olorun
ThePhoenixian
Olorun
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 26L
1,378 Elo+
Solo
Team Averages
Level 85
1,548 SR
1,536 Elo+

VS

Team Averages
Level 50
1,514 SR
1,339 Elo+
Nemesis
Nemesis
Bashling
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Khepri
Khepri
BuckyIsBad
Khepri
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
JohnCeena
Artemis
Level 10
God Stats
0W - 1L
1,805 SR
Queue Stats
0W - 2L
1,313 Elo+
Party 1
Anubis
Anubis
Tin10Men
Anubis
Level 60
God Stats
5W - 8L
1,266 SR
Queue Stats
572W - 622L
1,286 Elo+
Solo
Vamana
Vamana
saltybunny69154
Vamana
Level 158
God Stats
5W - 3L
1,500 SR
Queue Stats
82W - 72L
1,095 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
13 / 2 / 5
10,807
600
15,282
12,707
3,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
 
King Arthur
13
1 / 4 / 9
8,756
486
9,102
11,911
10,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
DoctorDeagle
Sylvanus
14
1 / 2 / 11
8,550
475
8,646
14,721
13,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 3 / 4
9,527
529
11,656
12,925
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 2 / 5
9,234
513
7,979
10,070
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bashling
Nemesis
15
6 / 5 / 4
9,667
537
9,563
13,640
3,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
BuckyIsBad
Khepri
10
0 / 4 / 0
6,945
386
2,831
14,405
9,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
JohnCeena
Artemis
12
1 / 5 / 1
7,352
408
11,314
10,218
2,059
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
Tin10Men
Anubis
12
5 / 8 / 2
8,385
466
11,312
14,347
4,651
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 4 / 6
7,878
438
6,722
14,803
13,282
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
26
26
Kills
13
13
Deaths
26
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
13
2
5
7.75
W
King Arthur
 
King Arthur
1
4
9
1.38
L
Nemesis
Bashling
Nemesis
6
5
4
1.6
L
Khepri
BuckyIsBad
Khepri
0
4
0
0
W
Sylvanus
DoctorDeagle
Sylvanus
1
2
11
3.25
L
Artemis
JohnCeena
Artemis
1
5
1
0.3
W
6
3
4
2.67
W
5
2
5
3.75
L
Anubis
Tin10Men
Anubis
5
8
2
0.75
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,665
Damage
41,742
62,334
Taken
67,413
34,737
Mitigated
32,800
21,368
Healing
13,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,282
9,275
0
3,725
12,707
3,836
2,597
1,131
11,576
0
58,780
W
King Arthur
 
King Arthur
9,102
1,133
0
2,108
11,911
10,515
0
2,034
9,877
0
36,895
L
Nemesis
Bashling
Nemesis
9,563
3,796
0
1,542
13,640
3,615
510
1,857
11,650
0
63,487
L
Khepri
BuckyIsBad
Khepri
2,831
81
661
2,049
14,405
9,193
0
3,516
10,746
21,359
0
W
Sylvanus
DoctorDeagle
Sylvanus
8,646
2,934
2,271
5,195
14,721
13,800
38
4,833
9,888
31,141
7,863
L
Artemis
JohnCeena
Artemis
11,314
5,085
0
1,352
10,218
2,059
450
3,148
7,070
0
38,250
W
11,656
8,407
0
4,411
12,925
3,614
50
2,769
10,156
0
63,765
W
7,979
4,496
0
3,658
10,070
2,972
1,073
3,376
6,694
44,175
0
L
Anubis
Tin10Men
Anubis
11,312
310
0
4,067
14,347
4,651
0
4,544
9,644
28,745
0
L
6,722
2,657
0
4,069
14,803
13,282
494
2,585
11,608
0
34,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,874
Gold Earned
40,227
396
Minions Killed
316
0
Camps Cleared
0
1,613,129
Distance Traveled
1,641,877
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,807
600
99
6
0
320,614
7
W
King Arthur
8,756
486
70
4
0
352,593
3
L
Nemesis
9,667
537
110
6
0
357,929
5
L
Khepri
6,945
386
26
1
0
330,026
0
W
Sylvanus
8,550
475
63
4
0
308,259
2
L
Artemis
7,352
408
75
4
0
302,745
3
W
Anhur
9,527
529
99
6
0
293,774
3
W
Olorun
9,234
513
65
4
0
337,889
0
L
Anubis
8,385
466
40
2
0
318,473
0
L
Vamana
7,878
438
65
4
0
332,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role