Player Matchup

Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Irishtar
Serqet
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 13L
1,860 Elo+
Party 1
King Arthur
King Arthur
Sinthesys
King Arthur
Level 107
God Stats
25W - 5L
1,868 SR
Queue Stats
85W - 14L
1,890 Elo+
Party 1
Team Averages
Level 122
1,623 SR
1,750 Elo+

VS

Team Averages
Level 108
1,595 SR
1,459 Elo+
Achilles
Achilles
Milky Sockz
Achilles
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,512 Elo+
Solo
Sylvanus
Sylvanus
Spennicus
Sylvanus
Level 77
God Stats
0W - 1L
1,719 SR
Queue Stats
2W - 2L
1,308 Elo+
Solo
Agni
Agni
fatnoodle78
Agni
Level 141
God Stats
4W - 8L
1,565 SR
Queue Stats
203W - 213L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
9 / 1 / 5
8,541
949
12,733
4,081
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
Irishtar
Serqet
11
1 / 0 / 11
6,995
777
4,739
5,300
2,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
Sinthesys
King Arthur
11
5 / 2 / 9
7,755
862
4,560
9,713
9,557
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Milky Sockz
Achilles
8
0 / 4 / 1
5,568
619
2,238
6,739
2,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
Spennicus
Sylvanus
10
1 / 5 / 2
6,577
731
3,709
11,387
5,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 6 / 1
7,154
795
5,002
6,649
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
15
Kills
3
3
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
1
5
11.5
W
Serqet
Irishtar
Serqet
1
0
11
6.5
L
Achilles
Milky Sockz
Achilles
0
4
1
0.13
W
King Arthur
Sinthesys
King Arthur
5
2
9
4.75
L
Sylvanus
Spennicus
Sylvanus
1
5
2
0.4
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,032
Damage
10,949
19,094
Taken
24,775
14,668
Mitigated
10,663
1,686
Healing
3,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
12,733
862
0
0
4,081
2,289
869
2,239
1,736
37,112
0
W
Serqet
Irishtar
Serqet
4,739
917
0
678
5,300
2,822
685
2,939
2,361
0
9,829
L
Achilles
Milky Sockz
Achilles
2,238
325
0
803
6,739
2,957
0
3,803
2,734
0
8,580
W
King Arthur
Sinthesys
King Arthur
4,560
893
355
653
9,713
9,557
248
3,618
5,841
0
11,665
L
Sylvanus
Spennicus
Sylvanus
3,709
815
303
1,535
11,387
5,970
0
5,965
5,202
8,657
1,733
L
5,002
74
0
500
6,649
1,736
0
3,169
3,009
18,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,291
Gold Earned
19,299
88
Minions Killed
68
4
Camps Cleared
2
507,871
Distance Traveled
417,765
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,541
949
59
7
3
156,600
4
W
Serqet
6,995
777
10
1
1
180,257
1
L
Achilles
5,568
619
11
1
1
110,591
2
W
King Arthur
7,755
862
19
2
0
171,014
4
L
Sylvanus
6,577
731
27
3
0
152,425
4
L
Agni
7,154
795
30
3
1
154,749
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role