Player Matchup

Anubis
Anubis
 
Anubis
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Giliara
Artio
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,728 Elo+
Party 2
Jing Wei
Jing Wei
Natawie
Jing Wei
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,728 Elo+
Party 2
Fafnir
Fafnir
ThatFbomb
Fafnir
Level 160
God Stats
4W - 5L
1,298 SR
Queue Stats
146W - 169L
1,434 Elo+
Solo
Team Averages
Level 149
1,460 SR
1,578 Elo+

VS

Team Averages
Level 159
1,562 SR
1,472 Elo+
Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
JOEJIMENEZ
Ah Puch
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 41L
1,510 Elo+
Party 1
Hun Batz
Hun Batz
Manolo7232
Hun Batz
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
219W - 116L
1,441 Elo+
Party 1
Amaterasu
Amaterasu
Rumi3212
Amaterasu
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 86L
1,345 Elo+
Party 1
Artio
Artio
Zãfkïel
Artio
Level 156
God Stats
3W - 1L
1,811 SR
Queue Stats
110W - 90L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
6 / 8 / 7
11,783
786
14,704
17,945
10,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
 
Cerberus
17
2 / 7 / 11
10,407
694
14,246
25,989
23,109
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artio
Giliara
Artio
18
7 / 7 / 8
11,745
783
13,323
25,971
29,249
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
Natawie
Jing Wei
16
2 / 10 / 7
9,725
648
13,409
16,414
6,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
ThatFbomb
Fafnir
18
2 / 4 / 12
10,676
712
11,352
20,761
28,305
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
19
6 / 2 / 20
12,053
804
22,505
10,329
3,488
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
JOEJIMENEZ
Ah Puch
18
3 / 4 / 21
11,324
755
22,511
11,951
4,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Manolo7232
Hun Batz
20
10 / 3 / 14
13,140
876
22,722
14,078
6,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Rumi3212
Amaterasu
20
11 / 5 / 12
12,362
824
15,322
25,608
26,328
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artio
Zãfkïel
Artio
19
5 / 5 / 18
11,819
788
11,715
21,968
25,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
120
19
Kills
35
36
Deaths
19
45
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
8
7
1.19
L
Cerberus
 
Cerberus
2
7
11
1.07
W
Chiron
 
Chiron
6
2
20
8
L
Artio
Giliara
Artio
7
7
8
1.57
W
Ah Puch
JOEJIMENEZ
Ah Puch
3
4
21
3.38
W
Hun Batz
Manolo7232
Hun Batz
10
3
14
5.67
L
Jing Wei
Natawie
Jing Wei
2
10
7
0.55
W
Amaterasu
Rumi3212
Amaterasu
11
5
12
3.4
L
Fafnir
ThatFbomb
Fafnir
2
4
12
2
W
Artio
Zãfkïel
Artio
5
5
18
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,034
Damage
94,775
107,080
Taken
83,934
97,882
Mitigated
66,034
26,606
Healing
33,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
14,704
916
1,536
3,757
17,945
10,486
96
5,954
11,410
31,391
0
L
Cerberus
 
Cerberus
14,246
459
517
4,164
25,989
23,109
0
7,492
17,650
26,666
0
W
Chiron
 
Chiron
22,505
6,893
3,052
2,455
10,329
3,488
2,364
7,523
2,594
0
43,699
L
Artio
Giliara
Artio
13,323
1,413
2,981
5,653
25,971
29,249
0
7,950
16,878
24,620
0
W
Ah Puch
JOEJIMENEZ
Ah Puch
22,511
541
1,133
3,653
11,951
4,522
1,503
10,150
1,725
49,393
0
W
Hun Batz
Manolo7232
Hun Batz
22,722
5,312
818
1,857
14,078
6,485
1,268
8,745
4,981
0
45,496
L
Jing Wei
Natawie
Jing Wei
13,409
9,575
0
1,345
16,414
6,733
589
4,402
11,773
0
29,084
W
Amaterasu
Rumi3212
Amaterasu
15,322
5,587
175
7,518
25,608
26,328
305
12,083
12,586
0
17,650
L
Fafnir
ThatFbomb
Fafnir
11,352
4,200
1,669
4,984
20,761
28,305
118
6,687
13,285
18,289
0
W
Artio
Zãfkïel
Artio
11,715
1,032
4,445
7,961
21,968
25,211
447
12,744
8,423
14,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,336
Gold Earned
60,698
143
Minions Killed
162
0
Camps Cleared
0
1,195,535
Distance Traveled
1,471,122
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,783
786
49
3
0
227,346
0
L
Cerberus
10,407
694
15
1
0
212,173
4
W
Chiron
12,053
804
54
4
0
283,397
0
L
Artio
11,745
783
19
1
0
272,730
0
W
Ah Puch
11,324
755
51
3
0
276,709
2
W
Hun Batz
13,140
876
40
3
0
324,197
3
L
Jing Wei
9,725
648
49
3
0
236,297
3
W
Amaterasu
12,362
824
10
1
0
299,214
1
L
Fafnir
10,676
712
11
1
0
246,989
1
W
Artio
11,819
788
7
0
0
287,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role